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Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a leader with the [[File:TRAIT SCHOLAR.png|25px]] Scholar archetype will be able to redraw once per year.
Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a leader with the [[File:TRAIT SCHOLAR.png|25px]] Scholar archetype will be able to redraw once per year.


== Tier 1 technologies ==
Tier 1 technologies cost 100 [[File:YIELD SCIENCE.png|20px]] Science.
{| class="wikitable"
{| class="wikitable"
| rowspan=3 | '''Ironworking''' ([[File:YIELD SCIENCE.png|20px]] 80)<br>Unit: Warrior
! Technology !! Unlocks
| rowspan=2 | '''Labor Force''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Road, Slavery, Freedom<br>Theology: Revelation
| '''Navigation''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unlocks: Scout Automation<br>Law: Colonies, Serfdom<br>Unit: Bireme<br>Bonus Card: Free Bireme
| '''Coinage''' ([[File:YIELD SCIENCE.png|20px]] 400)<br>Unlocks: Worker Automation, Pacify City, Market<br>Bonus Card: Money Boost
|-
|-
| '''Phalanx''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unit: Spearman<br>Bonus Card: Orders Boost
| Ironworking || Unit: Warrior
| '''Citizenship''' ([[File:YIELD SCIENCE.png|20px]] 400)<br>Unlocks: Courthouse<br>Law: Divine Rule, Legal Code<br>Bonus Card: Free Court Minister
|-
|-
| '''Husbandry''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Pasture<br>Bonus Card: Food Boost
| Stonecutting || Unlocks: Fort, Quarry<br>Bonus Card: Stone Boost
| '''Spoked Wheel''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unlocks: Chancellor, Chariot<br>Bonus Card: Free Chariot
|
|-
|-
| rowspan=2 | '''Stonecutting''' ([[File:YIELD SCIENCE.png|20px]] 80)<br>Unlocks: Fort, Quarry<br>Bonus Card: Stone Boost
| Trapping || Unlocks: Camp<br>Unit: Slinger
| '''Drama''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Music, Odeon<br>Theology: Gnosticism<br>Bonus Card: Free Settler
|
| '''Portcullis''' ([[File:YIELD SCIENCE.png|20px]] 400)<br>Unlocks: Spymaster, Moat<br>Bonus Card: Free Maceman
|-
|-
| '''Polis''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Ask to declare War, Walls, Hamlet
| Divination || Unlocks: Shrine
| '''Forestry''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unlocks: Lumbermill<br>Theology: Enlightenment<br>Bonus Card: Free Court Scholar, Free Light Chariot
| '''Land Consolidation''' ([[File:YIELD SCIENCE.png|20px]] 400)<br>Unit: Camel Archer, War Elephant, Grove<br>Bonus Card: Free Camel Archer, Free War Elephant
|-
|-
| '''Trapping''' ([[File:YIELD SCIENCE.png|20px]] 100)<br>Unlocks: Camp<br>Unit: Slinger
| Administration || Unlocks: Treasury I, Granary<br>Bonus Card: Free Worker
| '''Military Drill''' ([[File:YIELD SCIENCE.png|20px]] 150)<br>Unlocks: Rally Troops, Barracks
|}
| '''Steel''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unit: Axeman<br>Bonus Card: Training Boost
 
== Tier 2 technologies ==
Tier 2 technologies cost 120 [[File:YIELD SCIENCE.png|20px]] Science.
{| class="wikitable"
! Technology !! Unlocks
|-
| Labor Force || Unlocks: Road, Slavery, Freedom<br>Theology: Revelation
|-
| Husbandry || Unlocks: Pasture<br>Bonus Card: Food Boost
|-
| Drama || Unlocks: Music, Odeon<br>Theology: Gnosticism<br>Bonus Card: Free Settler
|-
| Polis || Unlocks: Ask to declare War, Walls, Hamlet
|-
| Military Drill || Unlocks: Rally Troops, Barracks
|-
| Aristocracy || Unlocks: Ambassador, Centralization, Vassalage<br>Bonus Card: Border Boost
|-
| Rhetoric || Unlocks: Forum I, Epics, Exploration<br>Theology: Dualism
|}
 
== Tier 3 technologies ==
Tier 3 technologies cost 200 [[File:YIELD SCIENCE.png|20px]] Science.
{| class="wikitable"
! Technology !! Unlocks
|-
| Navigation || Unlocks: Scout Automation<br>Law: Colonies, Serfdom<br>Unit: Bireme<br>Bonus Card: Free Bireme
|-
| Phalanx || Unit: Spearman<br>Bonus Card: Orders Boost
|-
| Spoked Wheel || Unlocks: Chancellor, Chariot<br>Bonus Card: Free Chariot
|-
| Forestry || Unlocks: Lumbermill<br>Theology: Enlightenment<br>Bonus Card: Free Court Scholar, Free Light Chariot
|-
| Steel || Unit: Axeman<br>Bonus Card: Training Boost
|-
| Sovereignty || Law: Tyranny, Constitution<br>Bonus Card: Civics Boost
|-
| Metaphysics || Unlocks: Convert to State Religion, High Synod, Archive I<br>Theology: Redemption
|}
 
== Tier 4 technologies ==
Tier 4 technologies cost 400 [[File:YIELD SCIENCE.png|20px]] Science.
{| class="wikitable"
! Technology !! Unlocks
|-
| Coinage || Unlocks: Worker Automation, Pacify City, Market<br>Bonus Card: Money Boost
|-
| Citizenship || Unlocks: Courthouse<br>Law: Divine Rule, Legal Code<br>Bonus Card: Free Court Minister
|-
|-
| '''Divination''' ([[File:YIELD SCIENCE.png|20px]] 80)<br>Unlocks: Shrine
| Portcullis || Unlocks: Spymaster, Moat<br>Bonus Card: Free Maceman
| '''Aristocracy''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Ambassador, Centralization, Vassalage<br>Bonus Card: Border Boost
| '''Sovereignty''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Law: Tyranny, Constitution<br>Bonus Card: Civics Boost
|-
|-
| '''Administration''' ([[File:YIELD SCIENCE.png|20px]] 100)<br>Unlocks: Treasury I, Granary<br>Bonus Card: Free Worker
| Land Consolidation || Unit: Camel Archer, War Elephant, Grove<br>Bonus Card: Free Camel Archer, Free War Elephant
| '''Rhetoric''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Forum I, Epics, Exploration<br>Theology: Dualism
| '''Metaphysics''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unlocks: Convert to State Religion, High Synod, Archive I<br>Theology: Redemption
|}
|}

Revision as of 11:34, 9 March 2023

Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a leader with the TRAIT SCHOLAR.png Scholar archetype will be able to redraw once per year.

Tier 1 technologies

Tier 1 technologies cost 100 YIELD SCIENCE.png Science.

Technology Unlocks
Ironworking Unit: Warrior
Stonecutting Unlocks: Fort, Quarry
Bonus Card: Stone Boost
Trapping Unlocks: Camp
Unit: Slinger
Divination Unlocks: Shrine
Administration Unlocks: Treasury I, Granary
Bonus Card: Free Worker

Tier 2 technologies

Tier 2 technologies cost 120 YIELD SCIENCE.png Science.

Technology Unlocks
Labor Force Unlocks: Road, Slavery, Freedom
Theology: Revelation
Husbandry Unlocks: Pasture
Bonus Card: Food Boost
Drama Unlocks: Music, Odeon
Theology: Gnosticism
Bonus Card: Free Settler
Polis Unlocks: Ask to declare War, Walls, Hamlet
Military Drill Unlocks: Rally Troops, Barracks
Aristocracy Unlocks: Ambassador, Centralization, Vassalage
Bonus Card: Border Boost
Rhetoric Unlocks: Forum I, Epics, Exploration
Theology: Dualism

Tier 3 technologies

Tier 3 technologies cost 200 YIELD SCIENCE.png Science.

Technology Unlocks
Navigation Unlocks: Scout Automation
Law: Colonies, Serfdom
Unit: Bireme
Bonus Card: Free Bireme
Phalanx Unit: Spearman
Bonus Card: Orders Boost
Spoked Wheel Unlocks: Chancellor, Chariot
Bonus Card: Free Chariot
Forestry Unlocks: Lumbermill
Theology: Enlightenment
Bonus Card: Free Court Scholar, Free Light Chariot
Steel Unit: Axeman
Bonus Card: Training Boost
Sovereignty Law: Tyranny, Constitution
Bonus Card: Civics Boost
Metaphysics Unlocks: Convert to State Religion, High Synod, Archive I
Theology: Redemption

Tier 4 technologies

Tier 4 technologies cost 400 YIELD SCIENCE.png Science.

Technology Unlocks
Coinage Unlocks: Worker Automation, Pacify City, Market
Bonus Card: Money Boost
Citizenship Unlocks: Courthouse
Law: Divine Rule, Legal Code
Bonus Card: Free Court Minister
Portcullis Unlocks: Spymaster, Moat
Bonus Card: Free Maceman
Land Consolidation Unit: Camel Archer, War Elephant, Grove
Bonus Card: Free Camel Archer, Free War Elephant