Technology: Difference between revisions
(Created page with "Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nati...") |
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Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a | Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a Nation Leader with the [[File:TRAIT SCHOLAR.png|25px]] Scholar archetype will be able to redraw once per year. | ||
Certain technologies may add a Bonus Card to the Discard Pile. Bonus Cards are minor technologies that are lost permanently if not researched when the card is drawn. | |||
== Tech tree == | |||
[[File:Tech Tree.png|1650px|center]] | |||
== List of technologies == | |||
=== Tier 1 technologies === | |||
Tier 1 technologies cost 100 [[File:YIELD SCIENCE.png|20px]] Science. | |||
{| class="wikitable" | |||
! Technology !! Unlocks | |||
|- | |||
| [[File:TECH IRONWORKING.png|70px]] Ironworking || Unit: [[File:UNIT WARRIOR.png|25px]] Warrior | |||
|- | |||
| [[File:TECH STONECUTTING.png|70px]] Stonecutting || Improvement: [[File:IMPROVEMENT FORT.png|25px]] Fort, [[File:IMPROVEMENT QUARRY.png|25px]] Quarry<br>Bonus Card: [[File:BOOST STONE.png|25px]] Stone Boost | |||
|- | |||
| [[File:TECH TRAPPING.png|70px]] Trapping || Improvement: [[File:IMPROVEMENT CAMP.png|25px]] Camp<br>Unit: [[File:UNIT SLINGER.png|25px]] Slinger | |||
|- | |||
| [[File:TECH DIVINATION.png|70px]] Divination || Improvement: Shrine | |||
|- | |||
| [[File:TECH ADMINISTRATION.png|70px]] Administration || Improvement: [[File:IMPROVEMENT GRANARY.png|25px]] Granary<br>Project: [[File:PROJECT TREASURY 1.png|25px]] Treasury<br>Bonus Card: [[File:BONUS WORKER.png|25px]] Free Worker | |||
|} | |||
=== Tier 2 technologies === | |||
Tier 2 technologies cost 120 [[File:YIELD SCIENCE.png|20px]] Science. | |||
{| class="wikitable" | |||
! Technology !! Unlocks | |||
|- | |||
| [[File:TECH LABOR FORCE.png|70px]] Labor Force || Unlocks: [[File:ADD ROAD.png|25px]] Road<br>Law Category: [[File:LAW SLAVERY.png|25px]] Slavery - [[File:LAW FREEDOM.png|25px]] Freedom<br>Theology: [[File:THEOLOGY REVELATION.png|25px]] Revelation | |||
|- | |||
| [[File:TECH HUSBANDRY.png|70px]] Husbandry || Improvement: [[File:IMPROVEMENT PASTURE.png|25px]] Pasture<br>Bonus Card: [[File:BONUS FOOD.png|25px]] Food Boost | |||
|- | |||
| [[File:TECH DRAMA.png|70px]] Drama || Unlocks: [[File:START MUSIC.png|25px]] Music Player<br>Improvement: [[File:IMPROVEMENT ODEON.png|25px]] Odeon<br>Theology: [[File:THEOLOGY GNOSTICISM.png|25px]] Gnosticism<br>Bonus Card: [[File:BONUS SETTLER.png|25px]] Free Settler | |||
|- | |||
| [[File:TECH POLIS.png|70px]] Polis || Unlocks: Ask to declare War<br>Improvement: [[File:IMPROVEMENT HAMLET.png|25px]] Hamlet<br>Project: [[File:PROJECT WALLS.png|25px]] Walls | |||
|- | |||
| [[File:TECH MILITARY DRILL.png|70px]] Military Drill || Action: [[File:MISSION RALLY TROOPS.png|25px]] Rally Troops<br>Improvement: [[File:IMPROVEMENT BARRACKS.png|25px]] Barracks | |||
|- | |||
| [[File:TECH ARISTOCRACY.png|70px]] Aristocracy || Council: [[File:COUNCIL AMBASSADOR.png|25px]] Ambassador<br>Law Category: [[File:LAW CENTRALIZATION.png|25px]] Centralization - [[File:LAW VASSALAGE.png|25px]] Vassalage<br>Bonus Card: [[File:BOOST BORDER.png|25px]] Border Boost | |||
|- | |||
| [[File:TECH RHETORIC.png|70px]] Rhetoric || Law Category: [[File:LAW EPICS.png|25px]] Epics - [[File:LAW EXPLORATION.png|25px]] Exploration<br>Project: [[File:PROJECT FORUM 1.png|25px]] Forum<br>Theology: [[File:THEOLOGY DUALISM.png|25px]] Dualism | |||
|} | |||
=== Tier 3 technologies === | |||
Tier 3 technologies cost 200 [[File:YIELD SCIENCE.png|20px]] Science. | |||
{| class="wikitable" | |||
! Technology !! Unlocks | |||
|- | |||
| [[File:TECH NAVIGATION.png|70px]] Navigation || Unlocks: [[File:SCOUT AUTOMATE.png|25px]] Automate (Scout)<br>Law Category: [[File:LAW COLONIES.png|25px]] Colonies - [[File:LAW SERFDOM.png|25px]] Serfdom<br>Unit: [[File:UNIT BIREME.png|25px]] Bireme<br>Bonus Card: [[File:BONUS WORKER.png|25px]] Free Bireme | |||
|- | |||
| [[File:TECH PHALANX.png|70px]] Phalanx || Unit: [[File:UNIT SPEARMAN.png|25px]] Spearman<br>Bonus Card: [[File:BOOST ORDERS.png|25px]] Orders Boost | |||
|- | |||
| [[File:TECH SPOKED WHEEL.png|70px]] Spoked Wheel || Council: [[File:COUNCIL CHANCELLOR.png|25px]] Chancellor<br>Unit: [[File:UNIT CHARIOT.png|25px]] Chariot<br>Bonus Card: [[File:BONUS CHARIOT.png|25px]] Free Chariot | |||
|- | |||
| [[File:TECH FORESTRY.png|70px]] Forestry || Improvement: [[File:IMPROVEMENT LUMBERMILL.png|25px]] Lumbermill<br>Theology: [[File:THEOLOGY ENLIGHTENMENT.png|25px]] Enlightenment<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Scholar | |||
|- | |||
| [[File:TECH STEEL.png|70px]] Steel || Unit: [[File:UNIT AXEMAN.png|25px]] Axeman<br>Bonus Card: [[File:BONUS TRAINING.png|25px]] Training Boost | |||
|- | |||
| [[File:TECH SOVEREIGNTY.png|70px]] Sovereignty || Law Category: [[File:LAW TYRANNY.png|25px]] Tyranny - [[File:LAW CONSTITUTION.png|25px]] Constitution<br>Bonus Card: [[File:BONUS CIVICS.png|25px]] Civics Boost | |||
|- | |||
| [[File:TECH METAPHYSICS.png|70px]] Metaphysics || Unlocks: Convert to State Religion, High Synod<br>Project: [[File:PROJECT ARCHIVE 1.png|25px]] Archive<br>Theology: [[File:THEOLOGY REDEMPTION.png|25px]] Redemption | |||
|} | |||
=== Tier 4 technologies === | |||
Tier 4 technologies cost 400 [[File:YIELD SCIENCE.png|20px]] Science. | |||
{| class="wikitable" | |||
! Technology !! Unlocks | |||
|- | |||
| [[File:TECH COINAGE.png|70px]] Coinage || Unlocks: [[File:WORKER AUTOMATE.png|25px]] Automate (Worker), [[File:MISSION PACIFY CITY.png|25px]] Pacify City<br>Improvement: [[File:IMPROVEMENT MARKET.png|25px]] Market<br>Bonus Card: [[File:TECH COINAGE.png|25px]] Money Boost | |||
|- | |||
| [[File:TECH CITIZENSHIP.png|70px]] Citizenship || Improvement: [[File:IMPROVEMENT COURTHOUSE.png|25px]] Courthouse<br>Law Category: [[File:LAW DIVINE RULE.png|25px]] Divine Rule - [[File:LAW LEGAL CODE.png|25px]] Legal Code<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Minister | |||
|- | |||
| [[File:TECH PORTCULLIS.png|70px]] Portcullis || Council: [[File:COUNCIL SPYMASTER.png|25px]] Spymaster<br>Project: [[File:PROJECT MOAT.png|25px]] Moat<br>Bonus Card: [[File:BONUS MACEMAN.png|25px]] Free Maceman | |||
|- | |||
| [[File:TECH LAND CONSOLIDATION.png|70px]] Land Consolidation || Improvement: [[File:IMPROVEMENT GROVE.png|25px]] Grove<br>Unit: [[File:UNIT CAMEL ARCHER.png|25px]] Camel Archer, [[File:UNIT WAR ELEPHANT.png|25px]] War Elephant<br>Bonus Card: [[File:BONUS CAMEL ARCHER.png|25px]] Free Camel Archer, [[File:BONUS WAR ELEPHANT.png|25px]] Free War Elephant | |||
|- | |||
| [[File:TECH COMPOSITE BOW.png|70px]] Composite Bow || Improvement: [[File:IMPROVEMENT RANGE.png|25px]] Range<br>Unit: [[File:UNIT ARCHER.png|25px]] Archer<br>Bonus Card: [[File:BONUS ARCHER.png|25px]] Free Archer | |||
|- | |||
| [[File:TECH MONASTICISM.png|70px]] Monasticism || Improvement: Monastery<br>Law Category: [[File:LAW MONOTHEISM.png|25px]] Monotheism - [[File:LAW POLYTHEISM.png|25px]] Polytheism | |||
|- | |||
| [[File:TECH MACHINERY.png|70px]] Machinery || Unit: [[File:UNIT ONAGER.png|25px]] Onager<br>Bonus Card: [[File:BONUS ONAGER.png|25px]] Free Onager | |||
|} | |||
=== Tier 5 technologies === | |||
Tier 5 technologies cost 600 [[File:YIELD SCIENCE.png|20px]] Science. | |||
{| class="wikitable" | |||
! Technology !! Unlocks | |||
|- | |||
| [[File:TECH SCHOLARSHIP.png|70px]] Scholarship || Unlocks: Expose Agent Network, Move Agent Network<br>Improvement: [[File:IMPROVEMENT LIBRARY.png|25px]] Library<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Scholar | |||
|- | |||
| [[File:TECH STIRRUPS.png|70px]] Stirrups || Unit: [[File:UNIT HORSEMAN.png|25px]] Horseman, [[File:UNIT HORSE ARCHER.png|25px]] Horse Archer<br>Bonus Card: [[File:BONUS HORSEMAN.png|25px]] Free Horseman, [[File:BONUS HORSE ARCHER.png|25px]] Free Horse Archer | |||
|- | |||
| [[File:TECH ARCHITECTURE.png|70px]] Architecture || Improvement: [[File:IMPROVEMENT COLD BATHS.png|25px]] Bath<br>Law Category: [[File:LAW PHILOSOPHY.png|25px]] Philosophy - [[File:LAW ENGINEERING.png|25px]] Engineering | |||
|- | |||
| [[File:TECH MANOR.png|70px]] Manor || Unit: [[File:UNIT CONSCRIPT.png|25px]] Conscript<br>Law Category: [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army - [[File:LAW VOLUNTEERS.png|25px]] Volunteeers<br>Bonus Card: [[File:BONUS GOODS.png|25px]] Goods Boost | |||
|- | |||
| [[File:TECH BATTLELINE.png|70px]] Battle Line || Unit: [[File:UNIT MACEMAN.png|25px]] Maceman<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Soldier | |||
|- | |||
| [[File:TECH DOCTRINE.png|70px]] Doctrine || Improvement: Temple<br>Law Category: [[File:LAW TOLERANCE.png|25px]] Tolerance - [[File:LAW ORTHODOXY.png|25px]] Orthodoxy | |||
|- | |||
| [[File:TECH HYDRAULICS.png|70px]] Hydraulics || Improvement: [[File:IMPROVEMENT WATERMILL.png|25px]] Watermill, [[File:IMPROVEMENT WINDMILL.png|25px]] Windmill<br>Unit: [[File:UNIT BALLISTA.png|25px]] Ballista<br>Bonus Card: [[File:BONUS BALLISTA.png|25px]] Free Ballista | |||
|- | |||
| [[File:TECH CARTOGRAPHY.png|70px]] Cartography || Unlocks: Steal Research<br>Improvement: [[File:IMPROVEMENT HARBOR.png|25px]] Harbor<br>Unit: [[File:UNIT TRIREME.png|25px]] Trieme<br>Bonus Card: [[File:BONUS TRIREME.png|25px]] Free Trireme | |||
|} | |||
=== Tier 6 technologies === | |||
Tier 6 technologies cost 1000 [[File:YIELD SCIENCE.png|20px]] Science. | |||
{| class="wikitable" | |||
! Technology !! Unlocks | |||
|- | |||
| [[File:TECH LATEEN SAIL.png|70px]] Lateen Sail || Unit: [[File:UNIT DROMON.png|25px]] Dromon<br>Law Category: [[File:LAW AUTARKY.png|25px]] Autarky - [[File:LAW TRADE LEAGUE.png|25px]] Trade League<br>Bonus Card: [[File:BONUS DROMON.png|25px]] Free Dromon | |||
|- | |||
| [[File:TECH JURISPRUDENCE.png|70px]] Jurisprudence || Unlocks: Insurrection<br>Law Category: [[File:LAW GUILDS.png|25px]] Guilds - [[File:LAW ELITES.png|25px]] Elites<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Minister | |||
|- | |||
| [[File:TECH MARTIAL CODE.png|70px]] Martial Code || Project: [[File:PROJECT TOWERS.png|25px]] Towers<br>Law Category: [[File:LAW PILGRIMAGE.png|25px]] Pilgrimage - [[File:LAW HOLY WAR.png|25px]] Holy War | |||
|- | |||
| [[File:TECH VAULTING.png|70px]] Vaulting || Improvement: Cathedral<br>Law Category: [[File:LAW ICONOGRAPHY.png|25px]] Iconography - [[File:LAW CALLIGRAPHY.png|25px]] Calligraphy<br>Bonus Card: [[File:BOOST DISCONTENT.png|25px]] Happiness Boost | |||
|- | |||
| [[File:TECH BODKIN ARROW.png|70px]] Bodkin Arrow || Unit: [[File:UNIT LONGBOWMAN.png|25px]] Longbowman<br>Bonus Card: [[File:BONUS LONGBOWMAN.png|25px]] Free Longbowman | |||
|- | |||
| [[File:TECH WINDLASS.png|70px]] Windlass || Unit: [[File:UNIT CROSSBOWMAN.png|25px]] Crossbowman<br>Bonus Card: [[File:BONUS CROSSBOWMAN.png|25px]] Free Crossbowman | |||
|} | |||
=== Tier 7 technologies === | |||
Tier 7 technologies cost 1500 [[File:YIELD SCIENCE.png|20px]] Science. | |||
{| class="wikitable" | |||
! Technology !! Unlocks | |||
|- | |||
| [[File:TECH FISCAL POLICY.png|70px]] Fiscal Policy || Law Category: [[File:LAW COIN DEBASEMENT.png|25px]] Coin Debasement - [[File:LAW MONETARY REFORM.png|25px]] Monetary Reform<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Merchant | |||
|- | |||
| [[File:TECH BARDING.png|70px]] Barding || Unit: [[File:UNIT CATAPHRACT.png|25px]] Cataphract | |||
|- | |||
| [[File:TECH INFANTRY SQUARE.png|70px]] Infantry Square || Unit: [[File:UNIT PIKEMAN.png|25px]] Pikeman<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Soldier | |||
|- | |||
| [[File:TECH COHORTS.png|70px]] Cohorts || Unit: [[File:UNIT SWORDSMAN.png|25px]] Swordsman | |||
|- | |||
| [[File:TECH CHAIN DRIVE.png|70px]] Chain Drive || Unit: [[File:UNIT POLYBOLOS.png|25px]] Polybolos<br>Bonus Card: [[File:BONUS COURTIER.png|25px]] Free Court Merchant | |||
|- | |||
| [[File:TECH BALLISTICS.png|70px]] Ballistics || Unit: [[File:UNIT MANGONEL.png|25px]] Mangonel | |||
|} | |||
=== Tier 8 technologies === | |||
Tier 8 technologies cost 2000 [[File:YIELD SCIENCE.png|20px]] Science. They can be researched multiple times, each time granting a Courtier and a Victory Point. | |||
{| class="wikitable" | |||
! Technology !! Courtier | |||
|- | |||
| [[File:TECH ECONOMIC REFORM.png|70px]] Economic Reform || [[File:BONUS COURTIER.png|25px]] Court Merchant | |||
|- | |||
| [[File:TECH MILITARY PRESTIGE.png|70px]] Military Prestige || [[File:BONUS COURTIER.png|25px]] Court Soldier | |||
|- | |||
| [[File:TECH INDUSTRIAL PROGRESS.png|70px]] Industrial Progress || [[File:BONUS COURTIER.png|25px]] Court Minister | |||
|} |
Latest revision as of 12:45, 13 March 2023
Technology works like a card deck. Each nation will be dealt some technology cards from the top of the Draw Pile and may choose one of them to research. The technologies that were not chosen as well as any newly unlocked technology will be placed in the Discard Pile. Once the Draw Pile is empty all cards from the Discard Pile will be shuffled into the Draw Pile. The game may recommend certain technologies to research, indicated by a star on the top-left of the card. Nations that have a Nation Leader with the Scholar archetype will be able to redraw once per year.
Certain technologies may add a Bonus Card to the Discard Pile. Bonus Cards are minor technologies that are lost permanently if not researched when the card is drawn.
Tech tree
List of technologies
Tier 1 technologies
Tier 1 technologies cost 100 Science.
Tier 2 technologies
Tier 2 technologies cost 120 Science.
Tier 3 technologies
Tier 3 technologies cost 200 Science.
Tier 4 technologies
Tier 4 technologies cost 400 Science.
Tier 5 technologies
Tier 5 technologies cost 600 Science.
Tier 6 technologies
Tier 6 technologies cost 1000 Science.
Tier 7 technologies
Tier 7 technologies cost 1500 Science.
Tier 8 technologies
Tier 8 technologies cost 2000 Science. They can be researched multiple times, each time granting a Courtier and a Victory Point.
Technology | Courtier |
---|---|
Economic Reform | Court Merchant |
Military Prestige | Court Soldier |
Industrial Progress | Court Minister |