Nations: Difference between revisions
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| Barbarians | | Barbarians | ||
| [[File:UNIT MARAUDER.png|25px]] Marauder<br>[[File:UNIT SKIRMISHER.png|25px]] Skirmisher<br>[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder<br>[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher | |||
|- | |- | ||
| Danes | | Danes | ||
| [[File:UNIT MARAUDER.png|25px]] Marauder<br>[[File:UNIT SKIRMISHER.png|25px]] Skirmisher<br>[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder<br>[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher<br>[[File:UNIT JAVELINEER.png|25px]] Javelineer<br>[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer | |||
|- | |- | ||
| Gauls | | Gauls | ||
| [[File:UNIT MARAUDER.png|25px]] Marauder<br>[[File:UNIT SKIRMISHER.png|25px]] Skirmisher<br>[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder<br>[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher<br>[[File:UNIT JAVELINEER.png|25px]] Javelineer<br>[[File:UNIT ELITE JAVELINEER.png|25px]] Elite Javelineer | |||
|- | |- | ||
| Thracians | | Thracians | ||
| [[File:UNIT MARAUDER.png|25px]] Marauder<br>[[File:UNIT SKIRMISHER.png|25px]] Skirmisher<br>[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder<br>[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher<br>[[File:UNIT WARLORD.png|25px]] Warlord<br>[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord | |||
|- | |- | ||
| Vandals | | Vandals | ||
| [[File:UNIT MARAUDER.png|25px]] Marauder<br>[[File:UNIT SKIRMISHER.png|25px]] Skirmisher<br>[[File:UNIT ELITE MARAUDER.png|25px]] Elite Marauder<br>[[File:UNIT ELITE SKIRMISHER.png|25px]] Elite Skirmisher<br>[[File:UNIT WARLORD.png|25px]] Warlord<br>[[File:UNIT ELITE WARLORD.png|25px]] Elite Warlord | |||
|- | |- | ||
| Numidians | | Numidians | ||
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder<br>[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher<br>[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord<br>[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder<br>[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher<br>[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord<br>[[File:UNIT LIBYAN CAVALRY.png|25px]] Libyan Cavalry<br>[[File:UNIT ELITE LIBYAN CAVALRY.png|25px]] Elite Libyan Cavalry | |||
|- | |- | ||
| Scythians | | Scythians | ||
| [[File:UNIT NOMAD MARAUDER.png|25px]] Nomad Marauder<br>[[File:UNIT NOMAD SKIRMISHER.png|25px]] Nomad Skirmisher<br>[[File:UNIT NOMAD WARLORD.png|25px]] Nomad Warlord<br>[[File:UNIT ELITE NOMAD MARAUDER.png|25px]] Elite Nomad Marauder<br>[[File:UNIT ELITE NOMAD SKIRMISHER.png|25px]] Elite Nomad Skirmisher<br>[[File:UNIT ELITE NOMAD WARLORD.png|25px]] Elite Nomad Warlord<br>[[File:UNIT AMAZON CAVALRY.png|25px]] Amazon Cavalry<br>[[File:UNIT ELITE AMAZON CAVALRY.png|25px]] Elite Amazon Cavalry | |||
|} | |} |
Revision as of 16:03, 12 March 2023
Nations are the major states that are vying for Victory in Old World.
Player nations
A player Nation must be ruled by a member of the same dynasty as the Nation's founder. If the Nation's leader dies without a Heir the game ends.
Laws
Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law and enough Civics to pass it.
No Upkeep Laws
No Upkeep Laws cost 250 Civics to pass and have no yearly costs.
Low Upkeep Laws
Low Upkeep Laws cost 400 Civics to pass and have low yearly costs.
Law 1 | Law 2 | Required technology |
---|---|---|
Tyranny | Constitution | Sovereignty |
Colonies | Serfdom | Navigation |
Monotheism | Polytheism | Monasticism |
Medium Upkeep Laws
Medium Upkeep Laws cost 400 Civics to pass and have medium yearly costs.
Law 1 | Law 2 | Required technology |
---|---|---|
Divine Rule | Legal Code | Citizenship |
Tolerance | Orthodoxy | Doctrine |
Professional Army | Volunteers | Manor |
High Upkeep Laws
High Upkeep Laws cost 400 Civics to pass and have high yearly costs.
Law 1 | Law 2 | Required technology |
---|---|---|
Philosophy | Engineering | Architecture |
Iconography | Calligraphy | Vaulting |
Pilgrimage | Holy War | Martial Code |
Very High Upkeep Laws
Very High Upkeep Laws cost 400 Civics to pass and have very high yearly costs.
Law 1 | Law 2 | Required technology |
---|---|---|
Guilds | Elites | Jurisprudence |
Autarky | Trade League | Lateen Sail |
Coin Debasement | Monetary Reform | Fiscal Policy |
Tribes
Tribes occupy certain City Sites at the start of the game. Tribes can be converted to a Religion and tribe characters can intermarry with Nation characters. Nations can conduct diplomacy with tribes.
Tribes that aren't allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.
A couple of tribes will be Barbarians. Barbarians are Tribes that are always at War with all Nations.
There are 7 Tribes present in Old World.