Nations: Difference between revisions

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* [New Cities] +200 [[File:YIELD CIVICS.png|25px]] Civics
* [New Cities] +200 [[File:YIELD CIVICS.png|25px]] Civics
* [All Cities] +10
* [All Cities] +10 [[File:YIELD MONEY.png|25px]] Money if [[File:City Connected.png|25px]] Connected
* [Ability] Can hire Mercenaries from Tribes
* [Ability] Can hire Mercenaries from Tribes
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Revision as of 22:15, 8 March 2023

Civilization Leader Leader Traits Leader Archetype Bonuses Starting Techs Unique Buildings Unique Units Families
CHARACTER SELECT ASHURBANIPAL.png Assyria Ashurbanipal Educated TRAIT ZEALOT.png Zealot
  • [All Cities] New Units start with Focus I
  • [All Units] +100% Pillage Yield
  • [All units] +2 YIELD ORDERS.png Orders per Military Unit Killed
CHARACTER SELECT NEBUCHADNEZZAR.png Babylonia Nebuchadnezzar Prosperous TRAIT SCHOLAR.png Scholar
  • [All Cities] +1 YIELD SCIENCE.png Science per turn
  • [All Cities] +20% YIELD GROWTH.png Growth
  • [All Cities] +2 YIELD CULTURE.png Culture per turn with Treasury
CHARACTER SELECT DIDO.png Cartage Dido Cunning
Engineer
TRAIT DIPLOMAT.png Diplomat
  • [New Cities] +200 YIELD CIVICS.png Civics
  • [All Cities] +10 YIELD MONEY.png Money if City Connected.png Connected
  • [Ability] Can hire Mercenaries from Tribes
CHARACTER SELECT HATSHEPSUT.png Egypt Hatshepsut Inspiring TRAIT BUILDER.png Builder
CHARACTER SELECT PHILIP.png Greece Philip
CHARACTER SELECT HATTUSILI.png Hatti Hattusili Warlike TRAIT JUDGE.png Judge
CHARACTER SELECT CYRUS.png Persia Cyrus Tough TRAIT HERO.png Hero
CHARACTER SELECT ROMULUS.png Rome Romulus Ruthless TRAIT TACTICIAN.png Tactician