Characters: Difference between revisions

From Old World Official Wiki
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{| class="wikitable sortable"
{| class="wikitable sortable"
! colspan=4 | Strength !! colspan=4 | Weakness
! colspan=3 | Strength !! colspan=3 | Weakness
|-
|-
! Trait !! Effects !! Opinion !! Included in !! Trait !! Effects !! Opinion !! Included in
! Trait !! Effects !! Included in !! Trait !! Effects !! Included in
|-
|-
| '''Bold'''
| '''Bold'''
|  
|  
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage
|
* <span style="color:green;">'''+20'''</span> with Bold
* <span style="color:red;">'''-20'''</span> with Slothful
* <span style="color:red;">'''-20'''</span> with Timid
|  
|  
* Strong
* Strong
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|  
|  
* [[File:RATING COURAGE.png|25px]] <span style="color:red;">'''-2'''</span> Courage
* [[File:RATING COURAGE.png|25px]] <span style="color:red;">'''-2'''</span> Courage
|
* <span style="color:green;">'''+40'''</span> with Timid
* <span style="color:red;">'''-40'''</span> with Bold
* <span style="color:red;">'''-40'''</span> with Warlike
|  
|  
* Weak
* Weak
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|  
|  
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+2'''</span> Wisdom
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+2'''</span> Wisdom
|
* <span style="color:green;">'''+20'''</span> with Educated
* <span style="color:red;">'''-20'''</span> with Foolish
* <span style="color:red;">'''-20'''</span> with Superstitious
|  
|  
* Inquisitive
* Inquisitive
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|  
|  
* [[File:RATING WISDOM.png|25px]] <span style="color:red;">'''-2'''</span> Wisdom
* [[File:RATING WISDOM.png|25px]] <span style="color:red;">'''-2'''</span> Wisdom
|
* <span style="color:green;">'''+40'''</span> with Superstitious
* <span style="color:red;">'''-40'''</span> with Educated
* <span style="color:red;">'''-40'''</span> with Intelligent
|  
|  
* Devout
* Devout
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|  
|  
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma
|
* <span style="color:green;">'''+20'''</span> with Gracious
* <span style="color:red;">'''-20'''</span> with Greedy
* <span style="color:red;">'''-20'''</span> with Intolerant
|  
|  
* Honorable
* Honorable
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* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma
* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline
|
* <span style="color:green;">'''+40'''</span> with Greedy
* <span style="color:red;">'''-40'''</span> with Gracious
|  
|  
* Villainous
* Villainous
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|  
|  
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline
|
* <span style="color:green;">'''+20'''</span> with Loyal
* <span style="color:red;">'''-20'''</span> with Deceitful
|  
|  
* Honorable
* Honorable
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|  
|  
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-2'''</span> Discipline
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-2'''</span> Discipline
|
* <span style="color:green;">'''+40'''</span> with Deceitful
* <span style="color:red;">'''-40'''</span> with Loyal
|  
|  
* Covert
* Covert
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* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+1'''</span> Discipline
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+1'''</span> Discipline
|
* <span style="color:green;">'''+20'''</span> with Compassionate
* <span style="color:red;">'''-20'''</span> with Cruel
* <span style="color:red;">'''-20'''</span> with Ruthless
|  
|  
* Honorable
* Honorable
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* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma
* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline
|
* <span style="color:green;">'''+40'''</span> with Spoiled
|  
|  
* Weak
* Weak
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* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+1'''</span> Discipline
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+1'''</span> Discipline
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+1'''</span> Wisdom
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+1'''</span> Wisdom
|
* <span style="color:green;">'''+20'''</span> with Humble
* <span style="color:red;">'''-20'''</span> with Proud
|  
|  
| '''Proud'''
| '''Proud'''
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* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage
* [[File:RATING WISDOM.png|25px]] <span style="color:red;">'''-1'''</span> Wisdom
* [[File:RATING WISDOM.png|25px]] <span style="color:red;">'''-1'''</span> Wisdom
|
* <span style="color:red;">'''-40'''</span> with Humble
* <span style="color:red;">'''-40'''</span> with Nation Leader
* <span style="color:green;">'''+25%'''</span> with Ruthless
|  
|  
|-
|-
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* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+1'''</span> Wisdom
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+1'''</span> Wisdom
|
* <span style="color:green;">'''+20'''</span> with Witty
|  
|  
* Charming
* Charming
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* As Leader: <span style="color:red;">'''-40'''</span> Foreign Leader Opinion
* As Leader: <span style="color:red;">'''-40'''</span> Foreign Leader Opinion
* As Leader: <span style="color:red;">'''-40'''</span> Tribal Leader Opinion
* As Leader: <span style="color:red;">'''-40'''</span> Tribal Leader Opinion
|
* <span style="color:green;">'''+40'''</span> with Drunk
|  
|  
* Carnal
* Carnal
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* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline
* <span style="color:red;">'''-80%'''</span> Chance to have Children
* <span style="color:red;">'''-80%'''</span> Chance to have Children
|
* <span style="color:red;">'''-20'''</span> with Wanton
|  
|  
| '''Wanton'''
| '''Wanton'''
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* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline
* <span style="color:green;">'''+25%'''</span> Chance to have Children
* <span style="color:green;">'''+25%'''</span> Chance to have Children
|
* <span style="color:green;">'''+40'''</span> with Wanton
* <span style="color:red;">'''-40'''</span> with Pious
|  
|  
* Carnal
* Carnal
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* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma
* <span style="color:green;">'''+25%'''</span> Chance to have Children
* <span style="color:green;">'''+25%'''</span> Chance to have Children
|
* <span style="color:green;">'''+20'''</span> with Romantic
* <span style="color:red;">'''-20'''</span> with Bitter
|  
|  
* Carnal
* Carnal
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|  
|  
* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-2'''</span> Charisma
* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-2'''</span> Charisma
|
* <span style="color:green;">'''+40'''</span> with Bitter
* <span style="color:red;">'''-40'''</span> with Inspiring
* <span style="color:red;">'''-40'''</span> with Romantic
|  
|  
|-
|-
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* As Leader: <span style="color:green;">'''+5%'''</span> State Religion Spread Chance
* As Leader: <span style="color:green;">'''+5%'''</span> State Religion Spread Chance
* <span style="color:green;">'''+10%'''</span> Chance to become Religion Head
* <span style="color:green;">'''+10%'''</span> Chance to become Religion Head
|
* <span style="color:green;">'''+40'''</span> with Blessed
* <span style="color:green;">'''+40'''</span> with Pious
* <span style="color:red;">'''-40'''</span> with Debauched
* <span style="color:red;">'''-40'''</span> with Wanton
|  
|  
* Devout
* Devout
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* As Leader: <span style="color:red;">'''-40'''</span> Religion Opinion
* As Leader: <span style="color:red;">'''-40'''</span> Religion Opinion
* <span style="color:red;">'''-20%'''</span> Chance to become Religion Head
* <span style="color:red;">'''-20%'''</span> Chance to become Religion Head
|
* <span style="color:green;">'''+20'''</span> with Impious
* <span style="color:red;">'''-20'''</span> with Pious
|  
|  
* Villainous
* Villainous
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* As Governor: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness each year
* As Governor: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness each year
* As Leader: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+1'''</span> Happiness each year [All Cities]
* As Leader: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+1'''</span> Happiness each year [All Cities]
|
* <span style="color:green;">'''+40'''</span> with Righteous
* <span style="color:red;">'''-20'''</span> with Corrupt
* <span style="color:red;">'''-20'''</span> with Debauched
|  
|  
* Honorable
* Honorable
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* As Governor: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+2'''</span> Discontent per year
* As Governor: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+2'''</span> Discontent per year
* As Leader: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+1'''</span> Discontent per year [All Cities]
* As Leader: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+1'''</span> Discontent per year [All Cities]
|
* <span style="color:green;">'''+40'''</span> with Debauched
* <span style="color:red;">'''-40'''</span> with Righteous
* <span style="color:red;">'''-40'''</span> with Pious
|  
|  
* Carnal
* Carnal
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* As Leader: [[File:YIELD GROWTH.png|25px]] <span style="color:green;">'''+1'''</span> Growth each year per Culture Level [All Cities]
* As Leader: [[File:YIELD GROWTH.png|25px]] <span style="color:green;">'''+1'''</span> Growth each year per Culture Level [All Cities]
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head
|
* <span style="color:green;">'''+20'''</span> with Affable
* <span style="color:red;">'''-20'''</span> with Cruel
|  
|  
* Charming
* Charming
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* As Governor: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-20%'''</span> Growth per year
* As Governor: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-20%'''</span> Growth per year
* As Leader: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-10%'''</span> Growth per year [All Cities]
* As Leader: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-10%'''</span> Growth per year [All Cities]
|
* <span style="color:green;">'''+40'''</span> with Cruel
* <span style="color:red;">'''-40'''</span> with Affable
* <span style="color:red;">'''-40'''</span> with Compassionate
|  
|  
* Terrifying
* Terrifying
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* As Leader: [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+1'''</span> Civics each year per Culture Level [All Cities]
* As Leader: [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+1'''</span> Civics each year per Culture Level [All Cities]
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head
|
* <span style="color:green;">'''+20'''</span> with Eloquent
* <span style="color:red;">'''-20'''</span> with Ineloquent
* <span style="color:red;">'''-20'''</span> with Uncouth
|  
|  
* Charming
* Charming
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* As Governor: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-20%'''</span> Civics
* As Governor: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-20%'''</span> Civics
* As Leader: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-10%'''</span> Civics [All Cities]
* As Leader: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-10%'''</span> Civics [All Cities]
|
* <span style="color:green;">'''+40'''</span> with Intolerant
* <span style="color:red;">'''-40'''</span> with Eloquent
* <span style="color:red;">'''-40'''</span> with Gracious
|  
|  
* Traditional
* Traditional
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* As Governor: [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+2'''</span> Culture each year per Culture Level
* As Governor: [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+2'''</span> Culture each year per Culture Level
* As Leader: [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+1'''</span> Culture each year per Culture Level [All Cities]
* As Leader: [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+1'''</span> Culture each year per Culture Level [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Inspiring
* <span style="color:red;">'''-20'''</span> with Bitter
* <span style="color:red;">'''-20'''</span> with Uncouth
|  
|  
* Sever Virtues
* Sever Virtues
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* As Governor: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-20%'''</span> Culture
* As Governor: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-20%'''</span> Culture
* As Leader: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-10%'''</span> Culture [All Cities]
* As Leader: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-10%'''</span> Culture [All Cities]
|
* <span style="color:green;">'''+40'''</span> with Uncouth
* <span style="color:red;">'''-40'''</span> with Eloquent
* <span style="color:red;">'''-40'''</span> with Inspiring
|  
|  
* Seven Sins
* Seven Sins
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* As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+2'''</span> Science each year per Culture Level
* As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+2'''</span> Science each year per Culture Level
* As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science each year per Culture Level [All Cities]
* As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science each year per Culture Level [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Intelligent
* <span style="color:red;">'''-20'''</span> with Foolish
* <span style="color:red;">'''-20'''</span> with Superstitious
|  
|  
* Inquisitive
* Inquisitive
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* As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-20%'''</span> Science
* As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-20%'''</span> Science
* As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-10%'''</span> Science [All Cities]
* As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-10%'''</span> Science [All Cities]
|
* <span style="color:green;">'''+40'''</span> with Foolish
* <span style="color:red;">'''-40'''</span> with Educated
* <span style="color:red;">'''-40'''</span> with Intelligent
|  
|  
* Seven Sins
* Seven Sins
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* As Governor: [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+2'''</span> Training each year per Culture Level
* As Governor: [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+2'''</span> Training each year per Culture Level
* As Leader: [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+1'''</span> Training each year per Culture Level [All Cities]
* As Leader: [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+1'''</span> Training each year per Culture Level [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Warlike
* <span style="color:red;">'''-20'''</span> with Slothful
* <span style="color:red;">'''-20'''</span> with Timid
|  
|  
* Sever Virtues
* Sever Virtues
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* As Governor: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-20%'''</span> Training
* As Governor: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-20%'''</span> Training
* As Leader: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-10%'''</span> Training [All Cities]
* As Leader: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-10%'''</span> Training [All Cities]
|
* <span style="color:green;">'''+40'''</span> with Slothful
* <span style="color:red;">'''-40'''</span> with Bold
* <span style="color:red;">'''-40'''</span> with Warlike
|  
|  
* Seven Sins
* Seven Sins
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* As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+10'''</span> Money each year per Culture Level
* As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+10'''</span> Money each year per Culture Level
* As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+5'''</span> Money each year per Culture Level [All Cities]
* As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+5'''</span> Money each year per Culture Level [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Prosperous
* <span style="color:red;">'''-20'''</span> with Extravagant
|  
|  
* Sever Virtues
* Sever Virtues
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* As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-20%'''</span> Money
* As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-20%'''</span> Money
* As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-10%'''</span> Money [All Cities]
* As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-10%'''</span> Money [All Cities]
|
* <span style="color:green;">'''+40'''</span> with Extravagant
* <span style="color:red;">'''-40'''</span> with Frugal
* <span style="color:red;">'''-40'''</span> with Prosperous
|  
|  
* Seven Sins
* Seven Sins
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* As Governor: <span style="color:green;">'''-20%'''</span> Specialist Costs
* As Governor: <span style="color:green;">'''-20%'''</span> Specialist Costs
* As Leader: <span style="color:green;">'''+40'''</span> Family Opinion
* As Leader: <span style="color:green;">'''+40'''</span> Family Opinion
|
* <span style="color:red;">'''-40'''</span> with Infamous
|  
|  
| '''Infamous'''
| '''Infamous'''
|  
|  
* As Leader: <span style="color:red;">'''-40'''</span> Family Opinion
* As Leader: <span style="color:red;">'''-40'''</span> Family Opinion
|
* <span style="color:red;">'''-40'''</span> with Famous
|  
|  
* Villainous
* Villainous
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* As Governor: <span style="color:green;">'''-50%'''</span> Improvement Costs
* As Governor: <span style="color:green;">'''-50%'''</span> Improvement Costs
* As Leader: <span style="color:green;">'''-20%'''</span> Improvement Costs [All Cities]
* As Leader: <span style="color:green;">'''-20%'''</span> Improvement Costs [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Frugal
* <span style="color:red;">'''-20'''</span> with Corrupt
* <span style="color:red;">'''-20'''</span> with Extravagant
|  
|  
* Traditional
* Traditional
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* As Leader: [[File:YIELD MAINTENANCE.png|25px]] <span style="color:red;">'''+20%'''</span> Maintenance [All Cities]
* As Leader: [[File:YIELD MAINTENANCE.png|25px]] <span style="color:red;">'''+20%'''</span> Maintenance [All Cities]
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head
|
* <span style="color:green;">'''+40'''</span> with Corrupt
* <span style="color:red;">'''-40'''</span> with Frugal
* <span style="color:red;">'''-40'''</span> with Righteous
|  
|  
* Villainous
* Villainous
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* As Governor: [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+1'''</span> Orders each year
* As Governor: [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+1'''</span> Orders each year
* As Leader: [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders each year [All Cities]
* As Leader: [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders each year [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Robust
|  
|  
* Traditional
* Traditional
Line 750: Line 616:
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Siege and Ship Units
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Siege and Ship Units
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Siege and Ship Units [All Cities]
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Siege and Ship Units [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Carpenter
|  
|  
* Urbanite
* Urbanite
Line 759: Line 623:
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Mounted Units
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Mounted Units
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Mounted Units [All Cities]
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Mounted Units [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Equestrian
|  
|  
|-
|-
Line 767: Line 629:
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Infantry Units
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Infantry Units
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Infantry Units [All Cities]
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Infantry Units [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Strict
|  
|  
* Diligent
* Diligent
Line 779: Line 639:
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] <span style="color:green;">'''+20%'''</span> Farm Yield [All Cities]
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] <span style="color:green;">'''+20%'''</span> Farm Yield [All Cities]
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] <span style="color:green;">'''+20%'''</span> Grove Yield [All Cities]
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] <span style="color:green;">'''+20%'''</span> Grove Yield [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Cultivator
|  
|  
* Productive
* Productive
Line 790: Line 648:
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] <span style="color:green;">'''+20%'''</span> Mine Yield [All Cities]
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] <span style="color:green;">'''+20%'''</span> Mine Yield [All Cities]
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] <span style="color:green;">'''+20%'''</span> Quarry Yield [All Cities]
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] <span style="color:green;">'''+20%'''</span> Quarry Yield [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Delver
|  
|  
* Productive
* Productive
Line 801: Line 657:
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] <span style="color:green;">'''+20%'''</span> Lumbermill Yield [All Cities]
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] <span style="color:green;">'''+20%'''</span> Lumbermill Yield [All Cities]
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] <span style="color:green;">'''+20%'''</span> Pasture Yield [All Cities]
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] <span style="color:green;">'''+20%'''</span> Pasture Yield [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Naturalist
|  
|  
* Productive
* Productive
Line 812: Line 666:
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] <span style="color:green;">'''+50%'''</span> Camp Yield [All Cities]
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] <span style="color:green;">'''+50%'''</span> Camp Yield [All Cities]
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] <span style="color:green;">'''+50%'''</span> Nets Yield [All Cities]
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] <span style="color:green;">'''+50%'''</span> Nets Yield [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Pathfinder
|  
|  
* Productive
* Productive
Line 821: Line 673:
* As Governor: <span style="color:green;">'''+50%'''</span> City Defense
* As Governor: <span style="color:green;">'''+50%'''</span> City Defense
* As Leader: <span style="color:green;">'''+20%'''</span> City Defense [All Cities]
* As Leader: <span style="color:green;">'''+20%'''</span> City Defense [All Cities]
|
* <span style="color:green;">'''+20'''</span> with Vigilant
|  
|  
* Diligent
* Diligent
Line 832: Line 682:
* As Leader: <span style="color:green;">'''+10'''</span> Trival Leader Opinion
* As Leader: <span style="color:green;">'''+10'''</span> Trival Leader Opinion
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head
|
* <span style="color:green;">'''+20'''</span> with Cunning
|  
|  
* Charming
* Charming
Line 842: Line 690:
* As General: [[File:Icon Attack.png]] <span style="color:green;">'''+25%'''</span> Attack Into Urban
* As General: [[File:Icon Attack.png]] <span style="color:green;">'''+25%'''</span> Attack Into Urban
* As Leader: [[File:Icon Attack.png]] <span style="color:green;">'''+10%'''</span> Attack Into Urban [All Units]
* As Leader: [[File:Icon Attack.png]] <span style="color:green;">'''+10%'''</span> Attack Into Urban [All Units]
|
* <span style="color:green;">'''+20'''</span> with Besieger
|  
|  
* Urbanite
* Urbanite
Line 851: Line 697:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength From Hill
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength From Hill
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength From Hill [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength From Hill [All Units]
|
* <span style="color:green;">'''+20'''</span> with Highlander
|  
|  
* Sylvan
* Sylvan
Line 860: Line 704:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength From Trees
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength From Trees
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength From Trees [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength From Trees [All Units]
|
* <span style="color:green;">'''+20'''</span> with Ranger
|  
|  
* Sylvan
* Sylvan
Line 869: Line 711:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Damaged
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Damaged
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Damaged [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Damaged [All Units]
|
* <span style="color:green;">'''+20'''</span> with Bloodthirsty
|  
|  
* Terrifying
* Terrifying
Line 879: Line 719:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Melee Units
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Melee Units
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Melee Units [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Melee Units [All Units]
|
* <span style="color:green;">'''+20'''</span> with Brave
|  
|  
* Strong
* Strong
Line 888: Line 726:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Siege and Ship Units
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Siege and Ship Units
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Siege and Ship Units [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Siege and Ship Units [All Units]
|
* <span style="color:green;">'''+20'''</span> with Engineer
|  
|  
* Urbanite
* Urbanite
Line 897: Line 733:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Infantry Units
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Infantry Units
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Infantry Units [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Infantry Units [All Units]
|
* <span style="color:green;">'''+20'''</span> with Fierce
|  
|  
* Strong
* Strong
Line 907: Line 741:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs General
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs General
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs General [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs General [All Units]
|
* <span style="color:green;">'''+20'''</span> with Heckler
|  
|  
|-
|-
Line 915: Line 747:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Mounted Units
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Mounted Units
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Mounted Units [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Mounted Units [All Units]
|
* <span style="color:green;">'''+20'''</span> with Horsebane
|  
|  
|-
|-
Line 923: Line 753:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Ranged Units
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Ranged Units
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Ranged Units [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Ranged Units [All Units]
|
* <span style="color:green;">'''+20'''</span> with Shieldbearer
|  
|  
|-
|-
Line 931: Line 759:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Tribal Units
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Tribal Units
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Tribal Units [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Tribal Units [All Units]
|
* <span style="color:green;">'''+20'''</span> with Steadfast
|  
|  
* Dilligent
* Dilligent
Line 941: Line 767:
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength if Damaged
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength if Damaged
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength if Damaged [All Units]
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength if Damaged [All Units]
|
* <span style="color:green;">'''+20'''</span> with Tough
|  
|  
* Strong
* Strong
Line 950: Line 774:
* As General: [[File:UNIT ACTION HEAL.png|25px]] <span style="color:green;">'''+4'''</span> Heal Action HP
* As General: [[File:UNIT ACTION HEAL.png|25px]] <span style="color:green;">'''+4'''</span> Heal Action HP
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] <span style="color:green;">'''+2'''</span> Heal Action HP [All Units]
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] <span style="color:green;">'''+2'''</span> Heal Action HP [All Units]
|
* <span style="color:green;">'''+20'''</span> with Herbalist
|  
|  
* Sylvan
* Sylvan
Line 959: Line 781:
* As General: [[File:UI HUD Icon Movement.png|25px]] <span style="color:green;">'''+1'''</span> Unit Movement
* As General: [[File:UI HUD Icon Movement.png|25px]] <span style="color:green;">'''+1'''</span> Unit Movement
* As Leader: <span style="color:green;">'''+1'''</span> Fatigue Limit [All Units]
* As Leader: <span style="color:green;">'''+1'''</span> Fatigue Limit [All Units]
|
* <span style="color:green;">'''+20'''</span> with Swift
|  
|  
* Sylvan
* Sylvan
Line 968: Line 788:
* As General: <span style="color:green;">'''+3'''</span> Vision
* As General: <span style="color:green;">'''+3'''</span> Vision
* As Leader: <span style="color:green;">'''+2'''</span> Vision [All Units]
* As Leader: <span style="color:green;">'''+2'''</span> Vision [All Units]
|
* <span style="color:green;">'''+20'''</span> with Tracker
|  
|  
* Sylvan
* Sylvan
|}
|}

Revision as of 19:37, 12 March 2023

A partial council and list of characters

Characters are the various important people that exist in the world, both historical and fictional.

Ambitions are a Leader's desires for what they want to achieve. Completing an Ambition will give +10 YIELD LEGITIMACY.png Legitimacy while failing or abandoning an Ambition an Ambition will give -5 YIELD LEGITIMACY.png Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. If a Nation completes 10 Ambitions it will achieve Ambition Victory.

The council

Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 YIELD CIVICS.png 75 Civics and 2 YIELD ORDERS.png 2 Orders.

Councilor Spouse
FAMILY MARRIAGE.png
Heir
MISSION MAKE HEIR.png
Ambassador
COUNCIL AMBASSADOR.png
Chancellor
COUNCIL CHANCELLOR.png
Spymaster
COUNCIL SPYMASTER.png
Nation bonus
  • RATING CHARISMA.png Charisma produces YIELD CIVICS.png Civics
  • RATING COURAGE.png Courage produces YIELD TRAINING.png Training
  • RATING DISCIPLINE.png Discipline produces YIELD MONEY.png Money
  • RATING WISDOM.png Wisdom produces YIELD SCIENCE.png Science
  • RATING CHARISMA.png Charisma produces YIELD CIVICS.png Civics
  • RATING COURAGE.png Courage produces YIELD TRAINING.png Training
  • RATING DISCIPLINE.png Discipline produces YIELD MONEY.png Money
  • RATING WISDOM.png Wisdom produces YIELD SCIENCE.png Science
  • RATING CHARISMA.png Charisma produces Foreign Opinion
  • RATING COURAGE.png Courage produces Tribe Opinion
  • RATING DISCIPLINE.png Discipline produces Religion Opinion
  • RATING WISDOM.png Wisdom produces YIELD CULTURE.png Culture
  • RATING CHARISMA.png Charisma produces YIELD CIVICS.png Civics
  • RATING COURAGE.png Courage produces YIELD TRAINING.png Training
  • RATING DISCIPLINE.png Discipline produces YIELD MONEY.png Money
  • RATING WISDOM.png Wisdom produces YIELD GROWTH.png Growth
  • RATING CHARISMA.png Charisma produces Family Opinion
  • RATING COURAGE.png Courage produces YIELD HAPPINESS.png Happiness
  • RATING DISCIPLINE.png Discipline produces YIELD ORDERS.png Orders
  • RATING WISDOM.png Wisdom produces YIELD SCIENCE.png Science
Effects Produces Children Becomes Nation Leader upon the current one's death Gains Unique Missions Gains Unique Missions Gains Unique Missions
Required technology None None TECH ARISTOCRACY.png Aristocracy TECH SPOKED WHEEL.png Spoked Wheel TECH PORTCULLIS.png Portcullis
Required archetype Any Any TRAIT COMMANDER.png Commander, TRAIT ORATOR.png Diplomat, TRAIT DIPLOMAT.png Orator TRAIT BUILDER.png Builder, TRAIT JUDGE.png Judge, TRAIT ZEALOT.png Zealot TRAIT SCHEMER.png Schemer, TRAIT SCHOLAR.png Scholar, TRAIT TACTICIAN.png Tactician

Character interactions

Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.

Action Cost Effects Requirements
SPREAD RELIGION TRIBE.png Convert Religion YIELD CIVICS.png 75 Civics
YIELD ORDERS.png 2 Orders
  • 75% chance the character converts to the Nation's religion
  • 25% chance Convert Target to Religion Event
Target is at least 18
Target does not follow the Nation's religion
Target is not a Religion Head
MISSION DIVORCE.png Divorce YIELD CIVICS.png 100 Civics
YIELD ORDERS.png 2 Orders
  • 80% chance the character divorces
  • 20% chance Divorce Event
Target is Husband or Wife
FAMILY MARRIAGE.png Family Marriage YIELD CIVICS.png 100 Civics
YIELD ORDERS.png 2 Orders
  • Choose a family to look for a marriage cadidate
Target is Son or Daughter
Target does not have a Husband or Wife
MISSION INFLUENCE.png Influence YIELD MONEY.png 200 Money
YIELD ORDERS.png 2 Orders
  • 50% chance the character becomes influenced
  • 25% chance the character becomes influenced but lose 1 YIELD LEGITIMACY.png Legitimacy
  • 25% chance Influence Event
Both characters are at least 12
MISSION INTERCESSION.png Intercession YIELD MONEY.png 150 Money
YIELD ORDERS.png 2 Orders
  • 50% chance the character becomes interceded
  • 25% chance the character becomes interceded but lose 1 YIELD LEGITIMACY.png Legitimacy
  • 25% chance Intercession Event
Same Religion
MISSION MAKE HEIR.png Make Chosen Heir YIELD CIVICS.png 100 Civics
YIELD ORDERS.png 2 Orders
  • 80% chance the character becomes the new Heir but lose 10 YIELD LEGITIMACY.png Legitimacy
  • 20% chance Heir Chosen Event
Target is Son or Daughter
MISSION RALLY TROOPS.png Rally Troops YIELD CIVICS.png 100 Civics
YIELD ORDERS.png 2 Orders
  • 75% gain 100 YIELD TRAINING.png Training
  • 25% chance Rally Troops Event
Nation Leader
Age is at least 18
Military Drill technology
MISSION TUTOR.png Tutor Child YIELD CIVICS.png 200 Civics
YIELD ORDERS.png 2 Orders
  • 16.6% chance to improve RATING CHARISMA.png Charisma (+3% per RATING CHARISMA.png Charisma)
  • 16.6% chance to improve RATING COURAGE.png Courage (+3% per RATING COURAGE.png Courage)
  • 16.6% chance to improve RATING DISCIPLINE.png Discipline (+3% per RATING DISCIPLINE.png Discipline)
  • 16.6% chance to improve RATING WISDOM.png Wisdom (+3% per RATING WISDOM.png Wisdom)
  • 33.3% chance Tutor Event
Target's age is 10-17

Attributes

Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.

Attribute Effects
Charisma
RATING CHARISMA.png
  • If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much YIELD CIVICS.png Civics all cities gain
  • If the character is Governor, it determines how much YIELD CIVICS.png Civics the city gains
  • If the character is General, it determines how much Defense the unit gains
  • If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains
  • If the character is Spymaster, it determines how much Family Opinion the Nation Leader gains
Courage
RATING COURAGE.png
  • If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much YIELD TRAINING.png Training all cities gain
  • If the character is Governor, it determines how much YIELD TRAINING.png Training the city gains
  • If the character is General, it determines how much Strength the unit gains
  • If the character is Ambassador, it determines how much Tribe Opinion the Nation Leader gains
  • If the character is Spymaster, it determines how much YIELD HAPPINESS.png Happiness all cities gain
Discipline
RATING DISCIPLINE.png
  • If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much YIELD MONEY.png Money all cities gain
  • If the character is Governor, it determines how much YIELD MONEY.png Money the city gains
  • If the character is General, it determines how much XP the unit gains each year
  • If the character is Ambassador, it determines how much Religion Opinion the Nation Leader gains
  • If the character is Spymaster, it determines how much YIELD ORDERS.png Orders all cities gain
Wisdom
RATING WISDOM.png
  • If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much YIELD SCIENCE.png Science all cities gain
  • If the character is Governor, it determines how much YIELD SCIENCE.png Science the city gains
  • If the character is General, it determines how much Critical Hit Chance the unit gains
  • If the character is Ambassador, it determines how much YIELD CULTURE.png Culture all cities gain
  • If the character is Chancellor, it determines how much YIELD GROWTH.png Growth all cities gain

Archetypes

Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.

Archetypes Allowed professions Attributes Effects Opinion Included in
TRAIT BUILDER.png Builder CHAR FILTER GOVERNOR.png Governor
CHAR FILTER CHANCELLOR.png Chancellor
RATING DISCIPLINE.png +3 Discipline
  • As Governor: -1 Years to build Improvements
  • As Leader: Can add Urban Tiles
  • As Leader: Multiple Workers can build Improvements
  • As Leader: -50% Production Time for Workers [All Cities]
  • +10 with LAW SLAVERY.png Slavery
  • +60 with TRAIT BUILDER.png Builder
  • -60 with TRAIT HERO.png Hero
  • -40 with Nations with more Wonders of the World
  • Regal
  • Urbanite
TRAIT COMMANDER.png Commander CHAR FILTER GENERAL.png General
CHAR FILTER AMBASSADOR.png Ambassador
RATING COURAGE.png +2 Courage
RATING DISCIPLINE.png +2 Discipline
  • As General: +20% Icon AttackDefense.png Strength if Same Unit Adjacent
  • As Leader: +10 XP per year for Idle Units
  • As Leader: +10% Icon Defense.png Defense for Infantry Units
  • As Leader + General: +50% Icon Attack.png Attack if Flanking
  • +50 with LAW AUTARKY.png Autarky
  • +60 with TRAIT COMMANDER.png Commander
  • -60 with TRAIT TACTICIAN.png Tactician
  • -40 with Nations with more Generals
  • Martial
  • Diligent
TRAIT DIPLOMAT.png Diplomat CHAR FILTER GOVERNOR.png Governor
CHAR FILTER AMBASSADOR.png Ambassador
RATING CHARISMA.png +3 Charisma
  • As Governor: +40 Family Opinion
  • As Leader: +60 Foreign Leader Opinion
  • As Leader: +60 Tribe Leader Opinion
  • As Leader: Enables the National Alliance mission
  • As Leader: Enables the Tribal Alliance mission
  • +20 with LAW COLONIES.png Colonies
  • +60 with TRAIT DIPLOMAT.png Diplomat
  • -60 with TRAIT ORATOR.png Orator
  • -40 with Nations with more Trades
  • Regal
  • Charming
TRAIT HERO.png Hero CHAR FILTER GENERAL.png General
CHAR FILTER AGENT.png Agent
RATING COURAGE.png +3 Courage
  • As General: Heal in Neutral Territory
  • As Leader: Heal while Pillaging [All Units]
  • As Leader: +50 YIELD TRAINING.png Training per Military Unit killed
  • As Leader + General: Can Launch Offensive
  • +10 with LAW EPICS.png Epics
  • +60 with TRAIT HERO.png Hero
  • -60 with TRAIT BUILDER.png Builder
  • -40 with Nations too close
  • Martial
  • Terrifying
TRAIT JUDGE.png Judge CHAR FILTER GOVERNOR.png Governor
CHAR FILTER CHANCELLOR.png Chancellor
RATING CHARISMA.png +2 Charisma
RATING DISCIPLINE.png +2 Discipline
  • As Governor: Can Hurry Projects
  • As Governor: Can Hurry Specialists with YIELD MONEY.png Money
  • As Leader: Can Switch Laws for 100 YIELD CIVICS.png Civics
  • As Leader: Can Upgrade Improvements
  • As Leader: Enables the Hold Court mission
  • +30 with LAW LEGAL CODE.png Legal Code
  • +60 with TRAIT JUDGE.png Judge
  • -60 with TRAIT SCHEMER.png Schemer
  • -40 with Nations with more Active Laws
  • Thoughtful
  • Traditional
TRAIT ORATOR.png Orator CHAR FILTER GOVERNOR.png Governor
CHAR FILTER AMBASSADOR.png Ambassador
RATING CHARISMA.png +4 Charisma
RATING DISCIPLINE.png -1 Discipline
  • As Governor: +1 YIELD HAPPINESS.png Happiness per year per Culture Level
  • As Leader: +40 Religion Opinion
  • As Leader: Can recruit Tribal Mercenaries with YIELD LEGITIMACY.png Legitimacy
  • As Leader: +1 YIELD ORDERS.png Orders per year per city with Friendly Family
  • +30 with LAW TYRANNY.png Tyranny
  • +60 with TRAIT ORATOR.png Orator
  • -60 with TRAIT DIPLOMAT.png Diplomat
  • -40 with Nations with more Governors
  • Regal
  • Vain
TRAIT SCHEMER.png Schemer CHAR FILTER AGENT.png Agent
CHAR FILTER SPYMASTER.png Spymaster
RATING WISDOM.png +4 Wisdom
RATING COURAGE.png -1 Courage
  • As Leader: Can use YIELD LEGITIMACY.png Legitimacy to buy YIELD ORDERS.png Orders
  • As Leader: 2 YIELD ORDERS.png Orders per year per War
  • As Leader: Scouts are Invisible
  • As Leader: Enables the Adopt Child mission
  • +20 with LAW ELITES.png Elites
  • +20 with LAW COIN DEBASEMENT.png Coin Debasement
  • +60 with TRAIT SCHEMER.png Schemer
  • -60 with TRAIT JUDGE.png Judge
  • -40 with Nations with better Congomen
  • Thoughtful
  • Covert
TRAIT SCHOLAR.png Scholar CHAR FILTER GOVERNOR.png Governor
CHAR FILTER SPYMASTER.png Spymaster
RATING WISDOM.png +3 Wisdom
  • As Governor: Unlocks the PROJECT INQUIRY 1.png Inquiry project
  • As Leader: Can Redraw Techs once per year
  • As Leader: 2 YIELD SCIENCE.png Science per year with Archine [All Cities]
  • As Leader: Enables the Tutor Child mission
  • +40 with LAW ENGINEERING.png Engineering
  • +60 with TRAIT SCHOLAR.png Scholar
  • -60 with TRAIT ZEALOT.png Zealot
  • -40 with Nations with more technologies
  • Thoughtful
  • Inquisitive
TRAIT TACTICIAN.png Tactician CHAR FILTER GENERAL.png General
CHAR FILTER SPYMASTER.png Spymaster
RATING DISCIPLINE.png +2 Discipline
RATING WISDOM.png +2 Wisdom
  • As General: Counterattacks during Melee
  • As Leader: +2 Vision Range
  • As Leader: Ranged Units are Hidden in Friendly or Neutral Territory
  • As Leader + General: Attacks stun the target for 1 turn
  • +30 with LAW PROFESSIONAL ARMY.png Professional Army
  • +60 with TRAIT TACTICIAN.png Tactician
  • -60 with TRAIT COMMANDER.png Commander
  • -40 with Nations with more powerful armies
  • Martial
  • Sylvan
TRAIT ZEALOT.png Zealot CHAR FILTER GENERAL.png General
CHAR FILTER CHANCELLOR.png Chancellor
RATING COURAGE.png +4 Courage
RATING WISDOM.png -1 Wisdom
  • As General: Unit cannot die if it has >1 HP
  • As Leader: +60 Opinion for same Religion
  • As Leader: +1 Fatigue Limit [All Units]
  • As Leader: Can Hurry Production with YIELD TRAINING.png Training [State Religion Cities]
  • As Leader + General: +10% Enlist chance on Kill
  • +40 with LAW HOLY WAR.png Holy War
  • +60 with TRAIT ZEALOT.png Zealot
  • -60 with TRAIT SCHOLAR.png Scholar
  • -40 with Nations with a different State Religion
  • Martial
  • Devout

Traits

Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive +20 or +40 Opinion of each other, while characters that have opposite traits will receive -20 or -40 opinion of each other.

Strength Weakness
Trait Effects Included in Trait Effects Included in
Bold
  • RATING COURAGE.png +2 Courage
  • Strong
Timid
  • RATING COURAGE.png -2 Courage
  • Weak
Educated
  • RATING WISDOM.png +2 Wisdom
  • Inquisitive
Superstitious
  • RATING WISDOM.png -2 Wisdom
  • Devout
Gracious
  • RATING CHARISMA.png +2 Charisma
  • Honorable
Greedy
  • RATING CHARISMA.png -1 Charisma
  • RATING DISCIPLINE.png -1 Discipline
  • Villainous
Loyal
  • RATING DISCIPLINE.png +2 Discipline
  • Honorable
Deceitful
  • RATING DISCIPLINE.png -2 Discipline
  • Covert
  • Villainous
Compassionate
  • RATING CHARISMA.png +1 Charisma
  • RATING DISCIPLINE.png +1 Discipline
  • Honorable
Spoiled
  • RATING CHARISMA.png -1 Charisma
  • RATING DISCIPLINE.png -1 Discipline
  • Weak
Humble
  • RATING DISCIPLINE.png +1 Discipline
  • RATING WISDOM.png +1 Wisdom
Proud
  • RATING COURAGE.png +2 Courage
  • RATING WISDOM.png -1 Wisdom
Witty
  • RATING CHARISMA.png +1 Charisma
  • RATING WISDOM.png +1 Wisdom
  • Charming
Drunk
  • RATING CHARISMA.png +1 Charisma
  • RATING DISCIPLINE.png -2 Discipline
  • As Leader: -40 Foreign Leader Opinion
  • As Leader: -40 Tribal Leader Opinion
  • Carnal
Chaste
  • RATING DISCIPLINE.png +2 Discipline
  • -80% Chance to have Children
Wanton
  • RATING CHARISMA.png +2 Charisma
  • RATING DISCIPLINE.png -1 Discipline
  • +25% Chance to have Children
  • Carnal
Romantic
  • RATING CHARISMA.png +2 Charisma
  • +25% Chance to have Children
  • Carnal
Bitter
  • RATING CHARISMA.png -2 Charisma
Pious
  • RATING CHARISMA.png +1 Charisma
  • As Governor: YIELD HAPPINESS.png +2 Happiness each year [City of State Religion]
  • As Governor: YIELD CULTURE.png +5% Culture [City of State Religion]
  • As Leader: +5% State Religion Spread Chance
  • +10% Chance to become Religion Head
  • Devout
Impious
  • RATING CHARISMA.png -1 Charisma
  • As Leader: -40 Religion Opinion
  • -20% Chance to become Religion Head
  • Villainous
Righteous
  • As Governor: YIELD HAPPINESS.png +2 Happiness each year
  • As Leader: YIELD HAPPINESS.png +1 Happiness each year [All Cities]
  • Honorable
  • Sever Virtues
Debauched
  • As Governor: YIELD DISCONTENT.png +2 Discontent per year
  • As Leader: YIELD DISCONTENT.png +1 Discontent per year [All Cities]
  • Carnal
  • Seven Sins
Affable
  • As Governor: YIELD GROWTH.png +2 Growth each year per Culture Level
  • As Leader: YIELD GROWTH.png +1 Growth each year per Culture Level [All Cities]
  • +10% Chance to become Family Head
  • Charming
  • Sever Virtues
Cruel
  • As Governor: YIELD GROWTH.png -20% Growth per year
  • As Leader: YIELD GROWTH.png -10% Growth per year [All Cities]
  • Terrifying
  • Seven Sins
Eloquent
  • As Governor: YIELD CIVICS.png +2 Civics each year per Culture Level
  • As Leader: YIELD CIVICS.png +1 Civics each year per Culture Level [All Cities]
  • +10% Chance to become Family Head
  • Charming
  • Sever Virtues
Intolerant
  • As Governor: YIELD CIVICS.png -20% Civics
  • As Leader: YIELD CIVICS.png -10% Civics [All Cities]
  • Traditional
  • Seven Sins
Inspiring
  • As Governor: YIELD CULTURE.png +2 Culture each year per Culture Level
  • As Leader: YIELD CULTURE.png +1 Culture each year per Culture Level [All Cities]
  • Sever Virtues
Uncouth
  • As Governor: YIELD CULTURE.png -20% Culture
  • As Leader: YIELD CULTURE.png -10% Culture [All Cities]
  • Seven Sins
Intelligent
  • As Governor: YIELD SCIENCE.png +2 Science each year per Culture Level
  • As Leader: YIELD SCIENCE.png +1 Science each year per Culture Level [All Cities]
  • Inquisitive
  • Sever Virtues
Foolish
  • As Governor: YIELD SCIENCE.png -20% Science
  • As Leader: YIELD SCIENCE.png -10% Science [All Cities]
  • Seven Sins
  • Weak
Warlike
  • As Governor: YIELD TRAINING.png +2 Training each year per Culture Level
  • As Leader: YIELD TRAINING.png +1 Training each year per Culture Level [All Cities]
  • Sever Virtues
Slothful
  • As Governor: YIELD TRAINING.png -20% Training
  • As Leader: YIELD TRAINING.png -10% Training [All Cities]
  • Seven Sins
Prosperous
  • As Governor: YIELD MONEY.png +10 Money each year per Culture Level
  • As Leader: YIELD MONEY.png +5 Money each year per Culture Level [All Cities]
  • Sever Virtues
  • Urbanite
Extravagant
  • As Governor: YIELD MONEY.png -20% Money
  • As Leader: YIELD MONEY.png -10% Money [All Cities]
  • Seven Sins
  • Vain
Famous
  • As Governor: -20% Specialist Costs
  • As Leader: +40 Family Opinion
Infamous
  • As Leader: -40 Family Opinion
  • Villainous
Frugal
  • As Governor: -50% Improvement Costs
  • As Leader: -20% Improvement Costs [All Cities]
  • Traditional
Corrupt
  • As Governor: YIELD MAINTENANCE.png +50% Maintenance
  • As Leader: YIELD MAINTENANCE.png +20% Maintenance [All Cities]
  • +10% Chance to become Family Head
  • Villainous
  • Vain
Robust
  • As Governor: YIELD ORDERS.png +1 Orders each year
  • As Leader: YIELD ORDERS.png +0.5 Orders each year [All Cities]
  • Traditional
Carpenter
  • As Governor: +100 XP for new Siege and Ship Units
  • As Leader: +50 XP for new Siege and Ship Units [All Cities]
  • Urbanite
Equestrian
  • As Governor: +100 XP for new Mounted Units
  • As Leader: +50 XP for new Mounted Units [All Cities]
Strict
  • As Governor: +100 XP for new Infantry Units
  • As Leader: +50 XP for new Infantry Units [All Cities]
  • Diligent
  • Traditional
Cultivator
  • As Governor: IMPROVEMENT FARM.png +50% Farm Yield
  • As Governor: IMPROVEMENT GROVE.png +50% Grove Yield
  • As Leader: IMPROVEMENT FARM.png +20% Farm Yield [All Cities]
  • As Leader: IMPROVEMENT GROVE.png +20% Grove Yield [All Cities]
  • Productive
Delver
  • As Governor: IMPROVEMENT MINE.png +50% Mine Yield
  • As Governor: IMPROVEMENT QUARRY.png +50% Quarry Yield
  • As Leader: IMPROVEMENT MINE.png +20% Mine Yield [All Cities]
  • As Leader: IMPROVEMENT QUARRY.png +20% Quarry Yield [All Cities]
  • Productive
Naturalist
  • As Governor: IMPROVEMENT LUMBERMILL.png +50% Lumbermill Yield
  • As Governor: IMPROVEMENT PASTURE.png +50% Pasture Yield
  • As Leader: IMPROVEMENT LUMBERMILL.png +20% Lumbermill Yield [All Cities]
  • As Leader: IMPROVEMENT PASTURE.png +20% Pasture Yield [All Cities]
  • Productive
Pathfinder
  • As Governor: IMPROVEMENT CAMP.png +100% Camp Yield
  • As Governor: IMPROVEMENT NETS.png +100% Nets Yield
  • As Leader: IMPROVEMENT CAMP.png +50% Camp Yield [All Cities]
  • As Leader: IMPROVEMENT NETS.png +50% Nets Yield [All Cities]
  • Productive
Vigilant
  • As Governor: +50% City Defense
  • As Leader: +20% City Defense [All Cities]
  • Diligent
Cunning
  • As Governor: UNIT CARAVAN.png Can construct Caravan units
  • As Leader: +10 Foreign Leader Opinion
  • As Leader: +10 Trival Leader Opinion
  • +10% Chance to become Family Head
  • Charming
  • Covert
Besieger
  • As General: Icon Attack.png +25% Attack Into Urban
  • As Leader: Icon Attack.png +10% Attack Into Urban [All Units]
  • Urbanite
Highlander
  • As General: Icon AttackDefense.png +25% Strength From Hill
  • As Leader: Icon AttackDefense.png +10% Strength From Hill [All Units]
  • Sylvan
Ranger
  • As General: Icon AttackDefense.png +25% Strength From Trees
  • As Leader: Icon AttackDefense.png +10% Strength From Trees [All Units]
  • Sylvan
Bloodthirsty
  • As General: Icon AttackDefense.png +10% Strength vs Damaged
  • As Leader: Icon AttackDefense.png +5% Strength vs Damaged [All Units]
  • Terrifying
  • Villainous
Brave
  • As General: Icon AttackDefense.png +10% Strength vs Melee Units
  • As Leader: Icon AttackDefense.png +5% Strength vs Melee Units [All Units]
  • Strong
Engineer
  • As General: Icon AttackDefense.png +25% Strength vs Siege and Ship Units
  • As Leader: Icon AttackDefense.png +10% Strength vs Siege and Ship Units [All Units]
  • Urbanite
Fierce
  • As General: Icon AttackDefense.png +10% Strength vs Infantry Units
  • As Leader: Icon AttackDefense.png +5% Strength vs Infantry Units [All Units]
  • Strong
  • Terrifying
Heckler
  • As General: Icon AttackDefense.png +25% Strength vs General
  • As Leader: Icon AttackDefense.png +10% Strength vs General [All Units]
Horsebane
  • As General: Icon AttackDefense.png +25% Strength vs Mounted Units
  • As Leader: Icon AttackDefense.png +10% Strength vs Mounted Units [All Units]
Shieldbearer
  • As General: Icon AttackDefense.png +10% Strength vs Ranged Units
  • As Leader: Icon AttackDefense.png +5% Strength vs Ranged Units [All Units]
Steadfast
  • As General: Icon AttackDefense.png +25% Strength vs Tribal Units
  • As Leader: Icon AttackDefense.png +10% Strength vs Tribal Units [All Units]
  • Dilligent
  • Strong
Tough
  • As General: Icon AttackDefense.png +10% Strength if Damaged
  • As Leader: Icon AttackDefense.png +5% Strength if Damaged [All Units]
  • Strong
Herbalist
  • As General: UNIT ACTION HEAL.png +4 Heal Action HP
  • As Leader: UNIT ACTION HEAL.png +2 Heal Action HP [All Units]
  • Sylvan
Swift
  • As General: UI HUD Icon Movement.png +1 Unit Movement
  • As Leader: +1 Fatigue Limit [All Units]
  • Sylvan
Tracker
  • As General: +3 Vision
  • As Leader: +2 Vision [All Units]
  • Sylvan