Characters: Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
! Action !! Cost !! Effects !! Requirements | ! Action !! Cost !! Effects !! Requirements | ||
|- | |||
| [[File:MISSION ABDICATE.png|40px]] Abdicate Throne | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| | |||
* Heir becomes Nation Leader but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | |||
| | |||
|- | |- | ||
| [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion | | [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion | ||
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* Choose a family to look for a marriage cadidate | * Choose a family to look for a marriage cadidate | ||
| Target is Son or Daughter<br>Target does not have a Husband or Wife | | Target is Son or Daughter<br>Target does not have a Husband or Wife | ||
|- | |||
| [[File:MISSION HOLD COURT.png|40px]] Hold Court | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| | |||
* 60% chance gain 100 [[File:YIELD CIVICS.png|25px]] Civics | |||
* 20% chance gain a Courtier | |||
* 20% chance Hold Court Event | |||
| Age is at least 18<br>[[File:TRAIT JUDGE.png|25px]] Judge archetype | |||
|- | |- | ||
| [[File:MISSION INFLUENCE.png|40px]] Influence | | [[File:MISSION INFLUENCE.png|40px]] Influence | ||
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| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | | [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| | | | ||
* 75% gain 100 [[File:YIELD TRAINING.png|25px]] Training | * 75% chance gain 100 [[File:YIELD TRAINING.png|25px]] Training | ||
* 25% chance Rally Troops Event | * 25% chance Rally Troops Event | ||
| | | Age is at least 18<br>[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology | ||
|- | |- | ||
| [[File:MISSION TUTOR.png|40px]] Tutor Child | | [[File:MISSION TUTOR.png|40px]] Tutor Child | ||
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* 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom) | * 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom) | ||
* 33.3% chance Tutor Event | * 33.3% chance Tutor Event | ||
| Target's age is 10-17 | | Target's age is 10-17<br>[[File:TRAIT SCHOLAR.png|25px]] Scholar archetype | ||
|} | |} | ||
Revision as of 19:58, 12 March 2023
Characters are the various important people that exist in the world, both historical and fictional.
Ambitions are a Leader's desires for what they want to achieve. Completing an Ambition will give +10 Legitimacy while failing or abandoning an Ambition an Ambition will give -5 Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. If a Nation completes 10 Ambitions it will achieve Ambition Victory.
The council
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 75 Civics and 2 2 Orders.
Character interactions
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.
Attributes
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.
Archetypes
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.
Traits
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive +20 or +40 Opinion of each other, while characters that have opposite traits will receive -20 or -40 opinion of each other.
Strength | Weakness | ||||
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Trait | Effects | Included in | Trait | Effects | Included in |
Bold |
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Timid |
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Educated |
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Superstitious |
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Gracious |
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Greedy |
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Loyal |
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Deceitful |
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Compassionate |
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Spoiled |
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Humble | Proud | ||||
Witty |
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Drunk |
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Chaste | Wanton |
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Romantic |
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Bitter | |||
Pious |
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Impious |
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Righteous |
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Debauched |
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Affable |
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Cruel |
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Eloquent |
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Intolerant |
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Inspiring |
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Uncouth |
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Intelligent |
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Foolish |
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Warlike |
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Slothful |
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Prosperous |
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Extravagant |
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Famous |
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Infamous |
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Frugal |
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Corrupt |
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Robust |
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Carpenter |
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Equestrian |
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Strict |
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Cultivator |
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Delver |
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Naturalist |
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Pathfinder |
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Vigilant |
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Cunning |
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Besieger |
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Highlander |
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Ranger |
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Bloodthirsty |
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Brave |
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Engineer |
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Fierce |
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Heckler | |||||
Horsebane | |||||
Shieldbearer | |||||
Steadfast |
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Tough |
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Herbalist |
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Swift |
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Tracker |
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