Technology: Difference between revisions
No edit summary |
|||
Line 1: | Line 1: | ||
Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a leader with the [[File:TRAIT SCHOLAR.png|25px]] Scholar archetype will be able to redraw once per year. | Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a leader with the [[File:TRAIT SCHOLAR.png|25px]] Scholar archetype will be able to redraw once per year. | ||
== Tier 1 technologies == | == Tech tree == | ||
[[File:Tech Tree.png|1600px|center]] | |||
== List of technologies == | |||
=== Tier 1 technologies === | |||
Tier 1 technologies cost 100 [[File:YIELD SCIENCE.png|20px]] Science. | Tier 1 technologies cost 100 [[File:YIELD SCIENCE.png|20px]] Science. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 17: | Line 20: | ||
|} | |} | ||
== Tier 2 technologies == | === Tier 2 technologies === | ||
Tier 2 technologies cost 120 [[File:YIELD SCIENCE.png|20px]] Science. | Tier 2 technologies cost 120 [[File:YIELD SCIENCE.png|20px]] Science. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 37: | Line 40: | ||
|} | |} | ||
== Tier 3 technologies == | === Tier 3 technologies === | ||
Tier 3 technologies cost 200 [[File:YIELD SCIENCE.png|20px]] Science. | Tier 3 technologies cost 200 [[File:YIELD SCIENCE.png|20px]] Science. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 57: | Line 60: | ||
|} | |} | ||
== Tier 4 technologies == | === Tier 4 technologies === | ||
Tier 4 technologies cost 400 [[File:YIELD SCIENCE.png|20px]] Science. | Tier 4 technologies cost 400 [[File:YIELD SCIENCE.png|20px]] Science. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 77: | Line 80: | ||
|} | |} | ||
== Tier 5 technologies == | === Tier 5 technologies === | ||
Tier 5 technologies cost 600 [[File:YIELD SCIENCE.png|20px]] Science. | Tier 5 technologies cost 600 [[File:YIELD SCIENCE.png|20px]] Science. | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 17:05, 9 March 2023
Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a leader with the Scholar archetype will be able to redraw once per year.
Tech tree
List of technologies
Tier 1 technologies
Tier 1 technologies cost 100 Science.
Technology | Unlocks |
---|---|
Ironworking | Unit: Warrior |
Stonecutting | Unlocks: Fort, Quarry Bonus Card: Stone Boost |
Trapping | Unlocks: Camp Unit: Slinger |
Divination | Unlocks: Shrine |
Administration | Unlocks: Granary Project: Treasury I Bonus Card: Free Worker |
Tier 2 technologies
Tier 2 technologies cost 120 Science.
Technology | Unlocks |
---|---|
Labor Force | Unlocks: Road, Slavery, Freedom Theology: Revelation |
Husbandry | Unlocks: Pasture Bonus Card: Food Boost |
Drama | Unlocks: Music, Odeon Theology: Gnosticism Bonus Card: Free Settler |
Polis | Unlocks: Ask to declare War, Hamlet Project: Walls |
Military Drill | Unlocks: Rally Troops, Barracks |
Aristocracy | Unlocks: Ambassador, Centralization, Vassalage Bonus Card: Border Boost |
Rhetoric | Unlocks: Epics, Exploration Project: Forum I Theology: Dualism |
Tier 3 technologies
Tier 3 technologies cost 200 Science.
Technology | Unlocks |
---|---|
Navigation | Unlocks: Scout Automation Law: Colonies, Serfdom Unit: Bireme Bonus Card: Free Bireme |
Phalanx | Unit: Spearman Bonus Card: Orders Boost |
Spoked Wheel | Unlocks: Chancellor, Chariot Bonus Card: Free Chariot |
Forestry | Unlocks: Lumbermill Theology: Enlightenment Bonus Card: Free Court Scholar, Free Light Chariot |
Steel | Unit: Axeman Bonus Card: Training Boost |
Sovereignty | Law: Tyranny, Constitution Bonus Card: Civics Boost |
Metaphysics | Unlocks: Convert to State Religion, High Synod Project: Archive I Theology: Redemption |
Tier 4 technologies
Tier 4 technologies cost 400 Science.
Technology | Unlocks |
---|---|
Coinage | Unlocks: Worker Automation, Pacify City, Market Bonus Card: Money Boost |
Citizenship | Unlocks: Courthouse Law: Divine Rule, Legal Code Bonus Card: Free Court Minister |
Portcullis | Unlocks: Spymaster Project: Moat Bonus Card: Free Maceman |
Land Consolidation | Unit: Camel Archer, War Elephant, Grove Bonus Card: Free Camel Archer, Free War Elephant |
Composite Bow | Unlocks: Range Unit: Archer Bonus Card: Free Archer |
Monasticism | Unlocks: Monastery Law: Monotheism, Polytheism |
Machinery | Unit: Onager Bonus Card: Free Onager |
Tier 5 technologies
Tier 5 technologies cost 600 Science.
Technology | Unlocks |
---|---|
Scholarship | Unlocks: Expose Agent Network, Move Agent Network, Library Bonus Card: Free Court Scholar |
Stirrups | Unit: Horseman, Horse Archer Bonus Card: Free Horseman, Free Horse Archer, Free Kushite Cavalry |