Characters: Difference between revisions
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* <span style="color:red;">'''-20'''</span> with Proud | * <span style="color:red;">'''-20'''</span> with Proud | ||
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| '''Witty''' | |||
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* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma | |||
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+1'''</span> Wisdom | |||
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* <span style="color:green;">'''+20'''</span> with Witty | |||
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* Charming | |||
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| '''Chaste''' | | '''Chaste''' | ||
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* Inquisitive | * Inquisitive | ||
* Sever Virtues | |||
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| '''Warlike''' | |||
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* As Governor: [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+2'''</span> Training each year per Culture Level | |||
* As Leader: [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+1'''</span> Training each year per Culture Level [All Cities] | |||
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* <span style="color:green;">'''+20'''</span> with Warlike | |||
* <span style="color:red;">'''-20'''</span> with Slothful | |||
* <span style="color:red;">'''-20'''</span> with Timid | |||
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* Sever Virtues | * Sever Virtues | ||
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Revision as of 19:05, 12 March 2023
Characters are the various important people that exist in the world, both historical and fictional.
Ambitions are a Leader's desires for what they want to achieve. Completing an Ambition will give +10 Legitimacy while failing or abandoning an Ambition an Ambition will give -5 Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. If a Nation completes 10 Ambitions it will achieve Ambition Victory.
The council
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 75 Civics and 2 2 Orders.
Character interactions
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.
Attributes
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.
Archetypes
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.
Traits
Each character may have one or more traits, which describe their personality and affect their opinion of characters with similar or opposing traits.
Strengths
Strengths are traits that give various bonuses. A character can have up to 3 Strengths.
Trait | Effects | Opinion | Included in |
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Bold |
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Educated |
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Gracious |
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Loyal |
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Compassionate |
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Humble |
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Witty |
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Chaste |
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Romantic |
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Pious |
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Robust |
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Righteous |
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Affable |
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Eloquent |
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Inspiring |
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Intelligent |
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Warlike |
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Prosperous |
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Carpenter |
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Equestrian |
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Strict |
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Cultivator |
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Delver |
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Naturalist |
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Pathfinder |
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Famous |
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Frugal |
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Vigilant |
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Cunning |
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Besieger |
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Highlander |
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Ranger |
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Bloodthirsty |
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Brave |
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Engineer |
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Fierce |
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Heckler |
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Horsebane |
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Shieldbearer |
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Steadfast |
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Tough |
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Herbalist |
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Swift |
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Tracker |
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Weaknesses
Weaknesses are traits that give various penalties. A character can have up to 3 Weaknesses.
Trait | Effects | Opinion | Included in |
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Bitter |
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Deceitful |
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Superstitious |
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Timid |
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Greedy |
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Spoiled |
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Proud |
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Wanton |
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Ruthless |
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Drunk |
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Impious |
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Infamous |
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Cruel |
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Extravagant |
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Foolish |
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Intolerant |
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Slothful |
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Uncouth |
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Corrupt |
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Debauched |
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