Religion: Difference between revisions
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Each city and character will follow their own Religion. When enough characters in a Family convert to the Nation's religion the Nation will receive additional benefits. There are two types of religions in Old World: Pagan Religions and World Religions. | Each city and character will follow their own Religion. When enough characters in a Family convert to the Nation's religion the Nation will receive additional benefits. Cities that follow a Religion will gain a yield bonus of 2 [[File:YIELD CULTURE.png|25px]] Culture. There are two types of religions in Old World: Pagan Religions and World Religions. | ||
* '''Pagan Religions''' are unique to each Nation and founded once the Nation completes its first Shrine improvement. Pagan Religions cannot spread and do not have Disciples and Theologies. | * '''Pagan Religions''' are unique to each Nation and founded once the Nation completes its first Shrine improvement. Pagan Religions cannot spread and do not have Disciples and Theologies. | ||
* '''World Religions''' can be founded once certain requirements are met. Pagan Religions can spread and have Disciples and Theologies. | * '''World Religions''' can be founded once certain requirements are met. Pagan Religions can spread and have Disciples and Theologies. |
Revision as of 21:19, 12 March 2023
Each city and character will follow their own Religion. When enough characters in a Family convert to the Nation's religion the Nation will receive additional benefits. Cities that follow a Religion will gain a yield bonus of 2 Culture. There are two types of religions in Old World: Pagan Religions and World Religions.
- Pagan Religions are unique to each Nation and founded once the Nation completes its first Shrine improvement. Pagan Religions cannot spread and do not have Disciples and Theologies.
- World Religions can be founded once certain requirements are met. Pagan Religions can spread and have Disciples and Theologies.