Nations: Difference between revisions
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* [All Units] +100% Pillage Yield | * [All Units] +100% Pillage Yield | ||
* [All units] +2 [[File:YIELD ORDERS.png|25px]] Orders per Military Unit Killed | * [All units] +2 [[File:YIELD ORDERS.png|25px]] Orders per Military Unit Killed | ||
| [[File:TECH ADMINISTRATION.png|25px]] Administration<br>[[File:TECH MILITARY DRILL.png|25px]] Military Drill<br>[[File:TECH TRAPPING.png|25px]] Trapping | |||
|- | |- | ||
| [[File:CHARACTER SELECT NEBUCHADNEZZAR.png|150px]] Babylonia | | [[File:CHARACTER SELECT NEBUCHADNEZZAR.png|150px]] Babylonia | ||
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* [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn | * [All Cities] +2 [[File:YIELD CULTURE.png|25px]] Culture per turn | ||
* [All Cities] -25% Cost for Settlers | * [All Cities] -25% Cost for Settlers | ||
* Can choose one of | * Can choose one of 5 Nation Leaders if Heroes of the Aegean DLC is installed | ||
|- | |- | ||
| [[File:CHARACTER SELECT HATTUSILI.png|150px]] Hatti | | [[File:CHARACTER SELECT HATTUSILI.png|150px]] Hatti | ||
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| Warlike | | Warlike | ||
| [[File:TRAIT JUDGE.png|25px]] Judge | | [[File:TRAIT JUDGE.png|25px]] Judge | ||
| | |||
* [All Cities] +1 [[File:YIELD CIVICS.png|25px]] Civics per turn | |||
* [All Units] Can Remove Vegetation | |||
* [All Units] Ignore Hill Movement Penalties | |||
|- | |- | ||
| [[File:CHARACTER SELECT CYRUS.png|150px]] Persia | | [[File:CHARACTER SELECT CYRUS.png|150px]] Persia | ||
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| Tough | | Tough | ||
| [[File:TRAIT HERO.png|25px]] Hero | | [[File:TRAIT HERO.png|25px]] Hero | ||
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* +50% Harvest Production | |||
* [All Cities] -25% Cost for Ranged Units | |||
* [All Cities] +0.5 [[File:YIELD ORDERS.png|25px]] Orders per turn per [[File:IMPROVEMENT PASTURE.png|25px]] Pasture | |||
|- | |- | ||
| [[File:CHARACTER SELECT ROMULUS.png|150px]] Rome | | [[File:CHARACTER SELECT ROMULUS.png|150px]] Rome | ||
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| Ruthless | | Ruthless | ||
| [[File:TRAIT TACTICIAN.png|25px]] Tactician | | [[File:TRAIT TACTICIAN.png|25px]] Tactician | ||
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* [All Cities] +2 [[File:YIELD TRAINING.png|25px]] Training per turn | |||
* [All Units] +2 Fatigue Limit | |||
|} | |} | ||
Revision as of 17:16, 11 March 2023
Nations are the major states that are vying for Victory in Old World.
A player Nation must be ruled by a member of the same dynasty as the Nation's founder. If the Nation's leader dies without a Heir the game ends.
Laws
Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law.
No Upkeep Laws
No Upkeep Laws cost 250 Civics to pass and have no yearly costs.
Low Upkeep Laws
Low Upkeep Laws cost 400 Civics to pass and have low yearly costs.
Law 1 | Law 2 | Required technology |
---|---|---|
Tyranny | Constitution | Sovereignty |
Colonies | Serfdom | Navigation |
Monotheism | Polytheism | Monasticism |
Medium Upkeep Laws
Medium Upkeep Laws cost 400 Civics to pass and have medium yearly costs.
Law 1 | Law 2 | Required technology |
---|---|---|
Divine Rule | Legal Code | Citizenship |
Tolerance | Orthodoxy | Doctrine |
Professional Army | Volunteers | Manor |
High Upkeep Laws
High Upkeep Laws cost 400 Civics to pass and have high yearly costs.
Law 1 | Law 2 | Required technology |
---|---|---|
Philosophy | Engineering | Architecture |
Iconography | Calligraphy | Vaulting |
Pilgrimage | Holy War | Martial Code |
Very High Upkeep Laws
Very High Upkeep Laws cost 400 Civics to pass and have very high yearly costs.
Law 1 | Law 2 | Required technology |
---|---|---|
Guilds | Elites | Jurisprudence |
Autarky | Trade League | Lateen Sail |
Coin Debasement | Monetary Reform | Fiscal Policy |
Tribes
Tribes occupy certain City Sites at the start of the game. Tribes can be converted to a Religion and tribe characters can intermarry with Nation characters. Nations can conduct diplomacy with tribes.
Tribes that aren't allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.
Barbarians
Barbarians occupy certain City Sites at the start of the game. They are always at War with all Nations and have to be defeated to claim the City Site.