|
|
Line 477: |
Line 477: |
| * <span style="color:red;">'''-20'''</span> with Wanton | | * <span style="color:red;">'''-20'''</span> with Wanton |
| | | | | |
| | | '''Wanton''' |
| | | |
| | * [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma |
| | * [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline |
| | * <span style="color:green;">'''+25%'''</span> Chance to have Children |
| | | |
| | * <span style="color:green;">'''+40'''</span> with Wanton |
| | * <span style="color:red;">'''-40'''</span> with Pious |
| | | |
| | * Carnal |
| |- | | |- |
| | '''Romantic''' | | | '''Romantic''' |
Line 502: |
Line 512: |
| | | | | |
| * Devout | | * Devout |
| | | '''Impious''' |
| | | |
| | * [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma |
| | * As Leader: <span style="color:red;">'''-40'''</span> Religion Opinion |
| | * <span style="color:red;">'''-20%'''</span> Chance to become Religion Head |
| | | |
| | * <span style="color:green;">'''+20'''</span> with Impious |
| | * <span style="color:red;">'''-20'''</span> with Pious |
| | | |
| | * Villainous |
| |- | | |- |
| | '''Robust''' | | | '''Robust''' |
Line 523: |
Line 543: |
| * Honorable | | * Honorable |
| * Sever Virtues | | * Sever Virtues |
| | | '''Debauched''' |
| | | |
| | * As Governor: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+2'''</span> Discontent per year |
| | * As Leader: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+1'''</span> Discontent per year [All Cities] |
| | | |
| | * <span style="color:green;">'''+40'''</span> with Debauched |
| | * <span style="color:red;">'''-40'''</span> with Righteous |
| | * <span style="color:red;">'''-40'''</span> with Pious |
| | | |
| | * Carnal |
| | * Seven Sins |
| |- | | |- |
| | '''Affable''' | | | '''Affable''' |
Line 535: |
Line 566: |
| * Charming | | * Charming |
| * Sever Virtues | | * Sever Virtues |
| | | '''Cruel''' |
| | | |
| | * As Governor: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-20%'''</span> Growth per year |
| | * As Leader: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-10%'''</span> Growth per year [All Cities] |
| | | |
| | * <span style="color:green;">'''+40'''</span> with Cruel |
| | * <span style="color:red;">'''-40'''</span> with Affable |
| | * <span style="color:red;">'''-40'''</span> with Compassionate |
| | | |
| | * Terrifying |
| | * Seven Sins |
| |- | | |- |
| | '''Eloquent''' | | | '''Eloquent''' |
Line 548: |
Line 590: |
| * Charming | | * Charming |
| * Sever Virtues | | * Sever Virtues |
| | | '''Intolerant''' |
| | | |
| | * As Governor: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-20%'''</span> Civics |
| | * As Leader: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-10%'''</span> Civics [All Cities] |
| | | |
| | * <span style="color:green;">'''+40'''</span> with Intolerant |
| | * <span style="color:red;">'''-40'''</span> with Eloquent |
| | * <span style="color:red;">'''-40'''</span> with Gracious |
| | | |
| | * Traditional |
| | * Seven Sins |
| |- | | |- |
| | '''Inspiring''' | | | '''Inspiring''' |
Line 559: |
Line 612: |
| | | | | |
| * Sever Virtues | | * Sever Virtues |
| | | '''Uncouth''' |
| | | |
| | * As Governor: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-20%'''</span> Culture |
| | * As Leader: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-10%'''</span> Culture [All Cities] |
| | | |
| | * <span style="color:green;">'''+40'''</span> with Uncouth |
| | * <span style="color:red;">'''-40'''</span> with Eloquent |
| | * <span style="color:red;">'''-40'''</span> with Inspiring |
| | | |
| | * Seven Sins |
| |- | | |- |
| | '''Intelligent''' | | | '''Intelligent''' |
Line 571: |
Line 634: |
| * Inquisitive | | * Inquisitive |
| * Sever Virtues | | * Sever Virtues |
| | | '''Foolish''' |
| | | |
| | * As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-20%'''</span> Science |
| | * As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-10%'''</span> Science [All Cities] |
| | | |
| | * <span style="color:green;">'''+40'''</span> with Foolish |
| | * <span style="color:red;">'''-40'''</span> with Educated |
| | * <span style="color:red;">'''-40'''</span> with Intelligent |
| | | |
| | * Seven Sins |
| | * Weak |
| |- | | |- |
| | '''Warlike''' | | | '''Warlike''' |
Line 582: |
Line 656: |
| | | | | |
| * Sever Virtues | | * Sever Virtues |
| | | '''Slothful''' |
| | | |
| | * As Governor: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-20%'''</span> Training |
| | * As Leader: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-10%'''</span> Training [All Cities] |
| | | |
| | * <span style="color:green;">'''+40'''</span> with Slothful |
| | * <span style="color:red;">'''-40'''</span> with Bold |
| | * <span style="color:red;">'''-40'''</span> with Warlike |
| | | |
| | * Seven Sins |
| |- | | |- |
| | '''Prosperous''' | | | '''Prosperous''' |
Line 588: |
Line 672: |
| * As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+5'''</span> Money each year per Culture Level [All Cities] | | * As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+5'''</span> Money each year per Culture Level [All Cities] |
| | | | | |
| * <span style="color:green;">'''+20'''</span> with Intelligent | | * <span style="color:green;">'''+20'''</span> with Prosperous |
| * <span style="color:red;">'''-20'''</span> with Extravagant | | * <span style="color:red;">'''-20'''</span> with Extravagant |
| | | | | |
| * Sever Virtues | | * Sever Virtues |
| * Urbanite | | * Urbanite |
| | | '''Extravagant''' |
| | | |
| | * As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-20%'''</span> Money |
| | * As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-10%'''</span> Money [All Cities] |
| | | |
| | * <span style="color:green;">'''+40'''</span> with Extravagant |
| | * <span style="color:red;">'''-40'''</span> with Frugal |
| | * <span style="color:red;">'''-40'''</span> with Prosperous |
| | | |
| | * Seven Sins |
| | * Vain |
| |- | | |- |
| | '''Carpenter''' | | | '''Carpenter''' |
Line 672: |
Line 767: |
| * <span style="color:red;">'''-40'''</span> with Infamous | | * <span style="color:red;">'''-40'''</span> with Infamous |
| | | | | |
| | | '''Infamous''' |
| | | |
| | * As Leader: <span style="color:red;">'''-40'''</span> Family Opinion |
| | | |
| | * <span style="color:red;">'''-40'''</span> with Famous |
| | | |
| | * Villainous |
| |- | | |- |
| | '''Frugal''' | | | '''Frugal''' |
Line 855: |
Line 957: |
| | | | | |
| * Villainous | | * Villainous |
| |-
| |
| | '''Wanton'''
| |
| |
| |
| * [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma
| |
| * [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline
| |
| * <span style="color:green;">'''+25%'''</span> Chance to have Children
| |
| |
| |
| * <span style="color:green;">'''+40'''</span> with Wanton
| |
| * <span style="color:red;">'''-40'''</span> with Pious
| |
| |
| |
| * Carnal
| |
| |- | | |- |
| | '''Ruthless''' | | | '''Ruthless''' |
Line 889: |
Line 980: |
| | | | | |
| * Carnal | | * Carnal |
| |-
| |
| | '''Impious'''
| |
| |
| |
| * [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma
| |
| * As Leader: <span style="color:red;">'''-40'''</span> Religion Opinion
| |
| * <span style="color:red;">'''-20%'''</span> Chance to become Religion Head
| |
| |
| |
| * <span style="color:green;">'''+20'''</span> with Impious
| |
| * <span style="color:red;">'''-20'''</span> with Pious
| |
| |
| |
| * Villainous
| |
| |-
| |
| | '''Infamous'''
| |
| |
| |
| * As Leader: <span style="color:red;">'''-40'''</span> Family Opinion
| |
| |
| |
| * <span style="color:red;">'''-40'''</span> with Famous
| |
| |
| |
| * Villainous
| |
| |-
| |
| | '''Cruel'''
| |
| |
| |
| * As Governor: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-20%'''</span> Growth per year
| |
| * As Leader: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-10%'''</span> Growth per year [All Cities]
| |
| |
| |
| * <span style="color:green;">'''+40'''</span> with Cruel
| |
| * <span style="color:red;">'''-40'''</span> with Affable
| |
| * <span style="color:red;">'''-40'''</span> with Compassionate
| |
| |
| |
| * Terrifying
| |
| * Seven Sins
| |
| |-
| |
| | '''Extravagant'''
| |
| |
| |
| * As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-20%'''</span> Money
| |
| * As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-10%'''</span> Money [All Cities]
| |
| |
| |
| * <span style="color:green;">'''+40'''</span> with Extravagant
| |
| * <span style="color:red;">'''-40'''</span> with Frugal
| |
| * <span style="color:red;">'''-40'''</span> with Prosperous
| |
| |
| |
| * Seven Sins
| |
| * Vain
| |
| |-
| |
| | '''Foolish'''
| |
| |
| |
| * As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-20%'''</span> Science
| |
| * As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-10%'''</span> Science [All Cities]
| |
| |
| |
| * <span style="color:green;">'''+40'''</span> with Foolish
| |
| * <span style="color:red;">'''-40'''</span> with Educated
| |
| * <span style="color:red;">'''-40'''</span> with Intelligent
| |
| |
| |
| * Seven Sins
| |
| * Weak
| |
| |-
| |
| | '''Intolerant'''
| |
| |
| |
| * As Governor: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-20%'''</span> Civics
| |
| * As Leader: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-10%'''</span> Civics [All Cities]
| |
| |
| |
| * <span style="color:green;">'''+40'''</span> with Intolerant
| |
| * <span style="color:red;">'''-40'''</span> with Eloquent
| |
| * <span style="color:red;">'''-40'''</span> with Gracious
| |
| |
| |
| * Traditional
| |
| * Seven Sins
| |
| |-
| |
| | '''Slothful'''
| |
| |
| |
| * As Governor: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-20%'''</span> Training
| |
| * As Leader: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-10%'''</span> Training [All Cities]
| |
| |
| |
| * <span style="color:green;">'''+40'''</span> with Slothful
| |
| * <span style="color:red;">'''-40'''</span> with Bold
| |
| * <span style="color:red;">'''-40'''</span> with Warlike
| |
| |
| |
| * Seven Sins
| |
| |-
| |
| | '''Uncouth'''
| |
| |
| |
| * As Governor: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-20%'''</span> Culture
| |
| * As Leader: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-10%'''</span> Culture [All Cities]
| |
| |
| |
| * <span style="color:green;">'''+40'''</span> with Uncouth
| |
| * <span style="color:red;">'''-40'''</span> with Eloquent
| |
| * <span style="color:red;">'''-40'''</span> with Inspiring
| |
| |
| |
| * Seven Sins
| |
| |- | | |- |
| | '''Corrupt''' | | | '''Corrupt''' |
Line 991: |
Line 993: |
| * Villainous | | * Villainous |
| * Vain | | * Vain |
| |-
| |
| | '''Debauched'''
| |
| |
| |
| * As Governor: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+2'''</span> Discontent per year
| |
| * As Leader: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+1'''</span> Discontent per year [All Cities]
| |
| |
| |
| * <span style="color:green;">'''+40'''</span> with Debauched
| |
| * <span style="color:red;">'''-40'''</span> with Righteous
| |
| * <span style="color:red;">'''-40'''</span> with Pious
| |
| |
| |
| * Carnal
| |
| * Seven Sins
| |
| |} | | |} |
A partial council and list of characters
Characters are the various important people that exist in the world, both historical and fictional.
Ambitions are a Leader's desires for what they want to achieve. Completing an Ambition will give +10 Legitimacy while failing or abandoning an Ambition an Ambition will give -5 Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. If a Nation completes 10 Ambitions it will achieve Ambition Victory.
The council
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 75 Civics and 2 2 Orders.
Councilor |
Spouse
|
Heir
|
Ambassador
|
Chancellor
|
Spymaster
|
Nation bonus
|
- Charisma produces Civics
- Courage produces Training
- Discipline produces Money
- Wisdom produces Science
|
- Charisma produces Civics
- Courage produces Training
- Discipline produces Money
- Wisdom produces Science
|
- Charisma produces Foreign Opinion
- Courage produces Tribe Opinion
- Discipline produces Religion Opinion
- Wisdom produces Culture
|
- Charisma produces Civics
- Courage produces Training
- Discipline produces Money
- Wisdom produces Growth
|
- Charisma produces Family Opinion
- Courage produces Happiness
- Discipline produces Orders
- Wisdom produces Science
|
Effects
|
Produces Children
|
Becomes Nation Leader upon the current one's death
|
Gains Unique Missions
|
Gains Unique Missions
|
Gains Unique Missions
|
Required technology
|
None
|
None
|
Aristocracy
|
Spoked Wheel
|
Portcullis
|
Required archetype
|
Any
|
Any
|
Commander, Diplomat, Orator
|
Builder, Judge, Zealot
|
Schemer, Scholar, Tactician
|
Character interactions
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.
Action |
Cost |
Effects |
Requirements
|
Convert Religion
|
75 Civics 2 Orders
|
- 75% chance the character converts to the Nation's religion
- 25% chance Convert Target to Religion Event
|
Target is at least 18 Target does not follow the Nation's religion Target is not a Religion Head
|
Divorce
|
100 Civics 2 Orders
|
- 80% chance the character divorces
- 20% chance Divorce Event
|
Target is Husband or Wife
|
Family Marriage
|
100 Civics 2 Orders
|
- Choose a family to look for a marriage cadidate
|
Target is Son or Daughter Target does not have a Husband or Wife
|
Influence
|
200 Money 2 Orders
|
- 50% chance the character becomes influenced
- 25% chance the character becomes influenced but lose 1 Legitimacy
- 25% chance Influence Event
|
Both characters are at least 12
|
Intercession
|
150 Money 2 Orders
|
- 50% chance the character becomes interceded
- 25% chance the character becomes interceded but lose 1 Legitimacy
- 25% chance Intercession Event
|
Same Religion
|
Make Chosen Heir
|
100 Civics 2 Orders
|
- 80% chance the character becomes the new Heir but lose 10 Legitimacy
- 20% chance Heir Chosen Event
|
Target is Son or Daughter
|
Rally Troops
|
100 Civics 2 Orders
|
- 75% gain 100 Training
- 25% chance Rally Troops Event
|
Nation Leader Age is at least 18 Military Drill technology
|
Tutor Child
|
200 Civics 2 Orders
|
- 16.6% chance to improve Charisma (+3% per Charisma)
- 16.6% chance to improve Courage (+3% per Courage)
- 16.6% chance to improve Discipline (+3% per Discipline)
- 16.6% chance to improve Wisdom (+3% per Wisdom)
- 33.3% chance Tutor Event
|
Target's age is 10-17
|
Attributes
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.
Attribute |
Effects
|
Charisma
|
- If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much Civics all cities gain
- If the character is Governor, it determines how much Civics the city gains
- If the character is General, it determines how much Defense the unit gains
- If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains
- If the character is Spymaster, it determines how much Family Opinion the Nation Leader gains
|
Courage
|
- If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much Training all cities gain
- If the character is Governor, it determines how much Training the city gains
- If the character is General, it determines how much Strength the unit gains
- If the character is Ambassador, it determines how much Tribe Opinion the Nation Leader gains
- If the character is Spymaster, it determines how much Happiness all cities gain
|
Discipline
|
- If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much Money all cities gain
- If the character is Governor, it determines how much Money the city gains
- If the character is General, it determines how much XP the unit gains each year
- If the character is Ambassador, it determines how much Religion Opinion the Nation Leader gains
- If the character is Spymaster, it determines how much Orders all cities gain
|
Wisdom
|
- If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much Science all cities gain
- If the character is Governor, it determines how much Science the city gains
- If the character is General, it determines how much Critical Hit Chance the unit gains
- If the character is Ambassador, it determines how much Culture all cities gain
- If the character is Chancellor, it determines how much Growth all cities gain
|
Archetypes
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.
Archetypes |
Allowed professions |
Attributes |
Effects |
Opinion |
Included in
|
Builder
|
Governor Chancellor
|
+3 Discipline
|
- As Governor: -1 Years to build Improvements
- As Leader: Can add Urban Tiles
- As Leader: Multiple Workers can build Improvements
- As Leader: -50% Production Time for Workers [All Cities]
|
- +10 with Slavery
- +60 with Builder
- -60 with Hero
- -40 with Nations with more Wonders of the World
|
|
Commander
|
General Ambassador
|
+2 Courage +2 Discipline
|
- As General: +20% Strength if Same Unit Adjacent
- As Leader: +10 XP per year for Idle Units
- As Leader: +10% Defense for Infantry Units
- As Leader + General: +50% Attack if Flanking
|
- +50 with Autarky
- +60 with Commander
- -60 with Tactician
- -40 with Nations with more Generals
|
|
Diplomat
|
Governor Ambassador
|
+3 Charisma
|
- As Governor: +40 Family Opinion
- As Leader: +60 Foreign Leader Opinion
- As Leader: +60 Tribe Leader Opinion
- As Leader: Enables the National Alliance mission
- As Leader: Enables the Tribal Alliance mission
|
- +20 with Colonies
- +60 with Diplomat
- -60 with Orator
- -40 with Nations with more Trades
|
|
Hero
|
General Agent
|
+3 Courage
|
- As General: Heal in Neutral Territory
- As Leader: Heal while Pillaging [All Units]
- As Leader: +50 Training per Military Unit killed
- As Leader + General: Can Launch Offensive
|
- +10 with Epics
- +60 with Hero
- -60 with Builder
- -40 with Nations too close
|
|
Judge
|
Governor Chancellor
|
+2 Charisma +2 Discipline
|
- As Governor: Can Hurry Projects
- As Governor: Can Hurry Specialists with Money
- As Leader: Can Switch Laws for 100 Civics
- As Leader: Can Upgrade Improvements
- As Leader: Enables the Hold Court mission
|
- +30 with Legal Code
- +60 with Judge
- -60 with Schemer
- -40 with Nations with more Active Laws
|
|
Orator
|
Governor Ambassador
|
+4 Charisma -1 Discipline
|
- As Governor: +1 Happiness per year per Culture Level
- As Leader: +40 Religion Opinion
- As Leader: Can recruit Tribal Mercenaries with Legitimacy
- As Leader: +1 Orders per year per city with Friendly Family
|
- +30 with Tyranny
- +60 with Orator
- -60 with Diplomat
- -40 with Nations with more Governors
|
|
Schemer
|
Agent Spymaster
|
+4 Wisdom -1 Courage
|
- As Leader: Can use Legitimacy to buy Orders
- As Leader: 2 Orders per year per War
- As Leader: Scouts are Invisible
- As Leader: Enables the Adopt Child mission
|
- +20 with Elites
- +20 with Coin Debasement
- +60 with Schemer
- -60 with Judge
- -40 with Nations with better Congomen
|
|
Scholar
|
Governor Spymaster
|
+3 Wisdom
|
- As Governor: Unlocks the Inquiry project
- As Leader: Can Redraw Techs once per year
- As Leader: 2 Science per year with Archine [All Cities]
- As Leader: Enables the Tutor Child mission
|
- +40 with Engineering
- +60 with Scholar
- -60 with Zealot
- -40 with Nations with more technologies
|
|
Tactician
|
General Spymaster
|
+2 Discipline +2 Wisdom
|
- As General: Counterattacks during Melee
- As Leader: +2 Vision Range
- As Leader: Ranged Units are Hidden in Friendly or Neutral Territory
- As Leader + General: Attacks stun the target for 1 turn
|
- +30 with Professional Army
- +60 with Tactician
- -60 with Commander
- -40 with Nations with more powerful armies
|
|
Zealot
|
General Chancellor
|
+4 Courage -1 Wisdom
|
- As General: Unit cannot die if it has >1 HP
- As Leader: +60 Opinion for same Religion
- As Leader: +1 Fatigue Limit [All Units]
- As Leader: Can Hurry Production with Training [State Religion Cities]
- As Leader + General: +10% Enlist chance on Kill
|
- +40 with Holy War
- +60 with Zealot
- -60 with Scholar
- -40 with Nations with a different State Religion
|
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Traits
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive +20 or +40 Opinion of each other, while characters that have opposite traits will receive -20 or -40 opinion of each other.
Weaknesses
Weaknesses are traits that give various penalties. A character can have up to 3 Weaknesses.
Trait |
Effects |
Opinion |
Included in
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Greedy
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- -1 Charisma
- -1 Discipline
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- +40 with Greedy
- -40 with Gracious
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Ruthless
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- +2 Courage
- -1 Discipline
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- +40 with Ruthless
- -40 with Compassionate
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- Covert
- Terrifying
- Villainous
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Drunk
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- +1 Charisma
- -2 Discipline
- As Leader: -40 Foreign Leader Opinion
- As Leader: -40 Tribal Leader Opinion
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Corrupt
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- As Governor: +50% Maintenance
- As Leader: +20% Maintenance [All Cities]
- +10% Chance to become Family Head
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- +40 with Corrupt
- -40 with Frugal
- -40 with Righteous
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