Religion: Difference between revisions
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| [[File:YIELD SCIENCE.png|25px]] +1 Science<br>[[File:YIELD HAPPINESS.png|25px]] +1 Happiness per Temple | | [[File:YIELD SCIENCE.png|25px]] +1 Science<br>[[File:YIELD HAPPINESS.png|25px]] +1 Happiness per Temple | ||
| +30 [[File:LAW TOLERANCE.png|25px]] Tolerance law | | +30 [[File:LAW TOLERANCE.png|25px]] Tolerance law | ||
| [[File:TECH RHETORIC.png|25px]] Rhetoric | | [[File:TECH RHETORIC.png|25px]] Rhetoric | ||
| 400 | | 400 | ||
|- | |- | ||
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| [[File:YIELD CIVICS.png|25px]] +2 Civics with Archive<br>[[File:YIELD SCIENCE.png|25px]] +1 Science per Urban Specialist | | [[File:YIELD CIVICS.png|25px]] +2 Civics with Archive<br>[[File:YIELD SCIENCE.png|25px]] +1 Science per Urban Specialist | ||
| +20 [[File:LAW MONOTHEISM.png|25px]] Monotheism law | | +20 [[File:LAW MONOTHEISM.png|25px]] Monotheism law | ||
| [[File:TECH DRAMA.png|25px]] Drama | | [[File:TECH DRAMA.png|25px]] Drama | ||
| 400 | | 400 | ||
|- | |- | ||
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| [[File:YIELD ORDERS.png|25px]] +0.5 Orders with Temple | | [[File:YIELD ORDERS.png|25px]] +0.5 Orders with Temple | ||
| +30 [[File:LAW ORTHODOXY.png|25px]] Orthodoxy law | | +30 [[File:LAW ORTHODOXY.png|25px]] Orthodoxy law | ||
| [[File:TECH LABOR FORCE.png|25px]] Labor Force | | [[File:TECH LABOR FORCE.png|25px]] Labor Force | ||
| 400 | | 400 | ||
|- | |- | ||
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| [[File:YIELD HAPPINESS.png|25px]] +2 Happiness per Elder Monk<br>[[File:YIELD GROWTH.png|25px]] +1 Growth per Citizen per Cathedral | | [[File:YIELD HAPPINESS.png|25px]] +2 Happiness per Elder Monk<br>[[File:YIELD GROWTH.png|25px]] +1 Growth per Citizen per Cathedral | ||
| +40 [[File:LAW PHILOSOPHY.png|25px]] Philosophy law | | +40 [[File:LAW PHILOSOPHY.png|25px]] Philosophy law | ||
| [[File:TECH FORESTRY.png|25px]] Forestry | | [[File:TECH FORESTRY.png|25px]] Forestry | ||
| 600 | | 600 | ||
|- | |- | ||
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| [[File:IMPROVEMENT HARBOR.png|25px]] +20% Harbor Yield<br>[[File:IMPROVEMENT HAMLET.png|25px]] +20% Hamlet Yield<br>[[File:IMPROVEMENT MINE.png|25px]] +20% Mine Yield per Cathedral<br>[[File:IMPROVEMENT QUARRY.png|25px]] +20% Quarry Yield per Cathedral<br>[[File:IMPROVEMENT LUMBERMILL.png|25px]] +20% Lumbermill Yield per Cathedral | | [[File:IMPROVEMENT HARBOR.png|25px]] +20% Harbor Yield<br>[[File:IMPROVEMENT HAMLET.png|25px]] +20% Hamlet Yield<br>[[File:IMPROVEMENT MINE.png|25px]] +20% Mine Yield per Cathedral<br>[[File:IMPROVEMENT QUARRY.png|25px]] +20% Quarry Yield per Cathedral<br>[[File:IMPROVEMENT LUMBERMILL.png|25px]] +20% Lumbermill Yield per Cathedral | ||
| +40 [[File:LAW PILGRIMAGE.png|25px]] Pilgrimage law | | +40 [[File:LAW PILGRIMAGE.png|25px]] Pilgrimage law | ||
| [[File:TECH METAPHYSICS.png|25px]] Metaphysics | | [[File:TECH METAPHYSICS.png|25px]] Metaphysics | ||
| 600 | | 600 | ||
|} | |} |
Revision as of 12:43, 13 March 2023
Each city and character will follow their own Religion. When enough characters in a Family convert to the Nation's religion the Nation will receive additional benefits. There are two types of religions in Old World: Pagan Religions and World Religions.
- Pagan Religions are unique to each Nation and founded once the Nation completes its first Shrine improvement. Pagan Religions cannot spread, do not have Disciples and Theologies and can only be adopted as State Religion with the Divine Rule law.
- World Religions can be founded once certain requirements are met. Pagan Religions can spread, have Disciples and Theologies and can always be adopted as State Religions. When a World Religion is founded, it founder will receive the option to gain 50 Civics, make a donation and gain 40 Opinion with the Religion for 40 years, or gain 2 Legitimacy and lose 40 Opinion with the Religion for 40 years.
Cities that follow a Religion will gain a yield bonus of 2 Culture. If the Opinion of its Religion of the Nation is Pleased or Friendly the city will gain Happiness. However if the Opinion of its Religion of the Nation is Upset, Angry, or Furious, the city will gain Discontent. The city where a Religion is first founded will be its Holy City and gain a yield bonus of 2 Civics.
State Religion
A Nation may adopt a Religion as its State Religion at the cost of 400 Civics. Adopting a Religion as State Religion has the following effects:
- All cities that follow the Religion gain 1 Happiness each year
- All cities that follow the Religion lose 1 Civics each year
- If the Nation Leader doesn't follow the State Religion they will gain the choice to convert or lose 40 Opinion with the Religion for 40 years
- Disciples can establish Theologies
Theology
Theologies can only be created by Nations that have a World Religion as their State Religion and require the use of a Disciple. Theologies will grant a city yield bonus to all Nations that have the Religion as its State Religion and increases the chance for the Religion to spread by 5%. Each World Religion may have up to 3 Theologies.