Technology: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
| rowspan=2 | '''Ironworking''' ([[File:YIELD SCIENCE.png|20px]] 80)<br>Unlocks: Warrior
| rowspan=3 | '''Ironworking''' ([[File:YIELD SCIENCE.png|20px]] 80)<br>Unlocks: Warrior
| '''Labor Force''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Road, Slavery, Freedom, Revelation
| rowspan=2 | '''Labor Force''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Road, Slavery, Freedom, Revelation
| '''Navigation''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unlocks: Scout Automation, Bireme, Colonies, Serfdom<br>Bonus Card: Free Bireme
|-
| '''Phalanx''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unlocks: Spearman<br>Bonus Card: Orders Boost
|-
|-
| '''Husbandry''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Pasture<br>Bonus Card: Food Boost
| '''Husbandry''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Pasture<br>Bonus Card: Food Boost
| '''Spoked Wheel''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unlocks: Chancellor, Chariot<br>Bonus Card: Free Chariot
|-
|-
| rowspan=2 | '''Stonecutting''' ([[File:YIELD SCIENCE.png|20px]] 80)<br>Unlocks: Fort, Quarry<br>Bonus Card: Stone Boost
| rowspan=2 | '''Stonecutting''' ([[File:YIELD SCIENCE.png|20px]] 80)<br>Unlocks: Fort, Quarry<br>Bonus Card: Stone Boost
| '''Drama''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Music, Odeon, Gnosticism<br>Bonus Card: Free Settler
| '''Drama''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Music, Odeon, Gnosticism<br>Bonus Card: Free Settler
|
|-
|-
| '''Polis''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Ask to declare War, Walls, Hamlet
| '''Polis''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Ask to declare War, Walls, Hamlet
| '''Forestry''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Lumbermill, Enlightenment<br>Bonus Card: Free Court Scholar
|-
|-
| '''Trapping''' ([[File:YIELD SCIENCE.png|20px]] 100)<br>Unlocks: Slinger, Camp
| '''Trapping''' ([[File:YIELD SCIENCE.png|20px]] 100)<br>Unlocks: Slinger, Camp
| '''Military Drill''' ([[File:YIELD SCIENCE.png|20px]] 150)<br>Unlocks: Rally Troops, Barracks
| '''Military Drill''' ([[File:YIELD SCIENCE.png|20px]] 150)<br>Unlocks: Rally Troops, Barracks
| '''Steel''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unlocks: Axeman<br>Bonus Card: Training Boost
|-
|-
| '''Divination''' ([[File:YIELD SCIENCE.png|20px]] 80)<br>Unlocks: Shrine
| '''Divination''' ([[File:YIELD SCIENCE.png|20px]] 80)<br>Unlocks: Shrine
| '''Aristocracy''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Ambassador, Centralization, Vassalage<br>Bonus Card: Border Boost
| '''Aristocracy''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Ambassador, Centralization, Vassalage<br>Bonus Card: Border Boost
| '''Sovereignty''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unlocks: Tyranny, Constitution<br>Bonus Card: Civics Boost
|-
|-
| '''Administration''' ([[File:YIELD SCIENCE.png|20px]] 100)<br>Unlocks: Treasury I, Granary<br>Bonus Card: Free Worker
| '''Administration''' ([[File:YIELD SCIENCE.png|20px]] 100)<br>Unlocks: Treasury I, Granary<br>Bonus Card: Free Worker
| '''Rhetoric''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Forum I, Epics, Exploration, Dualism
| '''Rhetoric''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Forum I, Epics, Exploration, Dualism
| '''Metaphysics''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unlocks: Convert to State Religion, High Synod, Archive I, Redemption
|}
|}

Revision as of 10:13, 9 March 2023

Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a leader with the TRAIT SCHOLAR.png Scholar archetype will be able to redraw once per year.

Ironworking (YIELD SCIENCE.png 80)
Unlocks: Warrior
Labor Force (YIELD SCIENCE.png 120)
Unlocks: Road, Slavery, Freedom, Revelation
Navigation (YIELD SCIENCE.png 200)
Unlocks: Scout Automation, Bireme, Colonies, Serfdom
Bonus Card: Free Bireme
Phalanx (YIELD SCIENCE.png 200)
Unlocks: Spearman
Bonus Card: Orders Boost
Husbandry (YIELD SCIENCE.png 120)
Unlocks: Pasture
Bonus Card: Food Boost
Spoked Wheel (YIELD SCIENCE.png 200)
Unlocks: Chancellor, Chariot
Bonus Card: Free Chariot
Stonecutting (YIELD SCIENCE.png 80)
Unlocks: Fort, Quarry
Bonus Card: Stone Boost
Drama (YIELD SCIENCE.png 120)
Unlocks: Music, Odeon, Gnosticism
Bonus Card: Free Settler
Polis (YIELD SCIENCE.png 120)
Unlocks: Ask to declare War, Walls, Hamlet
Forestry (YIELD SCIENCE.png 120)
Unlocks: Lumbermill, Enlightenment
Bonus Card: Free Court Scholar
Trapping (YIELD SCIENCE.png 100)
Unlocks: Slinger, Camp
Military Drill (YIELD SCIENCE.png 150)
Unlocks: Rally Troops, Barracks
Steel (YIELD SCIENCE.png 200)
Unlocks: Axeman
Bonus Card: Training Boost
Divination (YIELD SCIENCE.png 80)
Unlocks: Shrine
Aristocracy (YIELD SCIENCE.png 120)
Unlocks: Ambassador, Centralization, Vassalage
Bonus Card: Border Boost
Sovereignty (YIELD SCIENCE.png 200)
Unlocks: Tyranny, Constitution
Bonus Card: Civics Boost
Administration (YIELD SCIENCE.png 100)
Unlocks: Treasury I, Granary
Bonus Card: Free Worker
Rhetoric (YIELD SCIENCE.png 120)
Unlocks: Forum I, Epics, Exploration, Dualism
Metaphysics (YIELD SCIENCE.png 200)
Unlocks: Convert to State Religion, High Synod, Archive I, Redemption