Religion: Difference between revisions

From Old World Official Wiki
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{| class="wikitable"
{| class="wikitable"
! Theology !! Yearly Yield !! Religion Opinion !! Required Technology !! Civics Cost
! Theology !! Yearly Yield !! Religion Opinion !! Required Technology !! Civics Cost
|-
| [[File:THEOLOGY LEGALISM.png|50px]] Legalism
| [[File:YIELD MAINTENANCE.png|25px]] -10% Maintenance<br>[[File:YIELD CIVICS.png|25px]] +2 Civics per Monastery
| +20 [[File:LAW CENTRALIZATION.png|25px]] Centralization law
| None
| 200
|-
| [[File:THEOLOGY MYTHOLOGY.png|50px]] Mythology
| [[File:YIELD CULTURE.png|25px]] +2 Culture per Shrine<br>[[File:YIELD CULTURE.png|25px]] +4 Culture per Monastery
| +20 [[File:LAW POLYTHEISM.png|25px]] Polytheism law
| None
| 200
|-
| [[File:THEOLOGY VENERATION.png|50px]] Veneration
| [[File:YIELD MONEY.png|25px]] +10 Money per Monastery<br>-5% Rebels Chance
| +40 [[File:LAW ICONOGRAPHY.png|25px]] Iconography law
| None
| 200
|-
|-
| [[File:THEOLOGY DUALISM.png|50px]] Dualism
| [[File:THEOLOGY DUALISM.png|50px]] Dualism
| [[File:YIELD SCIENCE.png|25px]] +1 Science<br>[[File:YIELD HAPPINESS.png|25px]] +1 Happiness per Temple
| [[File:YIELD SCIENCE.png|25px]] +1 Science<br>[[File:YIELD HAPPINESS.png|25px]] +1 Happiness per Temple
| +30 [[File:LAW TOLERANCE.png|25px]] Tolerance law
| +30 [[File:LAW TOLERANCE.png|25px]] Tolerance law
|-
| [[File:TECH RHETORIC.png|25px]] Rhetoric technology
| [[File:THEOLOGY ENLIGHTENMENT.png|50px]] Enlightenment
| 400
| [[File:YIELD HAPPINESS.png|25px]] +2 Happiness per Elder Monk<br>[[File:YIELD GROWTH.png|25px]] +1 Growth per Citizen per Cathedral
| +40 [[File:LAW PHILOSOPHY.png|25px]] Philosophy law
|-
|-
| [[File:THEOLOGY GNOSTICISM.png|50px]] Gnosticism
| [[File:THEOLOGY GNOSTICISM.png|50px]] Gnosticism
| [[File:YIELD CIVICS.png|25px]] +2 Civics with Archive<br>[[File:YIELD SCIENCE.png|25px]] +1 Science per Urban Specialist
| [[File:YIELD CIVICS.png|25px]] +2 Civics with Archive<br>[[File:YIELD SCIENCE.png|25px]] +1 Science per Urban Specialist
| +20 [[File:LAW MONOTHEISM.png|25px]] Monotheism law
| +20 [[File:LAW MONOTHEISM.png|25px]] Monotheism law
| [[File:TECH DRAMA.png|25px]] Drama technology
| 400
|-
|-
| [[File:THEOLOGY LEGALISM.png|50px]] Legalism
| [[File:THEOLOGY REVELATION.png|50px]] Revelation
| [[File:YIELD MAINTENANCE.png|25px]] -10% Maintenance<br>[[File:YIELD CIVICS.png|25px]] +2 Civics per Monastery
| [[File:YIELD ORDERS.png|25px]] +0.5 Orders with Temple
| +20 [[File:LAW CENTRALIZATION.png|25px]] Centralization law
| +30 [[File:LAW ORTHODOXY.png|25px]] Orthodoxy law
| [[File:TECH LABOR FORCE.png|25px]] Labor Force technology
| 400
|-
|-
| [[File:THEOLOGY MYTHOLOGY.png|50px]] Mythology
| [[File:THEOLOGY ENLIGHTENMENT.png|50px]] Enlightenment
| [[File:YIELD CULTURE.png|25px]] +2 Culture per Shrine<br>[[File:YIELD CULTURE.png|25px]] +4 Culture per Monastery
| [[File:YIELD HAPPINESS.png|25px]] +2 Happiness per Elder Monk<br>[[File:YIELD GROWTH.png|25px]] +1 Growth per Citizen per Cathedral
| +20 [[File:LAW POLYTHEISM.png|25px]] Polytheism law
| +40 [[File:LAW PHILOSOPHY.png|25px]] Philosophy law
| [[File:TECH FORESTRY.png|25px]] Forestry technology
| 600
|-
|-
| [[File:THEOLOGY REDEMPTION.png|50px]] Redemption
| [[File:THEOLOGY REDEMPTION.png|50px]] Redemption
| [[File:IMPROVEMENT HARBOR.png|25px]] +20% Harbor Yield<br>[[File:IMPROVEMENT HAMLET.png|25px]] +20% Hamlet Yield<br>[[File:IMPROVEMENT MINE.png|25px]] +20% Mine Yield per Cathedral<br>[[File:IMPROVEMENT QUARRY.png|25px]] +20% Quarry Yield per Cathedral<br>[[File:IMPROVEMENT LUMBERMILL.png|25px]] +20% Lumbermill Yield per Cathedral
| [[File:IMPROVEMENT HARBOR.png|25px]] +20% Harbor Yield<br>[[File:IMPROVEMENT HAMLET.png|25px]] +20% Hamlet Yield<br>[[File:IMPROVEMENT MINE.png|25px]] +20% Mine Yield per Cathedral<br>[[File:IMPROVEMENT QUARRY.png|25px]] +20% Quarry Yield per Cathedral<br>[[File:IMPROVEMENT LUMBERMILL.png|25px]] +20% Lumbermill Yield per Cathedral
| +40 [[File:LAW PILGRIMAGE.png|25px]] Pilgrimage law
| +40 [[File:LAW PILGRIMAGE.png|25px]] Pilgrimage law
|-
| [[File:TECH METAPHYSICS.png|25px]] Metaphysics technology
| [[File:THEOLOGY REVELATION.png|50px]] Revelation
| 600
| [[File:YIELD ORDERS.png|25px]] +0.5 Orders with Temple
| +30 [[File:LAW ORTHODOXY.png|25px]] Orthodoxy law
|-
| [[File:THEOLOGY VENERATION.png|50px]] Veneration
| [[File:YIELD MONEY.png|25px]] +10 Money per Monastery<br>-5% Rebels Chance
| +40 [[File:LAW ICONOGRAPHY.png|25px]] Iconography law
|}
|}

Revision as of 12:43, 13 March 2023

Each city and character will follow their own Religion. When enough characters in a Family convert to the Nation's religion the Nation will receive additional benefits. There are two types of religions in Old World: Pagan Religions and World Religions.

  • Pagan Religions are unique to each Nation and founded once the Nation completes its first Shrine improvement. Pagan Religions cannot spread, do not have Disciples and Theologies and can only be adopted as State Religion with the LAW DIVINE RULE.png Divine Rule law.
  • World Religions can be founded once certain requirements are met. Pagan Religions can spread, have Disciples and Theologies and can always be adopted as State Religions. When a World Religion is founded, it founder will receive the option to gain 50 YIELD CIVICS.png Civics, make a donation and gain 40 Opinion with the Religion for 40 years, or gain 2 YIELD LEGITIMACY.png Legitimacy and lose 40 Opinion with the Religion for 40 years.
World Religion Founding Requirements Disciple Appearance Monastery Appearance Temple Appearance Cathedral Appearance Holy Site Appearance
RELIGION ZOROASTRIANISM.png Zoroastrianism SPECIALIST ACOLYTE.png 2 Acolyte specialists UNIT ZOROASTRIANISM DISCIPLE.png IMPROVEMENT ZOROASTRIANISM MONASTERY.png IMPROVEMENT ZOROASTRIANISM TEMPLE.png IMPROVEMENT ZOROASTRIANISM CATHEDRAL.png IMPROVEMENT HOLY SITE ZOROASTRIANISM.png
RELIGION JUDAISM.png Judaism TECH LABOR FORCE.png Labor Force technology
SPECIALIST RANCHER.png 2 Rancher specialists
UNIT JUDAISM DISCIPLE.png IMPROVEMENT JUDAISM MONASTERY.png IMPROVEMENT JUDAISM TEMPLE.png IMPROVEMENT JUDAISM CATHEDRAL.png IMPROVEMENT HOLY SITE JUDAISM.png
RELIGION CHRISTIANITY.png Christianity TECH METAPHYSICS.png Metaphysics technology
RELIGION JUDAISM.png 2 Cities in the world that follow Judaism
1 Owned City that follows Judaism
12 Citizens
UNIT CHRISTIANITY DISCIPLE.png IMPROVEMENT CHRISTIANITY MONASTERY.png IMPROVEMENT CHRISTIANITY TEMPLE.png IMPROVEMENT CHRISTIANITY CATHEDRAL.png IMPROVEMENT HOLY SITE CHRISTIANITY.png
RELIGION MANICHAEISM.png Manichaeism TECH MONASTICISM.png Monasticism technology
RELIGION CHRISTIANITY.png 2 Cities in the world that follow Christianity
RELIGION ZOROASTRIANISM.png 2 Cities in the world that follow Zoroastrianism
UNIT MANICHAEISM DISCIPLE.png IMPROVEMENT MANICHAEISM MONASTERY.png IMPROVEMENT MANICHAEISM TEMPLE.png IMPROVEMENT MANICHAEISM CATHEDRAL.png IMPROVEMENT HOLY SITE MANICHAEISM.png

Cities that follow a Religion will gain a yield bonus of 2 YIELD CULTURE.png Culture. If the Opinion of its Religion of the Nation is Pleased or Friendly the city will gain YIELD HAPPINESS.png Happiness. However if the Opinion of its Religion of the Nation is Upset, Angry, or Furious, the city will gain YIELD DISCONTENT.png Discontent. The city where a Religion is first founded will be its Holy City and gain a yield bonus of 2 YIELD CIVICS.png Civics.

State Religion

A Nation may adopt a Religion as its State Religion at the cost of 400 YIELD CIVICS.png Civics. Adopting a Religion as State Religion has the following effects:

  • All cities that follow the Religion gain 1 YIELD HAPPINESS.png Happiness each year
  • All cities that follow the Religion lose 1 YIELD CIVICS.png Civics each year
  • If the Nation Leader doesn't follow the State Religion they will gain the choice to convert or lose 40 Opinion with the Religion for 40 years
  • Disciples can establish Theologies

Theology

Theologies can only be created by Nations that have a World Religion as their State Religion and require the use of a Disciple. Theologies will grant a city yield bonus to all Nations that have the Religion as its State Religion and increases the chance for the Religion to spread by 5%. Each World Religion may have up to 3 Theologies.

Theology Yearly Yield Religion Opinion Required Technology Civics Cost
THEOLOGY LEGALISM.png Legalism YIELD MAINTENANCE.png -10% Maintenance
YIELD CIVICS.png +2 Civics per Monastery
+20 LAW CENTRALIZATION.png Centralization law None 200
THEOLOGY MYTHOLOGY.png Mythology YIELD CULTURE.png +2 Culture per Shrine
YIELD CULTURE.png +4 Culture per Monastery
+20 LAW POLYTHEISM.png Polytheism law None 200
THEOLOGY VENERATION.png Veneration YIELD MONEY.png +10 Money per Monastery
-5% Rebels Chance
+40 LAW ICONOGRAPHY.png Iconography law None 200
THEOLOGY DUALISM.png Dualism YIELD SCIENCE.png +1 Science
YIELD HAPPINESS.png +1 Happiness per Temple
+30 LAW TOLERANCE.png Tolerance law TECH RHETORIC.png Rhetoric technology 400
THEOLOGY GNOSTICISM.png Gnosticism YIELD CIVICS.png +2 Civics with Archive
YIELD SCIENCE.png +1 Science per Urban Specialist
+20 LAW MONOTHEISM.png Monotheism law TECH DRAMA.png Drama technology 400
THEOLOGY REVELATION.png Revelation YIELD ORDERS.png +0.5 Orders with Temple +30 LAW ORTHODOXY.png Orthodoxy law TECH LABOR FORCE.png Labor Force technology 400
THEOLOGY ENLIGHTENMENT.png Enlightenment YIELD HAPPINESS.png +2 Happiness per Elder Monk
YIELD GROWTH.png +1 Growth per Citizen per Cathedral
+40 LAW PHILOSOPHY.png Philosophy law TECH FORESTRY.png Forestry technology 600
THEOLOGY REDEMPTION.png Redemption IMPROVEMENT HARBOR.png +20% Harbor Yield
IMPROVEMENT HAMLET.png +20% Hamlet Yield
IMPROVEMENT MINE.png +20% Mine Yield per Cathedral
IMPROVEMENT QUARRY.png +20% Quarry Yield per Cathedral
IMPROVEMENT LUMBERMILL.png +20% Lumbermill Yield per Cathedral
+40 LAW PILGRIMAGE.png Pilgrimage law TECH METAPHYSICS.png Metaphysics technology 600