Technology: Difference between revisions

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| rowspan=2 | '''Labor Force''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Road, Slavery, Freedom<br>Theology: Revelation
| rowspan=2 | '''Labor Force''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Road, Slavery, Freedom<br>Theology: Revelation
| '''Navigation''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unlocks: Scout Automation<br>Law: Colonies, Serfdom<br>Unit: Bireme<br>Bonus Card: Free Bireme
| '''Navigation''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unlocks: Scout Automation<br>Law: Colonies, Serfdom<br>Unit: Bireme<br>Bonus Card: Free Bireme
| '''Coinage''' ([[File:YIELD SCIENCE.png|20px]] 400)<br>Unlocks: Worker Automation, Pacify City, Market<br>Bonus Card: Money Boost
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|-
| '''Phalanx''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unit: Spearman<br>Bonus Card: Orders Boost
| '''Phalanx''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unit: Spearman<br>Bonus Card: Orders Boost
| '''Citizenship''' ([[File:YIELD SCIENCE.png|20px]] 400)<br>Unlocks: Courthouse<br>Law: Divine Rule, Legal Code<br>Bonus Card: Free Court Minister
|-
|-
| '''Husbandry''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Pasture<br>Bonus Card: Food Boost
| '''Husbandry''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Pasture<br>Bonus Card: Food Boost
| '''Spoked Wheel''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unlocks: Chancellor, Chariot<br>Bonus Card: Free Chariot
| '''Spoked Wheel''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unlocks: Chancellor, Chariot<br>Bonus Card: Free Chariot
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| rowspan=2 | '''Stonecutting''' ([[File:YIELD SCIENCE.png|20px]] 80)<br>Unlocks: Fort, Quarry<br>Bonus Card: Stone Boost
| rowspan=2 | '''Stonecutting''' ([[File:YIELD SCIENCE.png|20px]] 80)<br>Unlocks: Fort, Quarry<br>Bonus Card: Stone Boost
| '''Drama''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Music, Odeon<br>Theology: Gnosticism<br>Bonus Card: Free Settler
| '''Drama''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Music, Odeon<br>Theology: Gnosticism<br>Bonus Card: Free Settler
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|  
| '''Portcullis''' ([[File:YIELD SCIENCE.png|20px]] 400)<br>Unlocks: Spymaster, Moat<br>Bonus Card: Free Maceman
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| '''Polis''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Ask to declare War, Walls, Hamlet
| '''Polis''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Ask to declare War, Walls, Hamlet
| '''Forestry''' ([[File:YIELD SCIENCE.png|20px]] 120)<br>Unlocks: Lumbermill<br>Theology: Enlightenment<br>Bonus Card: Free Court Scholar, Free Light Chariot
| '''Forestry''' ([[File:YIELD SCIENCE.png|20px]] 200)<br>Unlocks: Lumbermill<br>Theology: Enlightenment<br>Bonus Card: Free Court Scholar, Free Light Chariot
| '''Land Consolidation''' ([[File:YIELD SCIENCE.png|20px]] 400)<br>Unit: Camel Archer, War Elephant, Grove<br>Bonus Card: Free Camel Archer, Free War Elephant
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| '''Trapping''' ([[File:YIELD SCIENCE.png|20px]] 100)<br>Unlocks: Camp<br>Unit: Slinger
| '''Trapping''' ([[File:YIELD SCIENCE.png|20px]] 100)<br>Unlocks: Camp<br>Unit: Slinger

Revision as of 11:08, 9 March 2023

Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a leader with the TRAIT SCHOLAR.png Scholar archetype will be able to redraw once per year.

Ironworking (YIELD SCIENCE.png 80)
Unit: Warrior
Labor Force (YIELD SCIENCE.png 120)
Unlocks: Road, Slavery, Freedom
Theology: Revelation
Navigation (YIELD SCIENCE.png 200)
Unlocks: Scout Automation
Law: Colonies, Serfdom
Unit: Bireme
Bonus Card: Free Bireme
Coinage (YIELD SCIENCE.png 400)
Unlocks: Worker Automation, Pacify City, Market
Bonus Card: Money Boost
Phalanx (YIELD SCIENCE.png 200)
Unit: Spearman
Bonus Card: Orders Boost
Citizenship (YIELD SCIENCE.png 400)
Unlocks: Courthouse
Law: Divine Rule, Legal Code
Bonus Card: Free Court Minister
Husbandry (YIELD SCIENCE.png 120)
Unlocks: Pasture
Bonus Card: Food Boost
Spoked Wheel (YIELD SCIENCE.png 200)
Unlocks: Chancellor, Chariot
Bonus Card: Free Chariot
Stonecutting (YIELD SCIENCE.png 80)
Unlocks: Fort, Quarry
Bonus Card: Stone Boost
Drama (YIELD SCIENCE.png 120)
Unlocks: Music, Odeon
Theology: Gnosticism
Bonus Card: Free Settler
Portcullis (YIELD SCIENCE.png 400)
Unlocks: Spymaster, Moat
Bonus Card: Free Maceman
Polis (YIELD SCIENCE.png 120)
Unlocks: Ask to declare War, Walls, Hamlet
Forestry (YIELD SCIENCE.png 200)
Unlocks: Lumbermill
Theology: Enlightenment
Bonus Card: Free Court Scholar, Free Light Chariot
Land Consolidation (YIELD SCIENCE.png 400)
Unit: Camel Archer, War Elephant, Grove
Bonus Card: Free Camel Archer, Free War Elephant
Trapping (YIELD SCIENCE.png 100)
Unlocks: Camp
Unit: Slinger
Military Drill (YIELD SCIENCE.png 150)
Unlocks: Rally Troops, Barracks
Steel (YIELD SCIENCE.png 200)
Unit: Axeman
Bonus Card: Training Boost
Divination (YIELD SCIENCE.png 80)
Unlocks: Shrine
Aristocracy (YIELD SCIENCE.png 120)
Unlocks: Ambassador, Centralization, Vassalage
Bonus Card: Border Boost
Sovereignty (YIELD SCIENCE.png 200)
Law: Tyranny, Constitution
Bonus Card: Civics Boost
Administration (YIELD SCIENCE.png 100)
Unlocks: Treasury I, Granary
Bonus Card: Free Worker
Rhetoric (YIELD SCIENCE.png 120)
Unlocks: Forum I, Epics, Exploration
Theology: Dualism
Metaphysics (YIELD SCIENCE.png 200)
Unlocks: Convert to State Religion, High Synod, Archive I
Theology: Redemption