Characters: Difference between revisions
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* If the character is Nation Leader, Spouse, Heir or Spymaster it determines how much [[File:YIELD SCIENCE.png|25px]] Science all cities gain | * If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much [[File:YIELD SCIENCE.png|25px]] Science all cities gain | ||
* If the character is Governor, it determines how much [[File:YIELD SCIENCE.png|25px]] Science the city gains | * If the character is Governor, it determines how much [[File:YIELD SCIENCE.png|25px]] Science the city gains | ||
* If the character is General, it determines how much Critical Hit Chance the unit gains | * If the character is General, it determines how much Critical Hit Chance the unit gains | ||
* If the character is Ambassador, it determines how much [[File:YIELD CULTURE.png|25px]] Culture all cities gain | * If the character is Ambassador, it determines how much [[File:YIELD CULTURE.png|25px]] Culture all cities gain | ||
* If the character is Chancellor, it determines how much [[File:YIELD GROWTH.png|25px]] Growth all cities gain | * If the character is Chancellor, it determines how much [[File:YIELD GROWTH.png|25px]] Growth all cities gain | ||
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| Charisma | |||
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* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics all cities gain | |||
* If the character is Governor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics the city gains | |||
* If the character is General, it determines how much Defense the unit gains | |||
* If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains | |||
* If the character is Chancellor, it determines how much Family Opinion the Nation Leader gains | |||
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== The council == | == The council == |
Revision as of 22:59, 10 March 2023
Characters are the various important people that exist in the world, both historical and fictional.
Ambitions are a Leader's desire for what they want to achieve. Each Leader has its own Ambition, and may have some Legacy Ambitions from previous leaders. Completing an Ambition will grant +10 Legitimacy. If a Nation completes 10 Ambitions it will achieve Ambition Victory.
Attributes
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.
The council
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 75 Civics and 2 2 Orders.
Spouse | Heir | Ambassador | Chancellor | Spymaster | |
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Character interactions
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.
Traits
Each character may have one or more traits, which describe their personality and affect their opinion of characters with similar or opposing traits.
Strengths
Strengths are traits that give various bonuses. A character can have up to 3 Strengths.
Trait | Effects | Opinion | Included in |
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Bold |
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Chaste |
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Compassionate |
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Affable |
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Besieger |
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Bloodthirsty |
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Brave |
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Carpenter |
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Weaknesses
Weaknesses are traits that give various penalties. A character can have up to 3 Weaknesses.
Trait | Effects | Opinion | Included in |
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Bitter |
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Corrupt |
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Cruel |
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