Nations: Difference between revisions
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* <span style="color:green;">'''+30'''</span> Revelation Opinion | * <span style="color:green;">'''+30'''</span> Revelation Opinion | ||
* Disciples Can Purge World Religions | * Disciples Can Purge World Religions | ||
* Can Hurry | * Can Hurry Production with Orders [Stare Religion Cities] | ||
* [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-18'''</span> Money per year | * [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-18'''</span> Money per year | ||
| [[File:TECH DOCTRINE.png|25px]] Doctrine | | [[File:TECH DOCTRINE.png|25px]] Doctrine | ||
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| [[File:LAW VOLUNTEERS.png|40px]] Volunteers | | [[File:LAW VOLUNTEERS.png|40px]] Volunteers | ||
* <span style="color:green;">'''+20'''</span> Champions Opinion | * <span style="color:green;">'''+20'''</span> Champions Opinion | ||
* Can Hurry | * Can Hurry Production with Population | ||
* [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+20'''</span> Training per year per War | * [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+20'''</span> Training per year per War | ||
* [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-6'''</span> Civics per year | * [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-6'''</span> Civics per year | ||
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|- | |- | ||
| [[File:LAW PILGRIMAGE.png|40px]] Pilgrimage | | [[File:LAW PILGRIMAGE.png|40px]] Pilgrimage | ||
* <span style="color:green;">'''+40'''</span> Redemption Opinion | |||
* [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+2'''</span> Science per year per Grove [All Cities] | |||
* [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+5'''</span> Money per year per Cities with Religion [All Cities] | |||
* [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-12'''</span> Training per year | |||
| [[File:LAW HOLY WAR.png|40px]] Holy War | | [[File:LAW HOLY WAR.png|40px]] Holy War | ||
* <span style="color:green;">'''+40'''</span> Zealot Opinion | |||
* <span style="color:green;">'''+1'''</span> Random Promotion for New Units [All Cities] | |||
* Can Hurry Production of Units with Money [Stare Religion Cities] | |||
* [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-3'''</span> Science per year | |||
|} | |} | ||
Revision as of 16:08, 11 March 2023
Nations are the major states that are vying for Victory in Old World.
A player Nation must be ruled by a member of the same dynasty as the Nation's founder. If the Nation's leader dies without a Heir the game ends.
Laws
Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law.
No Upkeep Laws
No Upkeep Laws cost 250 Civics to pass and have no yearly costs.
Low Upkeep Laws
Low Upkeep Laws cost 400 Civics to pass and have low yearly costs.
Law 1 | Law 2 | Required technology |
---|---|---|
Tyranny | Constitution | Sovereignty |
Colonies | Serfdom | Navigation |
Monotheism | Polytheism | Monasticism |
Medium Upkeep Laws
Medium Upkeep Laws cost 400 Civics to pass and have medium yearly costs.
Law 1 | Law 2 | Required technology |
---|---|---|
Divine Rule | Legal Code | Citizenship |
Tolerance | Orthodoxy | Doctrine |
Professional Army | Volunteers | Manor |
High Upkeep Laws
High Upkeep Laws cost 400 Civics to pass and have high yearly costs.
Law 1 | Law 2 | Required technology |
---|---|---|
Philosophy | Engineering | Architecture |
Iconography | Calligraphy | Vaulting |
Pilgrimage | Holy War |
Very High Upkeep Laws
Very High Upkeep Laws cost 400 Civics to pass and have very high yearly costs.
Law 1 | Law 2 | Required technology |
---|---|---|
Guilds | Elites | |
Autarky | Trade League | |
Coin Debasement | Monetary Reform |
Tribes
Tribes occupy certain City Sites at the start of the game. Tribes can be converted to a Religion and tribe characters can intermarry with Nation characters. Nations can conduct diplomacy with tribes.
Tribes that aren't allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.
Barbarians
Barbarians occupy certain City Sites at the start of the game. They are always at War with all Nations and have to be defeated to claim the City Site.