Cities: Difference between revisions
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| '''Garrison'''<br>[[File:IMPROVEMENT GARRISON 1.png|80px]] | | '''Garrison'''<br>[[File:IMPROVEMENT GARRISON 1.png|80px]] | ||
| [[File:Icon Defense.png]] <span style="color:green;">'''+20%'''</span> Defense if own army<br>[[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-2'''</span> Stone<br>[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor | | [[File:Icon Defense.png]] <span style="color:green;">'''+20%'''</span> Defense if own army<br>[[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-2'''</span> Stone<br>[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor | ||
| [[File:YIELD STONE.png|25px]] 80 | | [[File:YIELD STONE.png|25px]] 80<br>[[File:YIELD ORDERS.png|25px]] 1 for 4 years | ||
| '''Stronghold'''<br>[[File:IMPROVEMENT GARRISON 2.png|80px]] | | '''Stronghold'''<br>[[File:IMPROVEMENT GARRISON 2.png|80px]] | ||
| [[File:Icon Defense.png]] <span style="color:green;">'''+30%'''</span> Defense if own army<br>[[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-3'''</span> Stone<br>[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor<br>Enables tier 1 Nation Unit | | [[File:Icon Defense.png]] <span style="color:green;">'''+30%'''</span> Defense if own army<br>[[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-3'''</span> Stone<br>[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor<br>Enables tier 1 Nation Unit | ||
| [[File:YIELD STONE.png|25px]] 100 | | [[File:YIELD STONE.png|25px]] 100<br>[[File:YIELD ORDERS.png|25px]] 1 for 5 years | ||
| '''Citadel'''<br>[[File:IMPROVEMENT GARRISON 3.png|80px]] | | '''Citadel'''<br>[[File:IMPROVEMENT GARRISON 3.png|80px]] | ||
| [[File:Icon Defense.png]] <span style="color:green;">'''+40%'''</span> Defense if own army<br>[[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders<br>[[File:YIELD MAINTENANCE.png|25px]] <span style="color:green;">'''-10%'''</span> Maintenance<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-4'''</span> Stone<br>[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor<br>Enables tier 2 Nation Unit | | [[File:Icon Defense.png]] <span style="color:green;">'''+40%'''</span> Defense if own army<br>[[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders<br>[[File:YIELD MAINTENANCE.png|25px]] <span style="color:green;">'''-10%'''</span> Maintenance<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-4'''</span> Stone<br>[[File:CHAR FILTER GOVERNOR.png|25px]] Enables City Governor<br>Enables tier 2 Nation Unit | ||
| [[File:YIELD STONE.png|25px]] 100 | | [[File:YIELD STONE.png|25px]] 100<br>[[File:YIELD ORDERS.png|25px]] 1 for 6 years | ||
| 1 Active Law | | 1 Active Law | ||
|- | |- | ||
| '''Odeon'''<br>[[File:IMPROVEMENT ODEON.png|80px]] | | '''Odeon'''<br>[[File:IMPROVEMENT ODEON.png|80px]] | ||
| [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+3'''</span> Culture<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-2'''</span> Stone<br>[[File:SPECIALIST POET.png|25px]] Enables Apprentice Poet | | [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+3'''</span> Culture<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-2'''</span> Stone<br>[[File:SPECIALIST POET.png|25px]] Enables Apprentice Poet | ||
| [[File:YIELD STONE.png|25px]] 40 | | [[File:YIELD STONE.png|25px]] 40<br>[[File:YIELD ORDERS.png|25px]] 1 for 4 years | ||
| '''Theater'''<br>[[File:IMPROVEMENT THEATER.png|80px]] | | '''Theater'''<br>[[File:IMPROVEMENT THEATER.png|80px]] | ||
| [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+4'''</span> Culture<br>[[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+1'''</span> Happiness<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-3'''</span> Stone<br>[[File:SPECIALIST POET.png|25px]] Enables Master Poet | | [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+4'''</span> Culture<br>[[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+1'''</span> Happiness<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-3'''</span> Stone<br>[[File:SPECIALIST POET.png|25px]] Enables Master Poet | ||
| [[File:YIELD STONE.png|25px]] 60 | | [[File:YIELD STONE.png|25px]] 60<br>[[File:YIELD ORDERS.png|25px]] 1 for 5 years | ||
| '''Amphitheater'''<br>[[File:IMPROVEMENT AMPHITHEATER.png|80px]] | | '''Amphitheater'''<br>[[File:IMPROVEMENT AMPHITHEATER.png|80px]] | ||
| [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+5'''</span> Culture<br>[[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-4'''</span> Stone<br>[[File:SPECIALIST POET.png|25px]] Enables Elder Poet | | [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+5'''</span> Culture<br>[[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-4'''</span> Stone<br>[[File:SPECIALIST POET.png|25px]] Enables Elder Poet | ||
| [[File:YIELD STONE.png|25px]] 80 | | [[File:YIELD STONE.png|25px]] 80<br>[[File:YIELD ORDERS.png|25px]] 1 for 6 years | ||
| [[File:TECH DRAMA.png|25px]] Drama | | [[File:TECH DRAMA.png|25px]] Drama | ||
|- | |- | ||
| '''Cold Baths'''<br>[[File:IMPROVEMENT COLD BATHS.png|80px]] | | '''Cold Baths'''<br>[[File:IMPROVEMENT COLD BATHS.png|80px]] | ||
| [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+1'''</span> Happiness<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-2'''</span> Stone<br>[[File:SPECIALIST DOCTOR.png|25px]] Enables Apprentice Doctor | | [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+1'''</span> Happiness<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-2'''</span> Stone<br>[[File:SPECIALIST DOCTOR.png|25px]] Enables Apprentice Doctor | ||
| [[File:YIELD STONE.png|25px]] 40 | | [[File:YIELD STONE.png|25px]] 40<br>[[File:YIELD ORDERS.png|25px]] 1 for 4 years | ||
| '''Warm Baths'''<br>[[File:IMPROVEMENT WARM BATHS.png|80px]] | | '''Warm Baths'''<br>[[File:IMPROVEMENT WARM BATHS.png|80px]] | ||
| [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-3'''</span> Stone<br>[[File:SPECIALIST DOCTOR.png|25px]] Enables Master Doctor | | [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-3'''</span> Stone<br>[[File:SPECIALIST DOCTOR.png|25px]] Enables Master Doctor | ||
| [[File:YIELD STONE.png|25px]] 60 | | [[File:YIELD STONE.png|25px]] 60<br>[[File:YIELD ORDERS.png|25px]] 1 for 5 years | ||
| '''Heated Baths'''<br>[[File:IMPROVEMENT HEATED BATHS.png|80px]] | | '''Heated Baths'''<br>[[File:IMPROVEMENT HEATED BATHS.png|80px]] | ||
| [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+3'''</span> Happiness<br>[[File:YIELD GROWTH.png|25px]] <span style="color:green;">'''+10%'''</span> Growth<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-4'''</span> Stone<br>[[File:SPECIALIST DOCTOR.png|25px]] Enables Elder Doctor | | [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+3'''</span> Happiness<br>[[File:YIELD GROWTH.png|25px]] <span style="color:green;">'''+10%'''</span> Growth<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-4'''</span> Stone<br>[[File:SPECIALIST DOCTOR.png|25px]] Enables Elder Doctor | ||
| [[File:YIELD STONE.png|25px]] 80 | | [[File:YIELD STONE.png|25px]] 80<br>[[File:YIELD ORDERS.png|25px]] 1 for 6 years | ||
| [[File:TECH ARCHITECTURE.png|25px]] Architecture<br>[[File:CULTURE DEVELOPING.png|25px]] Developing Culture | | [[File:TECH ARCHITECTURE.png|25px]] Architecture<br>[[File:CULTURE DEVELOPING.png|25px]] Developing Culture | ||
|- | |- | ||
| '''Courthouse'''<br>[[File:IMPROVEMENT COURTHOUSE.png|80px]] | | '''Courthouse'''<br>[[File:IMPROVEMENT COURTHOUSE.png|80px]] | ||
| [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+20%'''</span> Civics<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-2'''</span> Stone<br>[[File:SPECIALIST SCRIBE.png|25px]] Enables Apprentice Scribe | | [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+20%'''</span> Civics<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-2'''</span> Stone<br>[[File:SPECIALIST SCRIBE.png|25px]] Enables Apprentice Scribe | ||
| [[File:YIELD STONE.png|25px]] 80 | | [[File:YIELD STONE.png|25px]] 80<br>[[File:YIELD ORDERS.png|25px]] 1 for 4 years | ||
| '''Ministry'''<br>[[File:IMPROVEMENT MINISTRIES.png|80px]] | | '''Ministry'''<br>[[File:IMPROVEMENT MINISTRIES.png|80px]] | ||
| [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+30%'''</span> Civics<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-3'''</span> Stone<br>[[File:SPECIALIST SCRIBE.png|25px]] Enables Master Scribe | | [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+30%'''</span> Civics<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-3'''</span> Stone<br>[[File:SPECIALIST SCRIBE.png|25px]] Enables Master Scribe | ||
| [[File:YIELD STONE.png|25px]] 100 | | [[File:YIELD STONE.png|25px]] 100<br>[[File:YIELD ORDERS.png|25px]] 1 for 5 years | ||
| '''Palace'''<br>[[File:IMPROVEMENT PALACE.png|80px]] | | '''Palace'''<br>[[File:IMPROVEMENT PALACE.png|80px]] | ||
| [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+50%'''</span> Civics<br>[[File:YIELD MAINTENANCE.png|25px]] <span style="color:green;">'''-10%'''</span> Maintenance<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-4'''</span> Stone<br>[[File:SPECIALIST SCRIBE.png|25px]] Enables Elder Scribe | | [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+50%'''</span> Civics<br>[[File:YIELD MAINTENANCE.png|25px]] <span style="color:green;">'''-10%'''</span> Maintenance<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-4'''</span> Stone<br>[[File:SPECIALIST SCRIBE.png|25px]] Enables Elder Scribe | ||
| [[File:YIELD STONE.png|25px]] 120 | | [[File:YIELD STONE.png|25px]] 120<br>[[File:YIELD ORDERS.png|25px]] 1 for 6 years | ||
| [[File:TECH CITIZENSHIP.png|25px]] Citizenship<br>[[File:CULTURE DEVELOPING.png|25px]] Developing Culture | | [[File:TECH CITIZENSHIP.png|25px]] Citizenship<br>[[File:CULTURE DEVELOPING.png|25px]] Developing Culture | ||
|- | |- | ||
| '''Library'''<br>[[File:IMPROVEMENT LIBRARY.png|80px]] | | '''Library'''<br>[[File:IMPROVEMENT LIBRARY.png|80px]] | ||
| [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+20%'''</span> Science<br>[[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science per adj. resource<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-2'''</span> Stone<br>[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Apprentice Philosopher | | [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+20%'''</span> Science<br>[[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science per adj. resource<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-2'''</span> Stone<br>[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Apprentice Philosopher | ||
| [[File:YIELD STONE.png|25px]] 80 | | [[File:YIELD STONE.png|25px]] 80<br>[[File:YIELD ORDERS.png|25px]] 1 for 4 years | ||
| '''Academy'''<br>[[File:IMPROVEMENT ACADEMY.png|80px]] | | '''Academy'''<br>[[File:IMPROVEMENT ACADEMY.png|80px]] | ||
| [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+30%'''</span> Science<br>[[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science per adj. resource<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-3'''</span> Stone<br>[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Master Philosopher | | [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+30%'''</span> Science<br>[[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science per adj. resource<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-3'''</span> Stone<br>[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Master Philosopher | ||
| [[File:YIELD STONE.png|25px]] 100 | | [[File:YIELD STONE.png|25px]] 100<br>[[File:YIELD ORDERS.png|25px]] 1 for 5 years | ||
| '''University'''<br>[[File:IMPROVEMENT UNIVERSITY.png|80px]] | | '''University'''<br>[[File:IMPROVEMENT UNIVERSITY.png|80px]] | ||
| [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+50%'''</span> Science<br>[[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science per adj. resource<br>[[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+10%'''</span> Civics<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-4'''</span> Stone<br>[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Elder Philosopher | | [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+50%'''</span> Science<br>[[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science per adj. resource<br>[[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+10%'''</span> Civics<br>[[File:YIELD STONE.png|25px]] <span style="color:red;">'''-4'''</span> Stone<br>[[File:SPECIALIST PHILOSOPHER.png|25px]] Enables Elder Philosopher | ||
| [[File:YIELD STONE.png|25px]] 120 | | [[File:YIELD STONE.png|25px]] 120<br>[[File:YIELD ORDERS.png|25px]] 1 for 6 years | ||
| [[File:TECH SCHOLARSHIP.png|25px]] Scholarship<br>[[File:CULTURE DEVELOPING.png|25px]] Developing Culture | | [[File:TECH SCHOLARSHIP.png|25px]] Scholarship<br>[[File:CULTURE DEVELOPING.png|25px]] Developing Culture | ||
|- | |- | ||
| '''Market'''<br>[[File:IMPROVEMENT MARKET.png|80px]] | | '''Market'''<br>[[File:IMPROVEMENT MARKET.png|80px]] | ||
| [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+20%'''</span> Money<br>[[File:IMPROVEMENT HARBOR.png|25px]] <span style="color:green;">'''+20%'''</span> Adjacent Harbor Yield<br>[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Apprentice Shopkeeper | | [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+20%'''</span> Money<br>[[File:IMPROVEMENT HARBOR.png|25px]] <span style="color:green;">'''+20%'''</span> Adjacent Harbor Yield<br>[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Apprentice Shopkeeper | ||
| [[File:YIELD WOOD.png|25px]] 80 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 | | [[File:YIELD WOOD.png|25px]] 80 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 for 4 years | ||
| '''Grocer'''<br>[[File:IMPROVEMENT GROCER.png|80px]] | | '''Grocer'''<br>[[File:IMPROVEMENT GROCER.png|80px]] | ||
| [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+30%'''</span> Money<br>[[File:IMPROVEMENT HARBOR.png|25px]] <span style="color:green;">'''+20%'''</span> Adjacent Harbor Yield<br>[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Master Shopkeeper | | [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+30%'''</span> Money<br>[[File:IMPROVEMENT HARBOR.png|25px]] <span style="color:green;">'''+20%'''</span> Adjacent Harbor Yield<br>[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Master Shopkeeper | ||
| [[File:YIELD WOOD.png|25px]] 100 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 | | [[File:YIELD WOOD.png|25px]] 100 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 for 5 years | ||
| '''Fair'''<br>[[File:IMPROVEMENT FAIR.png|80px]] | | '''Fair'''<br>[[File:IMPROVEMENT FAIR.png|80px]] | ||
| [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+50%'''</span> Money<br>[[File:IMPROVEMENT HARBOR.png|25px]] <span style="color:green;">'''+20%'''</span> Adjacent Harbor Yield<br>[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Elder Shopkeeper | | [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+50%'''</span> Money<br>[[File:IMPROVEMENT HARBOR.png|25px]] <span style="color:green;">'''+20%'''</span> Adjacent Harbor Yield<br>[[File:SPECIALIST SHOPKEEPER.png|25px]] Enables Elder Shopkeeper | ||
| [[File:YIELD WOOD.png|25px]] 120 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 | | [[File:YIELD WOOD.png|25px]] 120 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 for 6 years | ||
| [[File:TECH COINAGE.png|25px]] Coinage<br>[[File:CULTURE DEVELOPING.png|25px]] Developing Culture | | [[File:TECH COINAGE.png|25px]] Coinage<br>[[File:CULTURE DEVELOPING.png|25px]] Developing Culture | ||
|- | |- | ||
| '''Barracks'''<br>[[File:IMPROVEMENT BARRACKS.png|80px]] | | '''Barracks'''<br>[[File:IMPROVEMENT BARRACKS.png|80px]] | ||
| <span style="color:green;">'''+10'''</span> XP per year for Idle Melee Units<br>[[File:IMPROVEMENT GARRISON 1.png|25px]] <span style="color:green;">'''+20%'''</span> Adjacent Garrison Yield<br>[[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+20%'''</span> Training<br>[[File:YIELD IRON.png|25px]] <span style="color:red;">'''-2'''</span> Iron<br>[[File:SPECIALIST OFFICER.png|25px]] Enables Officers | | <span style="color:green;">'''+10'''</span> XP per year for Idle Melee Units<br>[[File:IMPROVEMENT GARRISON 1.png|25px]] <span style="color:green;">'''+20%'''</span> Adjacent Garrison Yield<br>[[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+20%'''</span> Training<br>[[File:YIELD IRON.png|25px]] <span style="color:red;">'''-2'''</span> Iron<br>[[File:SPECIALIST OFFICER.png|25px]] Enables Officers | ||
| [[File:YIELD STONE.png|25px]] 40 | | [[File:YIELD STONE.png|25px]] 40<br>[[File:YIELD ORDERS.png|25px]] 1 for 4 years | ||
| | | | ||
| | | | ||
Line 241: | Line 241: | ||
| '''Range'''<br>[[File:IMPROVEMENT RANGE.png|80px]] | | '''Range'''<br>[[File:IMPROVEMENT RANGE.png|80px]] | ||
| <span style="color:green;">'''+10'''</span> XP per year for Idle Ranged Units<br>[[File:IMPROVEMENT GARRISON 1.png|25px]] <span style="color:green;">'''+20%'''</span> Adjacent Garrison Yield<br>[[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+20%'''</span> Training<br>[[File:YIELD WOOD.png|25px]] <span style="color:red;">'''-2'''</span> Wood<br>[[File:SPECIALIST OFFICER.png|25px]] Enables Officers | | <span style="color:green;">'''+10'''</span> XP per year for Idle Ranged Units<br>[[File:IMPROVEMENT GARRISON 1.png|25px]] <span style="color:green;">'''+20%'''</span> Adjacent Garrison Yield<br>[[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+20%'''</span> Training<br>[[File:YIELD WOOD.png|25px]] <span style="color:red;">'''-2'''</span> Wood<br>[[File:SPECIALIST OFFICER.png|25px]] Enables Officers | ||
| [[File:YIELD WOOD.png|25px]] 40 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 | | [[File:YIELD WOOD.png|25px]] 40 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 for 4 years | ||
| | | | ||
| | | |
Revision as of 08:06, 30 June 2023
Cities are the centers of population, production and power. When founded or captured, a City is assigned to a Family. The first City founded by a Nation is its Capital and gains a yearly bonus of +2 Culture and +2 Money. Cities can only be founded on certain locations called City Sites, which are initially controlled by Tribes.
During war a City's HP bar will be shown. Once a City's HP reaches zero a Unit can be moved on it, at which point the City enters a state of Anarchy for a few turns. If a Unit is kept on the City tile until the Anarchy ends the City will be annexed by the army's owner. Each point of HP damage also reduces a City's yields by 2.5% until repaired. Cities regain 1 HP each year.
Culture level
Each city has a culture level, which is increased each time the Culture bar fills. Culture level provides increasing bonuses to the city but also increasing costs per Citizen and Specialist.
Once a City reaches Developing Culture Level it will gain the ability to Hurry Production using a chosen resource, causing the item at the top of the production queue to be finished next turn. Each turn that an item is produced normally decreases the resources needed to rush it. However Hurry Production always produces Discontent unless the Monetary Reform law has been passed.
Improvements
Improvements are constructed by Worker units can be used to grand various bonuses to a City. There are two types of improvements: rural and urban. If a Worker unit is selected the game will suggest the tile where each improvement is most effective, as long as said improvement can be constructed either immediately or after buying resources.
Improvements without a Specialist will increase the City's Maintenance.
Improvements may be pillaged by military units. A pillaged improvement does not produce anything and will be destroyed in 10 turns unless repaired by a Worker unit. Repairing an improvement costs half of its construction cost. Damaged Worker units also take an extra turn to build improvements
Rural improvements
Rural improvements can only be constructed on non-urban tiles. They require either certain terrain or a certain natural resource present on the tile.
Urban improvements
Most urban improvements come in three tiers. A higher tier improvement requires a lower tier one to be constructed before it can be built, as well as increasing the city's Culture Level by one for each tier. Urban improvements can be constructed on Urban, Arid, Lush or Temperate tiles, and Sand tiles if the city is run by a family of Clerics, but only if one the following is true:
- An urban tile.
- A tile adjacent to two urban tiles. The tile will become urban once the improvement is completed.
- A tile adjacent to one urban tile and one water tile. The tile will become urban once the improvement is completed.
Hamlets
Once the City reaches at least Developing Culture Level and the Nation has the Polis technology, Workers will be able to construct Hamlets the cost of 40 Stone and 1 Orders for 4 years. Only one Hamlet may be build per Culture Level. After 20 years a Hamlet will grow into a Village, and after another 20 years the Village it will grow into a Town. All of them improve the output of Odeon and Bath improvements. Hovering over a Hamlet or Town will show the number of years until it upgrades.
Shrines
Shrines require the Divination technology, 40 Stone and 1 Orders for 4 years. They can be built anywhere except near another shrine. They provide resources like other improvements but their main purpose is spreading the Nation's Paganism Religion and enabling the Acolyte specialist. Each Shrine can only be built once unless the Polytheism law is passed.
World religion improvements
World Religion improvements can only be constructed by Disciple units of the same Religion but they can be built anywhere. Despite having different appearance depending on Religion all improvements have the same yields and costs.
Specialists
Specialists are unlocked by certain Improvements that can be trained to boost the yield of the Improvement. All Specialists also produce a small amount of Science. A Specialist's production cost increases with each one built in a city.
Rural specialists
Rural specialists produce 1 Science. They can also provide Luxuries if the Improvement is built on a natural resource that can produce it.
Urban specialists
Urban specialists can be upgraded, improving their bonuses. Upgrading a specialist does not require Citizens.
- Training an Apprentice specialist costs 40 Food and 40 Civics and produces a bonus of 2 Science each year.
- Upgrading to Master specialist costs 60 Food and 60 Civics and produces a bonus of 3 Science each year.
- Upgrading to Elder specialist costs 80 Food and 80 Civics and produces a bonus of 4 Science each year.
Wonders of the World
Wonders of the World are powerful improvements that can only be constructed once. As soon as a Nation begins constructing a Wonder of the World other Nations cannot start it unless a hostile unit enters the tile of an unfinished Wonder of the World and destroys it. Not all Wonders of the World are available each game. They are chosen randomly at the start of each game. Most Wonders of the World require the City to reach a certain Culture Level before they can be constructed. Each Wonder of the World provides 2 Victory Points and cannot be replaced by other improvements.
Projects
Projects are internal City enhancements that on completion grant an instant bonus and a permanent bonus. Each Project can only be constructed in Cities with the same tier of Culture Level.
Defenses
Cities can also construct 3 permanent projects that give defenses to the city and are visible on the world map. Each one requires the previous project to be constructed but none of them have any Culture Level requirements.
Suppress Dissent
Suppress Dissent projects are only available for Cities that suffer from Religion Dissent and have a Governor. The project will remove the Dissent at the cost of 100 Training and 60 Discontent.