Units: Difference between revisions

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== Promotion ==
== Promotion ==
A Promotion will grant various bonuses to a unit. Promotions can be obtained either from acquiring XP through battle or by spending [[File:YIELD TRAINING.png|25px]] Training.
A Promotion will grant various bonuses to a unit. Promotions can be obtained either from acquiring 100 XP through battle or by spending 100 [[File:YIELD TRAINING.png|25px]] Training. A unit can be promoted to gain any of the following:
* '''Guard''': +10% HP
* '''Tough''': +10% Strength if Damaged
* '''Bloodthirsty''': +10% Strength vs Damaged
* '''Horsebane''': +25% Strength vs Mounted Units


== Units list ==
== Units list ==

Revision as of 19:58, 9 March 2023

Movement

A unit's Movement stat determines how many hexes can a unit move. If a unit runs out of Movement is can still be moved but it will cost 100 YIELD TRAINING.png Training and twice as many YIELD ORDERS.png Orders.

Promotion

A Promotion will grant various bonuses to a unit. Promotions can be obtained either from acquiring 100 XP through battle or by spending 100 YIELD TRAINING.png Training. A unit can be promoted to gain any of the following:

  • Guard: +10% HP
  • Tough: +10% Strength if Damaged
  • Bloodthirsty: +10% Strength vs Damaged
  • Horsebane: +25% Strength vs Mounted Units

Units list

Unit HP Strength Movement Vision Cost Notes
UNIT SCOUT.png Scout 20 3 3 5 YIELD GROWTH.png 60 Growth
  • Reveal Range: +1
  • Fatigue Limit: +1
  • Can Harvest Resources
  • Ignores ZOC
  • Starts with Stealth