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In Old World you will explore the map with Scouts, expand your Nation by founding Cities on City Sites, exploit Harvestable Resources and Luxuries, and recruit armies to exterminate rival Nations and Tribes (or negotiate and trade with them). When starting a new game the map is yet unexplored, awaiting discovery.
In Old World you will explore the map with Scouts, expand your Nation by founding Cities on City Sites, exploit Harvestable Resources and Luxuries, and recruit armies to exterminate rival Nations and Tribes (or negotiate and trade with them). When starting a new game the map is yet unexplored, awaiting discovery. Below is a list of helpful hints:
 
* Units on terrain with Trees get a defensive bonus against Ranged Attacks.
As a rule of thumb, it is best to have at least one Worker per City, a few extras to build Roads or assist where needed and at least one to cut down trees each turn until a Lumbermill is built.
* Units of Flat and Clear terrain are vulnerable to attacks from Mounted Units.
 
* Melee Infantry can fortify, gaining a defensive bonus while they remain on their current tile.
Scouts can hide in trees in friendly or enemy territory, preventing the enemy from seeing them. They can hide in all tiles if the Nation Leader has the [[File:TRAIT SCHEMER.png|25px]] Schemer archerype. Owned units that are hidden will display the [[File:STATUS HIDDEN.png|25px]] icon above them.
* Land Units can more quickly across water that your Cities and Anchored Boats control.
 
* Hold [B] to see your Trade Network and Connections to the Capital.
After a War ends the two Nations cannot be at war again for 5 turns.
* Training stockpiles are capped

Revision as of 17:03, 13 March 2023

In Old World you will explore the map with Scouts, expand your Nation by founding Cities on City Sites, exploit Harvestable Resources and Luxuries, and recruit armies to exterminate rival Nations and Tribes (or negotiate and trade with them). When starting a new game the map is yet unexplored, awaiting discovery. Below is a list of helpful hints:

  • Units on terrain with Trees get a defensive bonus against Ranged Attacks.
  • Units of Flat and Clear terrain are vulnerable to attacks from Mounted Units.
  • Melee Infantry can fortify, gaining a defensive bonus while they remain on their current tile.
  • Land Units can more quickly across water that your Cities and Anchored Boats control.
  • Hold [B] to see your Trade Network and Connections to the Capital.
  • Training stockpiles are capped