Cities: Difference between revisions
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! Improvement !! Output !! Cost !! Terrain !! Required technology | ! Improvement !! Output !! Cost !! Terrain !! Required technology | ||
|- | |- | ||
| [[File:IMPROVEMENT FARM.png| | | [[File:IMPROVEMENT FARM.png|50px]] Farm || [[File:YIELD FOOD.png|25px]] 5 Food || [[File:YIELD WOOD.png|25px]] 20 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years || Lush, Temperate, Arid, Wheat, Barley, Sorghum, Marsh (requires Centralization law) || None | ||
|- | |||
| [[File:IMPROVEMENT MINE.png|50px]] Mine || [[File:YIELD IRON.png|25px]] 5 Iron || [[File:YIELD WOOD.png|25px]] 20 Wood<br>[[File:YIELD ORDERS.png|25px]] 1 Orders for 3 years || Lush, Temperate, Arid, Hill, Ore, Salt, Gems, Gold, Silver || None | |||
|} | |} | ||
=== Urban improvements === | === Urban improvements === | ||
Urban improvements expand the urban area of a city by transforming the terrain underneath to Urban. | Urban improvements expand the urban area of a city by transforming the terrain underneath to Urban. |
Revision as of 20:23, 9 March 2023
City sites
City sites are the only locations where Settlers can found new Cities. A city site can be claimed by a nation by moving a Unity onto it.
Barbarians
Barbarians occupy City-States like other Tribes, but they are in a permanent state of War with all Nations. They have a number of special units: Marauders, Skirmishers, Elite Marauders and Elite Skirmishers.
Improvements
Improvements can be used to grand various bonuses to a City. There are two types of improvements: rural and urban.
Improvements without a Specialist will increase the City's Maintenance.
Rural improvements
Rural improvements may be built on any non-urban tile. Tiles where Rural improvements may be constructed will show the improvement with an icon above if a Worker is currently standing on the tile.
Urban improvements
Urban improvements expand the urban area of a city by transforming the terrain underneath to Urban.