Characters: Difference between revisions
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| '''The Ready''' || 30 || 3000 | | '''The Ready''' || 30 || 3000 | ||
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| '''The Drillmaster''' || 20 || 2000 | | '''The Drillmaster''' || 20 || 2000 | ||
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| '''The Invincible''' || 70 || 7000 | | '''The Invincible''' || 70 || 7000 | ||
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| '''The Destroyer''' || 20 || 2000 || rowspan=3 | | |||
* <span style="color:green;">'''+500'''</span> per tribal site cleared | |||
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| '''The Avenger''' || 40 || 4000 | |||
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| '''The White Death''' || 60 || 6000 | |||
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| '''The Capable''' || 20 || 2000 || rowspan=2 | | | '''The Capable''' || 20 || 2000 || rowspan=2 | |
Revision as of 20:25, 12 March 2023
Characters are the various important people that exist in the world, both historical and fictional.
Ambitions are a Leader's desires for what they want to achieve. Completing an Ambition will give +10 Legitimacy while failing or abandoning an Ambition an Ambition will give -5 Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. If a Nation completes 10 Ambitions it will achieve Ambition Victory.
The council
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 75 Civics and 2 2 Orders.
Character interactions
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.
Attributes
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.
Archetypes
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.
Traits
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive +20 or +40 Opinion of each other, while characters that have opposite traits will receive -20 or -40 opinion of each other.
Strength | Weakness | ||||
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Trait | Effects | Included in | Trait | Effects | Included in |
Bold |
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Timid |
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Educated |
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Superstitious |
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Gracious |
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Greedy |
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Loyal |
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Deceitful |
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Compassionate |
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Spoiled |
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Humble | Proud | ||||
Witty |
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Drunk |
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Chaste | Wanton |
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Romantic |
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Bitter | |||
Pious |
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Impious |
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Righteous |
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Debauched |
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Affable |
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Cruel |
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Eloquent |
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Intolerant |
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Inspiring |
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Uncouth |
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Intelligent |
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Foolish |
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Warlike |
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Slothful |
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Prosperous |
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Extravagant |
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Famous |
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Infamous |
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Frugal |
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Corrupt |
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Robust |
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Carpenter |
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Equestrian |
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Strict |
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Cultivator |
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Delver |
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Naturalist |
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Pathfinder |
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Vigilant |
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Cunning |
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Besieger |
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Highlander |
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Ranger |
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Bloodthirsty |
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Brave |
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Engineer |
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Fierce |
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Heckler | |||||
Horsebane | |||||
Shieldbearer | |||||
Steadfast |
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Tough |
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Herbalist |
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Swift |
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Tracker |
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Cognomen
The Cognomen is the title that appears after a character's name and is granted after a character does enough specific actions. Cognomens increase Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more Legitimacy than the current one.