Units: Difference between revisions
Line 191: | Line 191: | ||
| 2 | | 2 | ||
| 4 | | 4 | ||
| [[File:YIELD | | [[File:YIELD TRAINING.png|25px]] 60 Training<br>[[File:YIELD IRON.png|25px]] 50 Iron | ||
| [[File:YIELD | | [[File:YIELD FOOD.png|25px]] 1 Food<br>[[File:YIELD IRON.png|25px]] 1 Iron | ||
| [[File:TECH IRONWORKING.png|25px]] Ironworking | | [[File:TECH IRONWORKING.png|25px]] Ironworking | ||
| <span style="color:green;">'''Yes'''</span> | |||
| Axeman<br>Spearman | |||
| | | | ||
* Can Fortify | * Can Fortify | ||
|- | |||
| Axeman | |||
| Infantry<br>Melee | |||
| 5 | |||
| 2 | |||
| 4 | |||
| [[File:YIELD TRAINING.png|25px]] 80 Training<br>[[File:YIELD IRON.png|25px]] 100 Iron | |||
| [[File:YIELD FOOD.png|25px]] 1 Food<br>[[File:YIELD IRON.png|25px]] 2 Iron | |||
| [[File:TECH STEEL.png|25px]] Steel | |||
| <span style="color:green;">'''Yes'''</span> | |||
| Maceman<br>Swordsman | |||
| | |||
* Can Fortify | |||
* Starts with Anti-Polearm I | |||
* Starts with Cleave I | |||
|- | |||
| Spearman | |||
| Infantry<br>Melee<br>Polearm | |||
| 5 | |||
| 2 | |||
| 4 | |||
| [[File:YIELD TRAINING.png|25px]] 80 Training<br>[[File:YIELD IRON.png|25px]] 50 Iron<br>[[File:YIELD WOOD.png|25px]] 50 Wood | |||
| [[File:YIELD FOOD.png|25px]] 1 Food<br>[[File:YIELD IRON.png|25px]] 2 Iron | |||
| [[File:TECH PHALANX.png|25px]] Phalanx | |||
| <span style="color:green;">'''Yes'''</span> | |||
| Pikeman<br>Swordsman | |||
| | |||
* Can Fortify | |||
* Starts with Anti-Mounted II | |||
* Starts with Pierce I | |||
|- | |||
| Maceman | |||
| Infantry<br>Melee | |||
| 6 | |||
| 2 | |||
| 4 | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD IRON.png|25px]] 150 Iron | |||
| [[File:YIELD FOOD.png|25px]] 1 Food<br>[[File:YIELD IRON.png|25px]] 3 Iron<br>[[File:YIELD TRAINING.png|25px]] 1 Training | |||
| [[File:TECH BATTLELINE.png|25px]] Battle Line | |||
| <span style="color:green;">'''Yes'''</span> | |||
| Pikeman<br>Swordsman | |||
| | |||
* Can Fortify | |||
* Starts with Anti-Infantry I | |||
|- | |||
| Swordsman | |||
| Infantry<br>Melee | |||
| 8 | |||
| 2 | |||
| 4 | |||
| [[File:YIELD TRAINING.png|25px]] 120 Training<br>[[File:YIELD IRON.png|25px]] 200 Iron | |||
| [[File:YIELD FOOD.png|25px]] 1 Food<br>[[File:YIELD IRON.png|25px]] 4 Iron<br>[[File:YIELD TRAINING.png|25px]] 2 Training | |||
| [[File:TECH COHORTS.png|25px]] Cohorts | |||
| <span style="color:green;">'''Yes'''</span> | |||
| None | |||
| | |||
* Can Fortify | |||
* Starts with Anti-Infantry I | |||
* Starts with Cleave II | |||
|- | |- | ||
| [[File:UNIT SLINGER.png|50px]] Slinger | | [[File:UNIT SLINGER.png|50px]] Slinger |
Revision as of 21:08, 11 March 2023
Certain units produce a ZOC, or Zone-Of-Control, in an area around them. ZOCs prevent enemy units from moving.
Aside from common units, each Nation has access to two unique units. One is available in Cities that have a Stronghold and the other in cities that have a Citadel.
Hit points
All units start with 20 HP, or Hit Points.. If a unit runs out of HP, it will be destroyed. A unit will regain 1 HP each turn it is within the borders of its Nation. It can also be given 5 HP at the cost of 1 Orders and the unit's remaining Movement points.
Movement
A unit's Movement stat determines how many hexes can a unit move. If a unit runs out of Movement is can still be moved but it will cost 100 Training and twice as many Orders.
Generals
Generals are characters assigned to units to grant them extra abilities. The character must be from the same Family as the unit, with the exception of the nation's Leader. Adding or replacing a General costs 100 Training and consumes the unit's remaining Movement points. Characters must be younger than 50 to be assigned as Generals and will retire at the age of 60. If the unit is attacked the General has a 1% chance of being injured.
Unit types
Attribute | Effect |
---|---|
Camel | +50% Strength vs Horse Units |
Disciple | Can Establish Theology Can Spread Religion |
Elephant | Targets attempt to Retreat, if it can't becomes Stunned |
Horse | Ignores ZOC |
Infantry | +25% Defense from Urban |
Melee | Melee Counterattack: -1 HP -50% Attack Across River |
Mounted | +25% Melee Attack into Flat and Clear +50% Strength vs Siege Units |
Polearm | Cannot be Routed ZOC blocks Mounted |
Ranged | -25% Attack Into Scrub -50% Attack Into Trees |
Siege | -50% Road Movement Cost +50% Attack Into Urban Ignores Distance Modifier |
Tribal | Can only be recruited by Tribes and Barbarians Cannot be promoted or earn XP |
Level
Each time a unit fights it will gain 10 XP. Once it gains enough XP (100 x level) it will level up. Alternatively Training can be used to fill the missing XP and level up. Each unit can only level up once per year, up to a maximum of 5 levels. Each time a unit levels up it will be able to pick between 4 permanent random bonuses:
Civilian units
Civilian units are available from the start. They can harvest resources and have abilities that makes them the most crucial units of a Nation. Civilian units cannot attack and have a Defense of 3.
Ships
Ships are units that can only be constructed in Cities adjacent to a water tile and can only move on water tiles. They can harvest resources and project a ZOC around them. They have the Anchor ability, which allows land units to traverse water tiles in the Ship's ZOC. There are three tiers of Ships and each one can be upgraded to the next tier.