Map: Difference between revisions
From Old World Official Wiki
(Created page with "== Terrain == Terrain primarily determines where units can move and where improvements can be constructed. It can also grant various bonuses or penalties to units and improvements. {| class="wikitable" ! Terrain !! Effects !! Supports improvements |- | 50px Arid | * 25px Quarry improvements produce <span style="color:green;">'''+20%'''</span>25px Stone * 25px...") |
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* Land units can traverse this tile if it is within the Zone-Of-Control of a ship that uses the [[File:ANCHOR.png|25px]] Anchor action | * Land units can traverse this tile if it is within the Zone-Of-Control of a ship that uses the [[File:ANCHOR.png|25px]] Anchor action | ||
| <span style="color:red;">'''No'''</span> | | <span style="color:red;">'''No'''</span> | ||
|} | |||
== Map resources == | |||
Map resources appear on certain hexes on the map and can be refined into regular resources. They can also be desired by certain Families. Map resources can be exploited in three ways: | |||
* Having the natural resource within the Nation's borders provides a small amount of resources each year. | |||
* Constructing a certain improvement on the natural resource provides a large amount of resources each year. | |||
* Certain units may harvest from the natural resource every couple of years, providing a large amount of resources. | |||
{| class="wikitable sortable" | |||
! Resource !! Yearly resources (no Improvement) !! Yearly resources (Improvement) !! Luxury Resource !! Improvement | |||
|- | |||
| [[File:RESOURCE BARLEY.png|50px]] Barley || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 5 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || No || [[File:IMPROVEMENT FARM.png|25px]] Farm | |||
|- | |||
| [[File:RESOURCE CAMEL.png|50px]] Camels || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD ORDERS.png|25px]] 0.5 Orders || No || [[File:IMPROVEMENT CAMP.png|25px]] Camp | |||
|- | |||
| [[File:RESOURCE CATTLE.png|50px]] Cattle || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || No || [[File:IMPROVEMENT PASTURE.png|25px]] Pasture | |||
|- | |||
| [[File:RESOURCE CITRUS.png|50px]] Citrus || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || No || [[File:IMPROVEMENT GROVE.png|25px]] Grove | |||
|- | |||
| [[File:RESOURCE CRAB.png|50px]] Crabs || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || No || [[File:IMPROVEMENT NETS.png|25px]] Nets | |||
|- | |||
| [[File:RESOURCE DYE.png|50px]] Dyes || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money || Yes || [[File:IMPROVEMENT NETS.png|25px]] Nets | |||
|- | |||
| [[File:RESOURCE ELEPHANT.png|50px]] Elephants || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD ORDERS.png|25px]] 0.5 Orders || No || [[File:IMPROVEMENT CAMP.png|25px]] Camp | |||
|- | |||
| [[File:RESOURCE FISH.png|50px]] Fish || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || No || [[File:IMPROVEMENT NETS.png|25px]] Nets | |||
|- | |||
| [[File:RESOURCE FUR.png|50px]] Fur || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money || Yes || [[File:IMPROVEMENT CAMP.png|25px]] Camp | |||
|- | |||
| [[File:RESOURCE GAME.png|50px]] Game || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || No || [[File:IMPROVEMENT CAMP.png|25px]] Camp | |||
|- | |||
| [[File:RESOURCE GEM.png|50px]] Gems || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money<br>Unlocks Bullion || Yes || [[File:IMPROVEMENT MINE.png|25px]] Mine | |||
|- | |||
| [[File:RESOURCE GOAT.png|50px]] Goats || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || No || [[File:IMPROVEMENT PASTURE.png|25px]] Pasture | |||
|- | |||
| [[File:RESOURCE GOLD.png|50px]] Gold || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD MONEY.png|25px]] 40 Money<br>Unlocks Bullion || No || [[File:IMPROVEMENT MINE.png|25px]] Mine | |||
|- | |||
| [[File:RESOURCE HONEY.png|50px]] Honey || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD FOOD.png|25px]] 5 Food || Yes || [[File:IMPROVEMENT GROVE.png|25px]] Grove | |||
|- | |||
| [[File:RESOURCE HORSE.png|50px]] Horses || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD ORDERS.png|25px]] 0.5 Orders || No || [[File:IMPROVEMENT PASTURE.png|25px]] Pasture | |||
|- | |||
| [[File:RESOURCE INCENSE.png|50px]] Incense || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money || Yes || [[File:IMPROVEMENT GROVE.png|25px]] Grove | |||
|- | |||
| [[File:RESOURCE LAVENDER.png|50px]] Lavender || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money || Yes || [[File:IMPROVEMENT GROVE.png|25px]] Grove | |||
|- | |||
| [[File:RESOURCE STONE.png|50px]] Marble || [[File:YIELD STONE.png|25px]] 1 Stone || [[File:YIELD STONE.png|25px]] 5 Stone<br>[[File:YIELD CIVICS.png|25px]] 2 Civics || No || [[File:IMPROVEMENT QUARRY.png|25px]] Quarry | |||
|- | |||
| [[File:RESOURCE OLIVE.png|50px]] Olives || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD FOOD.png|25px]] 5 Food || Yes || [[File:IMPROVEMENT GROVE.png|25px]] Grove | |||
|- | |||
| [[File:RESOURCE IRON.png|50px]] Ore || [[File:YIELD IRON.png|25px]] 1 Iron || [[File:YIELD IRON.png|25px]] 5 Iron<br>[[File:YIELD TRAINING.png|25px]] 2 Training || No || [[File:IMPROVEMENT MINE.png|25px]] Mine | |||
|- | |||
| [[File:RESOURCE PEARL.png|50px]] Pearls || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money<br>Unlocks Bullion || Yes || [[File:IMPROVEMENT NETS.png|25px]] Nets | |||
|- | |||
| [[File:RESOURCE PIG.png|50px]] Pig || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || No || [[File:IMPROVEMENT PASTURE.png|25px]] Pasture | |||
|- | |||
| [[File:RESOURCE SALT.png|50px]] Sale || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money || Yes|| [[File:IMPROVEMENT MINE.png|25px]] Mine | |||
|- | |||
| [[File:RESOURCE SHEEP.png|50px]] Sheep || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || No || [[File:IMPROVEMENT PASTURE.png|25px]] Pasture | |||
|- | |||
| [[File:RESOURCE SILVER.png|50px]] Silver || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD MONEY.png|25px]] 40 Money<br>Unlocks Bullion || No || [[File:IMPROVEMENT MINE.png|25px]] Mine | |||
|- | |||
| [[File:RESOURCE SORGHUM.png|50px]] Sorghum || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 5 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || No || [[File:IMPROVEMENT FARM.png|25px]] Farm | |||
|- | |||
| [[File:RESOURCE WHEAT.png|50px]] Wheat || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 5 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || No || [[File:IMPROVEMENT FARM.png|25px]] Farm | |||
|- | |||
| [[File:RESOURCE WINE.png|50px]] Wine || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD FOOD.png|25px]] 5 Food || Yes || [[File:IMPROVEMENT GROVE.png|25px]] Grove | |||
|} | |} |
Revision as of 22:47, 12 March 2023
Terrain
Terrain primarily determines where units can move and where improvements can be constructed. It can also grant various bonuses or penalties to units and improvements.
Terrain | Effects | Supports improvements |
---|---|---|
Arid | Yes | |
Lush | Yes | |
Marsh | Few | |
Sand |
|
Few |
Temperate | Yes | |
Tundra | No | |
Urban | Urban improvements only | |
Water | No |
Map resources
Map resources appear on certain hexes on the map and can be refined into regular resources. They can also be desired by certain Families. Map resources can be exploited in three ways:
- Having the natural resource within the Nation's borders provides a small amount of resources each year.
- Constructing a certain improvement on the natural resource provides a large amount of resources each year.
- Certain units may harvest from the natural resource every couple of years, providing a large amount of resources.