Hints: Difference between revisions
From Old World Official Wiki
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* Land Units can more quickly across water that your Cities and Anchored Boats control. | * Land Units can more quickly across water that your Cities and Anchored Boats control. | ||
* Hold [B] to see your Trade Network and Connections to the Capital. | * Hold [B] to see your Trade Network and Connections to the Capital. | ||
* Training stockpiles are capped | * Training stockpiles are capped at 2000. Above this value, they will be converted to Orders. | ||
* You can only use 3 of your Nation's 4 families each game. Experiment to find out which combinations work best! |
Revision as of 17:07, 13 March 2023
In Old World you will explore the map with Scouts, expand your Nation by founding Cities on City Sites, exploit Harvestable Resources and Luxuries, and recruit armies to exterminate rival Nations and Tribes (or negotiate and trade with them). When starting a new game the map is yet unexplored, awaiting discovery. Below is a list of helpful hints:
- Units on terrain with Trees get a defensive bonus against Ranged Attacks.
- Units of Flat and Clear terrain are vulnerable to attacks from Mounted Units.
- Melee Infantry can fortify, gaining a defensive bonus while they remain on their current tile.
- Land Units can more quickly across water that your Cities and Anchored Boats control.
- Hold [B] to see your Trade Network and Connections to the Capital.
- Training stockpiles are capped at 2000. Above this value, they will be converted to Orders.
- You can only use 3 of your Nation's 4 families each game. Experiment to find out which combinations work best!