Characters: Difference between revisions
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Characters are the various important people that exist in the world, both historical and fictional. | [[File:Partial council.png|thumb|300px|A partial council and list of characters]] | ||
Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point. | |||
== Character | == The council == | ||
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 [[File:YIELD CIVICS.png|25px]] 75 Civics and 2 [[File:YIELD ORDERS.png|25px]] 2 Orders. | |||
{| class="wikitable" | |||
! Councilor !! Spouse<br>[[File:FAMILY MARRIAGE.png|40px]] !! Heir<br>[[File:MISSION MAKE HEIR.png|40px]] !! Ambassador<br>[[File:COUNCIL AMBASSADOR.png|40px]] !! Chancellor<br>[[File:COUNCIL CHANCELLOR.png|40px]] !! Spymaster<br>[[File:COUNCIL SPYMASTER.png|40px]] | |||
|- | |||
! Nation bonus | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics | |||
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training | |||
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money | |||
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics | |||
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training | |||
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money | |||
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] Charisma produces Foreign Opinion | |||
* [[File:RATING COURAGE.png|25px]] Courage produces Tribe Opinion | |||
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces Religion Opinion | |||
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD CULTURE.png|25px]] Culture | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] Charisma produces [[File:YIELD CIVICS.png|25px]] Civics | |||
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD TRAINING.png|25px]] Training | |||
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD MONEY.png|25px]] Money | |||
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD GROWTH.png|25px]] Growth | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] Charisma produces Family Opinion | |||
* [[File:RATING COURAGE.png|25px]] Courage produces [[File:YIELD HAPPINESS.png|25px]] Happiness | |||
* [[File:RATING DISCIPLINE.png|25px]] Discipline produces [[File:YIELD ORDERS.png|25px]] Orders | |||
* [[File:RATING WISDOM.png|25px]] Wisdom produces [[File:YIELD SCIENCE.png|25px]] Science | |||
|- | |||
! Effects | |||
| Produces Children | |||
| Becomes Nation Leader upon the current one's death | |||
| Gains Unique Missions | |||
| Gains Unique Missions | |||
| Gains Unique Missions | |||
|- | |||
! Required technology | |||
| None | |||
| None | |||
| [[File:TECH ARISTOCRACY.png|25px]] Aristocracy | |||
| [[File:TECH SPOKED WHEEL.png|25px]] Spoked Wheel | |||
| [[File:TECH PORTCULLIS.png|25px]] Portcullis | |||
|- | |||
! Required archetype | |||
| Any | |||
| Any | |||
| [[File:TRAIT COMMANDER.png|25px]] Commander, [[File:TRAIT ORATOR.png|25px]] Diplomat, [[File:TRAIT DIPLOMAT.png|25px]] Orator | |||
| [[File:TRAIT BUILDER.png|25px]] Builder, [[File:TRAIT JUDGE.png|25px]] Judge, [[File:TRAIT ZEALOT.png|25px]] Zealot | |||
| [[File:TRAIT SCHEMER.png|25px]] Schemer, [[File:TRAIT SCHOLAR.png|25px]] Scholar, [[File:TRAIT TACTICIAN.png|25px]] Tactician | |||
|} | |||
== Character actions == | |||
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left. | Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Action !! Cost !! Effects !! Requirements | ! Action !! Cost !! Effects !! Requirements | ||
|- | |- | ||
| [[File:MISSION | | [[File:MISSION ABDICATE.png|40px]] Abdicate Throne | ||
| [[File:YIELD | | [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| | |||
* Heir becomes Nation Leader but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | |||
| Target is below 18<br>[[File:TRAIT SCHEMER.png|25px]] Schemer archetype | |||
|- | |||
| [[File:MISSION ADOPT.png|40px]] Adopt Child | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| | | | ||
* | * 80% chance the character joins the family but lose 4 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | ||
* 20% chance Event | |||
* | | Heir | ||
| | |||
|- | |- | ||
| [[File:SPREAD RELIGION TRIBE.png]] Convert Religion | | [[File:SPREAD RELIGION TRIBE.png|40px]] Convert Religion | ||
| [[File:YIELD CIVICS.png|25px]] | | [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| | | | ||
* 75% chance the character converts to the Nation's religion | * 75% chance the character converts to the Nation's religion | ||
* 25% chance | * 25% chance Event | ||
| | | Target is at least 18<br>Target does not follow the Nation's religion<br>Target is not a Religion Head | ||
|- | |- | ||
| [[File:MISSION DIVORCE.png]] Divorce | | [[File:MISSION DIVORCE.png|40px]] Divorce | ||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | | [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| | | | ||
* 80% chance the character divorces | * 80% chance the character divorces | ||
* 20% chance | * 20% chance Event | ||
| | | Target is Husband or Wife | ||
|- | |- | ||
| [[File:MISSION INTERCESSION.png]] Intercession | | [[File:FAMILY MARRIAGE.png|40px]] Family Marriage | ||
| [[File:YIELD MONEY.png|25px]] | | [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| | |||
* Choose a family to look for a marriage cadidate | |||
| Target is Son or Daughter<br>Target does not have a Husband or Wife | |||
|- | |||
| [[File:MISSION HOLD COURT.png|40px]] Hold Court | |||
| [[File:YIELD TRAINING.png|25px]] 100 Training<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| | |||
* 60% chance gain 100 [[File:YIELD CIVICS.png|25px]] Civics | |||
* 20% chance gain a Courtier | |||
* 20% chance Event | |||
| Age is at least 18<br>[[File:TRAIT JUDGE.png|25px]] Judge archetype | |||
|- | |||
| [[File:MISSION INFLUENCE.png|40px]] Influence | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| | |||
* 50% chance the character becomes influenced | |||
* 25% chance the character becomes influenced but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | |||
* 25% chance Event | |||
| Both characters are at least 12 | |||
|- | |||
| [[File:MISSION INTERCESSION.png|40px]] Intercession | |||
| [[File:YIELD MONEY.png|25px]] 200 Money<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| | | | ||
* 50% chance the character becomes interceded | * 50% chance the character becomes interceded | ||
* 25% chance the character becomes interceded but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | * 25% chance the character becomes interceded but lose 1 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | ||
* 25% chance | * 25% chance Event | ||
| Same Religion | | Same Religion | ||
|- | |- | ||
| [[File:MISSION | | [[File:MISSION MAKE HEIR.png|40px]] Make Chosen Heir | ||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | | [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | ||
| | | | ||
* 75% gain 100 [[File:YIELD TRAINING.png|25px]] Training | * 80% chance the character becomes the new Heir but lose 10 [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | ||
* 25% chance | * 20% chance Event | ||
| | | Target is Son or Daughter | ||
|- | |||
| [[File:MISSION RALLY TROOPS.png|40px]] Rally Troops | |||
| [[File:YIELD CIVICS.png|25px]] 100 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| | |||
* 75% chance gain 100 [[File:YIELD TRAINING.png|25px]] Training | |||
* 25% chance Event | |||
| Age is at least 18<br>[[File:TECH MILITARY DRILL.png|25px]] Military Drill technology | |||
|- | |||
| [[File:MISSION TUTOR.png|40px]] Tutor Child | |||
| [[File:YIELD CIVICS.png|25px]] 200 Civics<br>[[File:YIELD ORDERS.png|25px]] 2 Orders | |||
| | |||
* 16.6% chance to improve [[File:RATING CHARISMA.png|25px]] Charisma (+3% per [[File:RATING CHARISMA.png|25px]] Charisma) | |||
* 16.6% chance to improve [[File:RATING COURAGE.png|25px]] Courage (+3% per [[File:RATING COURAGE.png|25px]] Courage) | |||
* 16.6% chance to improve [[File:RATING DISCIPLINE.png|25px]] Discipline (+3% per [[File:RATING DISCIPLINE.png|25px]] Discipline) | |||
* 16.6% chance to improve [[File:RATING WISDOM.png|25px]] Wisdom (+3% per [[File:RATING WISDOM.png|25px]] Wisdom) | |||
* 33.3% chance Event | |||
| Target's age is 10-17<br>[[File:TRAIT SCHOLAR.png|25px]] Scholar archetype | |||
|} | |} | ||
== | == Attributes == | ||
Each character | Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor. | ||
{| class="wikitable" | |||
! Attribute !! Effects | |||
|- | |||
| '''Charisma'''<br>[[File:RATING CHARISMA.png]] | |||
| | |||
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics all cities gain | |||
* If the character is Governor, it determines how much [[File:YIELD CIVICS.png|25px]] Civics the city gains | |||
* If the character is General, it determines how much Defense the unit gains | |||
* If the character is Ambassador, it determines how much Foreign Opinion the Nation Leader gains | |||
* If the character is Spymaster, it determines how much Family Opinion the Nation Leader gains | |||
|- | |||
| '''Courage'''<br>[[File:RATING COURAGE.png]] | |||
| | |||
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD TRAINING.png|25px]] Training all cities gain | |||
* If the character is Governor, it determines how much [[File:YIELD TRAINING.png|25px]] Training the city gains | |||
* If the character is General, it determines how much Strength the unit gains | |||
* If the character is Ambassador, it determines how much Tribe Opinion the Nation Leader gains | |||
* If the character is Spymaster, it determines how much [[File:YIELD HAPPINESS.png|25px]] Happiness all cities gain | |||
|- | |||
| '''Discipline'''<br>[[File:RATING DISCIPLINE.png]] | |||
| | |||
* If the character is Nation Leader, Spouse, Heir or Chancellor, it determines how much [[File:YIELD MONEY.png|25px]] Money all cities gain | |||
* If the character is Governor, it determines how much [[File:YIELD MONEY.png|25px]] Money the city gains | |||
* If the character is General, it determines how much XP the unit gains each year | |||
* If the character is Ambassador, it determines how much Religion Opinion the Nation Leader gains | |||
* If the character is Spymaster, it determines how much [[File:YIELD ORDERS.png|25px]] Orders all cities gain | |||
|- | |||
| '''Wisdom'''<br>[[File:RATING WISDOM.png]] | |||
| | |||
* If the character is Nation Leader, Spouse, Heir or Spymaster, it determines how much [[File:YIELD SCIENCE.png|25px]] Science all cities gain | |||
* If the character is Governor, it determines how much [[File:YIELD SCIENCE.png|25px]] Science the city gains | |||
* If the character is General, it determines how much Critical Hit Chance the unit gains | |||
* If the character is Ambassador, it determines how much [[File:YIELD CULTURE.png|25px]] Culture all cities gain | |||
* If the character is Chancellor, it determines how much [[File:YIELD GROWTH.png|25px]] Growth all cities gain | |||
|} | |||
== | == Archetypes == | ||
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Trait !! Effects !! | ! Archetypes !! Allowed professions !! Attributes !! Effects !! Opinion !! Included in | ||
|- | |||
| [[File:TRAIT BUILDER.png]] Builder | |||
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor<br>[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor | |||
| [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+3'''</span> Discipline | |||
| | |||
* As Governor: -1 Years to build Improvements | |||
* As Leader: Can add Urban Tiles | |||
* As Leader: Multiple Workers can build Improvements | |||
* As Leader: -50% Production Time for Workers [All Cities] | |||
| | |||
* <span style="color:green;">'''+10'''</span> with [[File:LAW SLAVERY.png|25px]] Slavery | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT BUILDER.png|25px]] Builder | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT HERO.png|25px]] Hero | |||
* <span style="color:red;">'''-40'''</span> with Nations with more Wonders of the World | |||
| | |||
* Regal | |||
* Urbanite | |||
|- | |||
| [[File:TRAIT COMMANDER.png]] Commander | |||
| [[File:CHAR FILTER GENERAL.png|25px]] General<br>[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador | |||
| [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage<br>[[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline | |||
| | |||
* As General: +20% [[File:Icon AttackDefense.png]] Strength if Same Unit Adjacent | |||
* As Leader: +10 XP per year for Idle Units | |||
* As Leader: +10% [[File:Icon Defense.png]] Defense for Infantry Units | |||
* As Leader + General: +50% [[File:Icon Attack.png]] Attack if Flanking | |||
| | |||
* <span style="color:green;">'''+50'''</span> with [[File:LAW AUTARKY.png|25px]] Autarky | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT COMMANDER.png|25px]] Commander | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT TACTICIAN.png|25px]] Tactician | |||
* <span style="color:red;">'''-40'''</span> with Nations with more Generals | |||
| | |||
* Martial | |||
* Diligent | |||
|- | |||
| [[File:TRAIT DIPLOMAT.png]] Diplomat | |||
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor<br>[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador | |||
| [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+3'''</span> Charisma | |||
| | |||
* As Governor: +40 Family Opinion | |||
* As Leader: +60 Foreign Leader Opinion | |||
* As Leader: +60 Tribe Leader Opinion | |||
* As Leader: Enables the National Alliance action | |||
* As Leader: Enables the Tribal Alliance action | |||
| | |||
* <span style="color:green;">'''+20'''</span> with [[File:LAW COLONIES.png|25px]] Colonies | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT ORATOR.png|25px]] Orator | |||
* <span style="color:red;">'''-40'''</span> with Nations with more Trades | |||
| | |||
* Regal | |||
* Charming | |||
|- | |||
| [[File:TRAIT HERO.png]] Hero | |||
| [[File:CHAR FILTER GENERAL.png|25px]] General<br>[[File:CHAR FILTER AGENT.png|25px]] Agent | |||
| [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+3'''</span> Courage | |||
| | |||
* As General: Heal in Neutral Territory | |||
* As Leader: Heal while Pillaging [All Units] | |||
* As Leader: +50 [[File:YIELD TRAINING.png|25px]] Training per Military Unit killed | |||
* As Leader + General: Unit can use the [[File:LAUNCH OFFENSIVE.png|25px]] Launch Offensive action | |||
| | |||
* <span style="color:green;">'''+10'''</span> with [[File:LAW EPICS.png|25px]] Epics | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT HERO.png|25px]] Hero | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT BUILDER.png|25px]] Builder | |||
* <span style="color:red;">'''-40'''</span> with Nations too close | |||
| | |||
* Martial | |||
* Terrifying | |||
|- | |||
| [[File:TRAIT JUDGE.png]] Judge | |||
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor<br>[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor | |||
| [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma<br>[[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline | |||
| | |||
* As Governor: Can Hurry Projects | |||
* As Governor: Can Hurry Specialists with [[File:YIELD MONEY.png|25px]] Money | |||
* As Leader: Can Switch Laws for 100 [[File:YIELD CIVICS.png|25px]] Civics | |||
* As Leader: Can Upgrade Improvements | |||
* As Leader: Enables the Hold Court action | |||
| | |||
* <span style="color:green;">'''+30'''</span> with [[File:LAW LEGAL CODE.png|25px]] Legal Code | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT JUDGE.png|25px]] Judge | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT SCHEMER.png|25px]] Schemer | |||
* <span style="color:red;">'''-40'''</span> with Nations with more Active Laws | |||
| | |||
* Thoughtful | |||
* Traditional | |||
|- | |||
| [[File:TRAIT ORATOR.png]] Orator | |||
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor<br>[[File:CHAR FILTER AMBASSADOR.png|25px]] Ambassador | |||
| [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+4'''</span> Charisma<br>[[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline | |||
| | |||
* As Governor: +1 [[File:YIELD HAPPINESS.png|25px]] Happiness per year per Culture Level | |||
* As Leader: +40 Religion Opinion | |||
* As Leader: Can recruit Tribal Mercenaries with [[File:YIELD LEGITIMACY.png|25px]] Legitimacy | |||
* As Leader: +1 [[File:YIELD ORDERS.png|25px]] Orders per year per city with Friendly Family | |||
| | |||
* <span style="color:green;">'''+30'''</span> with [[File:LAW TYRANNY.png|25px]] Tyranny | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT ORATOR.png|25px]] Orator | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT DIPLOMAT.png|25px]] Diplomat | |||
* <span style="color:red;">'''-40'''</span> with Nations with more Governors | |||
| | |||
* Regal | |||
* Vain | |||
|- | |||
| [[File:TRAIT SCHEMER.png]] Schemer | |||
| [[File:CHAR FILTER AGENT.png|25px]] Agent<br>[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster | |||
| [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+4'''</span> Wisdom<br>[[File:RATING COURAGE.png|25px]] <span style="color:red;">'''-1'''</span> Courage | |||
| | |||
* As Leader: Can use [[File:YIELD LEGITIMACY.png|25px]] Legitimacy to buy [[File:YIELD ORDERS.png|25px]] Orders | |||
* As Leader: 2 [[File:YIELD ORDERS.png|25px]] Orders per year per War | |||
* As Leader: Scouts are Invisible | |||
* As Leader: Enables the Adopt Child action | |||
| | |||
* <span style="color:green;">'''+20'''</span> with [[File:LAW ELITES.png|25px]] Elites | |||
* <span style="color:green;">'''+20'''</span> with [[File:LAW COIN DEBASEMENT.png|25px]] Coin Debasement | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT SCHEMER.png|25px]] Schemer | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT JUDGE.png|25px]] Judge | |||
* <span style="color:red;">'''-40'''</span> with Nations with better Congomen | |||
| | |||
* Thoughtful | |||
* Covert | |||
|- | |||
| [[File:TRAIT SCHOLAR.png]] Scholar | |||
| [[File:CHAR FILTER GOVERNOR.png|25px]] Governor<br>[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster | |||
| [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+3'''</span> Wisdom | |||
| | |||
* As Governor: Unlocks the [[File:PROJECT INQUIRY 1.png|25px]] Inquiry project | |||
* As Leader: Can Redraw Techs once per year | |||
* As Leader: 2 [[File:YIELD SCIENCE.png|25px]] Science per year with Archine [All Cities] | |||
* As Leader: Enables the Tutor Child action | |||
| | |||
* <span style="color:green;">'''+40'''</span> with [[File:LAW ENGINEERING.png|25px]] Engineering | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT SCHOLAR.png|25px]] Scholar | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT ZEALOT.png|25px]] Zealot | |||
* <span style="color:red;">'''-40'''</span> with Nations with more technologies | |||
| | |||
* Thoughtful | |||
* Inquisitive | |||
|- | |||
| [[File:TRAIT TACTICIAN.png]] Tactician | |||
| [[File:CHAR FILTER GENERAL.png|25px]] General<br>[[File:CHAR FILTER SPYMASTER.png|25px]] Spymaster | |||
| [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline<br>[[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+2'''</span> Wisdom | |||
| | |||
* As General: Counterattacks during Melee | |||
* As Leader: +2 Vision Range | |||
* As Leader: Ranged Units are Hidden in Friendly or Neutral Territory | |||
* As Leader + General: Attacks stun the target for 1 turn | |||
| | |||
* <span style="color:green;">'''+30'''</span> with [[File:LAW PROFESSIONAL ARMY.png|25px]] Professional Army | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT TACTICIAN.png|25px]] Tactician | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT COMMANDER.png|25px]] Commander | |||
* <span style="color:red;">'''-40'''</span> with Nations with more powerful armies | |||
| | |||
* Martial | |||
* Sylvan | |||
|- | |||
| [[File:TRAIT ZEALOT.png]] Zealot | |||
| [[File:CHAR FILTER GENERAL.png|25px]] General<br>[[File:CHAR FILTER CHANCELLOR.png|25px]] Chancellor | |||
| [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+4'''</span> Courage<br>[[File:RATING WISDOM.png|25px]] <span style="color:red;">'''-1'''</span> Wisdom | |||
| | |||
* As General: Unit cannot die if it has >1 HP | |||
* As Leader: +60 Opinion for same Religion | |||
* As Leader: +1 Fatigue Limit [All Units] | |||
* As Leader: Can Hurry Production with [[File:YIELD TRAINING.png|25px]] Training [State Religion Cities] | |||
* As Leader + General: +10% Enlist chance on Kill | |||
| | |||
* <span style="color:green;">'''+40'''</span> with [[File:LAW HOLY WAR.png|25px]] Holy War | |||
* <span style="color:green;">'''+60'''</span> with [[File:TRAIT ZEALOT.png|25px]] Zealot | |||
* <span style="color:red;">'''-60'''</span> with [[File:TRAIT SCHOLAR.png|25px]] Scholar | |||
* <span style="color:red;">'''-40'''</span> with Nations with a different State Religion | |||
| | |||
* Martial | |||
* Devout | |||
|} | |||
== Traits == | |||
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive <span style="color:green;">'''+20'''</span> or <span style="color:green;">'''+40'''</span> Opinion of each other, while characters that have opposite traits will receive <span style="color:red;">'''-20'''</span> or <span style="color:red;">'''-40'''</span> opinion of each other. | |||
{| class="wikitable sortable" | |||
! colspan=3 | Strength !! colspan=3 | Weakness | |||
|- | |||
! Trait !! Effects !! Included in !! Trait !! Effects !! Included in | |||
|- | |||
| '''Bold''' | |||
| | |||
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage | |||
| | |||
* Strong | |||
| '''Timid''' | |||
| | |||
* [[File:RATING COURAGE.png|25px]] <span style="color:red;">'''-2'''</span> Courage | |||
| | |||
* Weak | |||
|- | |||
| '''Educated''' | |||
| | |||
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+2'''</span> Wisdom | |||
| | |||
* Inquisitive | |||
| '''Superstitious''' | |||
| | |||
* [[File:RATING WISDOM.png|25px]] <span style="color:red;">'''-2'''</span> Wisdom | |||
| | |||
* Devout | |||
|- | |||
| '''Gracious''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma | |||
| | |||
* Honorable | |||
| '''Greedy''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline | |||
| | |||
* Villainous | |||
|- | |||
| '''Loyal''' | |||
| | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline | |||
| | |||
* Honorable | |||
| '''Deceitful''' | |||
| | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-2'''</span> Discipline | |||
| | |||
* Covert | |||
* Villainous | |||
|- | |||
| '''Compassionate''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+1'''</span> Discipline | |||
| | |||
* Honorable | |||
| '''Spoiled''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline | |||
| | |||
* Weak | |||
|- | |||
| '''Humble''' | |||
| | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+1'''</span> Discipline | |||
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+1'''</span> Wisdom | |||
| | |||
| '''Proud''' | |||
| | |||
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+2'''</span> Courage | |||
* [[File:RATING WISDOM.png|25px]] <span style="color:red;">'''-1'''</span> Wisdom | |||
| | |||
|- | |||
| '''Witty''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma | |||
* [[File:RATING WISDOM.png|25px]] <span style="color:green;">'''+1'''</span> Wisdom | |||
| | |||
* Charming | |||
| '''Drunk''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-2'''</span> Discipline | |||
* As Leader: <span style="color:red;">'''-40'''</span> Foreign Leader Opinion | |||
* As Leader: <span style="color:red;">'''-40'''</span> Tribal Leader Opinion | |||
| | |||
* Carnal | |||
|- | |||
| '''Chaste''' | |||
| | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:green;">'''+2'''</span> Discipline | |||
* <span style="color:red;">'''-80%'''</span> Chance to have Children | |||
| | |||
| '''Wanton''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma | |||
* [[File:RATING DISCIPLINE.png|25px]] <span style="color:red;">'''-1'''</span> Discipline | |||
* <span style="color:green;">'''+25%'''</span> Chance to have Children | |||
| | |||
* Carnal | |||
|- | |||
| '''Romantic''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+2'''</span> Charisma | |||
* <span style="color:green;">'''+25%'''</span> Chance to have Children | |||
| | |||
* Carnal | |||
| '''Bitter''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-2'''</span> Charisma | |||
| | |||
|- | |||
| '''Pious''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:green;">'''+1'''</span> Charisma | |||
* As Governor: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness each year [City of State Religion] | |||
* As Governor: [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+5%'''</span> Culture [City of State Religion] | |||
* As Leader: <span style="color:green;">'''+5%'''</span> State Religion Spread Chance | |||
* <span style="color:green;">'''+10%'''</span> Chance to become Religion Head | |||
| | |||
* Devout | |||
| '''Impious''' | |||
| | |||
* [[File:RATING CHARISMA.png|25px]] <span style="color:red;">'''-1'''</span> Charisma | |||
* As Leader: <span style="color:red;">'''-40'''</span> Religion Opinion | |||
* <span style="color:red;">'''-20%'''</span> Chance to become Religion Head | |||
| | |||
* Villainous | |||
|- | |||
| '''Righteous''' | |||
| | |||
* As Governor: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness each year | |||
* As Leader: [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+1'''</span> Happiness each year [All Cities] | |||
| | |||
* Honorable | |||
* Sever Virtues | |||
| '''Debauched''' | |||
| | |||
* As Governor: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+2'''</span> Discontent per year | |||
* As Leader: [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+1'''</span> Discontent per year [All Cities] | |||
| | |||
* Carnal | |||
* Seven Sins | |||
|- | |- | ||
| '''Affable''' | | '''Affable''' | ||
Line 58: | Line 515: | ||
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head | * <span style="color:green;">'''+10%'''</span> Chance to become Family Head | ||
| | | | ||
* <span style="color: | * Charming | ||
* <span style="color:red;">'''- | * Sever Virtues | ||
| '''Cruel''' | |||
| | |||
* As Governor: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-20%'''</span> Growth per year | |||
* As Leader: [[File:YIELD GROWTH.png|25px]] <span style="color:red;">'''-10%'''</span> Growth per year [All Cities] | |||
| | |||
* Terrifying | |||
* Seven Sins | |||
|- | |||
| '''Eloquent''' | |||
| | |||
* As Governor: [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+2'''</span> Civics each year per Culture Level | |||
* As Leader: [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+1'''</span> Civics each year per Culture Level [All Cities] | |||
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head | |||
| | | | ||
* Charming | * Charming | ||
* Sever Virtues | * Sever Virtues | ||
| '''Intolerant''' | |||
| | |||
* As Governor: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-20%'''</span> Civics | |||
* As Leader: [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-10%'''</span> Civics [All Cities] | |||
| | |||
* Traditional | |||
* Seven Sins | |||
|- | |||
| '''Inspiring''' | |||
| | |||
* As Governor: [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+2'''</span> Culture each year per Culture Level | |||
* As Leader: [[File:YIELD CULTURE.png|25px]] <span style="color:green;">'''+1'''</span> Culture each year per Culture Level [All Cities] | |||
| | |||
* Sever Virtues | |||
| '''Uncouth''' | |||
| | |||
* As Governor: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-20%'''</span> Culture | |||
* As Leader: [[File:YIELD CULTURE.png|25px]] <span style="color:red;">'''-10%'''</span> Culture [All Cities] | |||
| | |||
* Seven Sins | |||
|- | |||
| '''Intelligent''' | |||
| | |||
* As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+2'''</span> Science each year per Culture Level | |||
* As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:green;">'''+1'''</span> Science each year per Culture Level [All Cities] | |||
| | |||
* Inquisitive | |||
* Sever Virtues | |||
| '''Foolish''' | |||
| | |||
* As Governor: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-20%'''</span> Science | |||
* As Leader: [[File:YIELD SCIENCE.png|25px]] <span style="color:red;">'''-10%'''</span> Science [All Cities] | |||
| | |||
* Seven Sins | |||
* Weak | |||
|- | |||
| '''Warlike''' | |||
| | |||
* As Governor: [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+2'''</span> Training each year per Culture Level | |||
* As Leader: [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+1'''</span> Training each year per Culture Level [All Cities] | |||
| | |||
* Sever Virtues | |||
| '''Slothful''' | |||
| | |||
* As Governor: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-20%'''</span> Training | |||
* As Leader: [[File:YIELD TRAINING.png|25px]] <span style="color:red;">'''-10%'''</span> Training [All Cities] | |||
| | |||
* Seven Sins | |||
|- | |||
| '''Prosperous''' | |||
| | |||
* As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+10'''</span> Money each year per Culture Level | |||
* As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:green;">'''+5'''</span> Money each year per Culture Level [All Cities] | |||
| | |||
* Sever Virtues | |||
* Urbanite | |||
| '''Extravagant''' | |||
| | |||
* As Governor: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-20%'''</span> Money | |||
* As Leader: [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-10%'''</span> Money [All Cities] | |||
| | |||
* Seven Sins | |||
* Vain | |||
|- | |||
| '''Famous''' | |||
| | |||
* As Governor: <span style="color:green;">'''-20%'''</span> Specialist Costs | |||
* As Leader: <span style="color:green;">'''+40'''</span> Family Opinion | |||
| | |||
| '''Infamous''' | |||
| | |||
* As Leader: <span style="color:red;">'''-40'''</span> Family Opinion | |||
| | |||
* Villainous | |||
|- | |||
| '''Frugal''' | |||
| | |||
* As Governor: <span style="color:green;">'''-50%'''</span> Improvement Costs | |||
* As Leader: <span style="color:green;">'''-20%'''</span> Improvement Costs [All Cities] | |||
| | |||
* Traditional | |||
| '''Corrupt''' | |||
| | |||
* As Governor: [[File:YIELD MAINTENANCE.png|25px]] <span style="color:red;">'''+50%'''</span> Maintenance | |||
* As Leader: [[File:YIELD MAINTENANCE.png|25px]] <span style="color:red;">'''+20%'''</span> Maintenance [All Cities] | |||
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head | |||
| | |||
* Villainous | |||
* Vain | |||
|- | |||
| '''Robust''' | |||
| | |||
* As Governor: [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+1'''</span> Orders each year | |||
* As Leader: [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+0.5'''</span> Orders each year [All Cities] | |||
| | |||
* Traditional | |||
|- | |||
| '''Carpenter''' | |||
| | |||
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Siege and Ship Units | |||
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Siege and Ship Units [All Cities] | |||
| | |||
* Urbanite | |||
|- | |||
| '''Equestrian''' | |||
| | |||
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Mounted Units | |||
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Mounted Units [All Cities] | |||
| | |||
|- | |||
| '''Strict''' | |||
| | |||
* As Governor: <span style="color:green;">'''+100'''</span> XP for new Infantry Units | |||
* As Leader: <span style="color:green;">'''+50'''</span> XP for new Infantry Units [All Cities] | |||
| | |||
* Diligent | |||
* Traditional | |||
|- | |||
| '''Cultivator''' | |||
| | |||
* As Governor: [[File:IMPROVEMENT FARM.png|25px]] <span style="color:green;">'''+50%'''</span> Farm Yield | |||
* As Governor: [[File:IMPROVEMENT GROVE.png|25px]] <span style="color:green;">'''+50%'''</span> Grove Yield | |||
* As Leader: [[File:IMPROVEMENT FARM.png|25px]] <span style="color:green;">'''+20%'''</span> Farm Yield [All Cities] | |||
* As Leader: [[File:IMPROVEMENT GROVE.png|25px]] <span style="color:green;">'''+20%'''</span> Grove Yield [All Cities] | |||
| | |||
* Productive | |||
|- | |||
| '''Delver''' | |||
| | |||
* As Governor: [[File:IMPROVEMENT MINE.png|25px]] <span style="color:green;">'''+50%'''</span> Mine Yield | |||
* As Governor: [[File:IMPROVEMENT QUARRY.png|25px]] <span style="color:green;">'''+50%'''</span> Quarry Yield | |||
* As Leader: [[File:IMPROVEMENT MINE.png|25px]] <span style="color:green;">'''+20%'''</span> Mine Yield [All Cities] | |||
* As Leader: [[File:IMPROVEMENT QUARRY.png|25px]] <span style="color:green;">'''+20%'''</span> Quarry Yield [All Cities] | |||
| | |||
* Productive | |||
|- | |||
| '''Naturalist''' | |||
| | |||
* As Governor: [[File:IMPROVEMENT LUMBERMILL.png|25px]] <span style="color:green;">'''+50%'''</span> Lumbermill Yield | |||
* As Governor: [[File:IMPROVEMENT PASTURE.png|25px]] <span style="color:green;">'''+50%'''</span> Pasture Yield | |||
* As Leader: [[File:IMPROVEMENT LUMBERMILL.png|25px]] <span style="color:green;">'''+20%'''</span> Lumbermill Yield [All Cities] | |||
* As Leader: [[File:IMPROVEMENT PASTURE.png|25px]] <span style="color:green;">'''+20%'''</span> Pasture Yield [All Cities] | |||
| | |||
* Productive | |||
|- | |||
| '''Pathfinder''' | |||
| | |||
* As Governor: [[File:IMPROVEMENT CAMP.png|25px]] <span style="color:green;">'''+100%'''</span> Camp Yield | |||
* As Governor: [[File:IMPROVEMENT NETS.png|25px]] <span style="color:green;">'''+100%'''</span> Nets Yield | |||
* As Leader: [[File:IMPROVEMENT CAMP.png|25px]] <span style="color:green;">'''+50%'''</span> Camp Yield [All Cities] | |||
* As Leader: [[File:IMPROVEMENT NETS.png|25px]] <span style="color:green;">'''+50%'''</span> Nets Yield [All Cities] | |||
| | |||
* Productive | |||
|- | |||
| '''Vigilant''' | |||
| | |||
* As Governor: <span style="color:green;">'''+50%'''</span> City Defense | |||
* As Leader: <span style="color:green;">'''+20%'''</span> City Defense [All Cities] | |||
| | |||
* Diligent | |||
|- | |||
| '''Cunning''' | |||
| | |||
* As Governor: [[File:UNIT CARAVAN.png|25px]] Can construct Caravan units | |||
* As Leader: <span style="color:green;">'''+10'''</span> Foreign Leader Opinion | |||
* As Leader: <span style="color:green;">'''+10'''</span> Trival Leader Opinion | |||
* <span style="color:green;">'''+10%'''</span> Chance to become Family Head | |||
| | |||
* Charming | |||
* Covert | |||
|- | |- | ||
| '''Besieger''' | | '''Besieger''' | ||
| | | | ||
* As General: [[File:Icon Attack.png]] <span style="color:green;">'''+25%'''</span> Attack Into Urban | * As General: [[File:Icon Attack.png]] <span style="color:green;">'''+25%'''</span> Attack Into Urban | ||
* As Leader: [[File:Icon Attack.png]] <span style="color:green;">'''+10%'''</span> Attack Into Urban [All | * As Leader: [[File:Icon Attack.png]] <span style="color:green;">'''+10%'''</span> Attack Into Urban [All Units] | ||
| | | | ||
* <span style="color:green;">'''+ | * Urbanite | ||
|- | |||
| '''Highlander''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength From Hill | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength From Hill [All Units] | |||
| | |||
* Sylvan | |||
|- | |||
| '''Ranger''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength From Trees | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength From Trees [All Units] | |||
| | |||
* Sylvan | |||
|- | |||
| '''Bloodthirsty''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Damaged | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Damaged [All Units] | |||
| | |||
* Terrifying | |||
* Villainous | |||
|- | |||
| '''Brave''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Melee Units | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Melee Units [All Units] | |||
| | |||
* Strong | |||
|- | |||
| '''Engineer''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Siege and Ship Units | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Siege and Ship Units [All Units] | |||
| | | | ||
* Urbanite | * Urbanite | ||
|- | |||
| '''Fierce''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Infantry Units | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Infantry Units [All Units] | |||
| | |||
* Strong | |||
* Terrifying | |||
|- | |||
| '''Heckler''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs General | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs General [All Units] | |||
| | |||
|- | |||
| '''Horsebane''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Mounted Units | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Mounted Units [All Units] | |||
| | |||
|- | |||
| '''Shieldbearer''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Ranged Units | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength vs Ranged Units [All Units] | |||
| | |||
|- | |||
| '''Steadfast''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+25%'''</span> Strength vs Tribal Units | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength vs Tribal Units [All Units] | |||
| | |||
* Dilligent | |||
* Strong | |||
|- | |||
| '''Tough''' | |||
| | |||
* As General: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+10%'''</span> Strength if Damaged | |||
* As Leader: [[File:Icon AttackDefense.png]] <span style="color:green;">'''+5%'''</span> Strength if Damaged [All Units] | |||
| | |||
* Strong | |||
|- | |||
| '''Herbalist''' | |||
| | |||
* As General: [[File:UNIT ACTION HEAL.png|25px]] <span style="color:green;">'''+4'''</span> Heal Action HP | |||
* As Leader: [[File:UNIT ACTION HEAL.png|25px]] <span style="color:green;">'''+2'''</span> Heal Action HP [All Units] | |||
| | |||
* Sylvan | |||
|- | |||
| '''Swift''' | |||
| | |||
* As General: [[File:UI HUD Icon Movement.png|25px]] <span style="color:green;">'''+1'''</span> Unit Movement | |||
* As Leader: <span style="color:green;">'''+1'''</span> Fatigue Limit [All Units] | |||
| | |||
* Sylvan | |||
|- | |||
| '''Tracker''' | |||
| | |||
* As General: <span style="color:green;">'''+3'''</span> Vision | |||
* As Leader: <span style="color:green;">'''+2'''</span> Vision [All Units] | |||
| | |||
* Sylvan | |||
|} | |} | ||
=== | === Injuries === | ||
Very rarely a character who is a [[File:CHAR FILTER GENERAL.png|25px]] General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait. | |||
{| class="wikitable" | {| class="wikitable sortable" | ||
! | ! Injury !! Effect | ||
|- | |||
| '''Wounded''' | |||
| | |||
* [[File:RATING COURAGE.png|25px]] <span style="color:red;">'''-2'''</span> Courage | |||
* 30% chance each year to die | |||
* 40% chance each year to lose the trait | |||
* 60% chance each year to gain Scarred | |||
|- | |||
| '''Severely Wounded''' | |||
| | |||
* [[File:RATING COURAGE.png|25px]] <span style="color:red;">'''-2'''</span> Courage | |||
* 70% chance each year to die | |||
* 20% chance each year to lose the trait | |||
* 20% chance each year to gain Scarred | |||
* 20% chance each year to gain Blinded | |||
* 20% chance each year to gain Crippled | |||
|- | |- | ||
| ''' | | '''Blinded''' | ||
| | | | ||
* | * Cannot be Governor | ||
* Cannot be General | |||
* Cannot be on the council | |||
|- | |||
| '''Crippled''' | |||
| | | | ||
* <span style="color:green;">''' | * As General: <span style="color:green;">'''-1'''</span> Fatigue Limit | ||
|- | |||
| '''Scarred''' | |||
| | | | ||
* [[File:RATING COURAGE.png|25px]] <span style="color:green;">'''+1'''</span> Courage | |||
|} | |||
== Legitimacy == | |||
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 [[File:YIELD ORDERS.png|25px]] Orders per turn. | |||
Ambitions are a Leader's desires for what they want to achieve. Completing an Ambition will give <span style="color:green;">'''+10'''</span> Legitimacy while failing or abandoning an Ambition an Ambition will give <span style="color:red;">'''-5'''</span> Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only <span style="color:green;">'''+5'''</span> Legitimacy when completed. | |||
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies. | |||
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled. | |||
=== Cognomen === | |||
[[File:New Cognomen.png|thumb|Gaining a new Cognomen]] | |||
The Cognomen is the title that appears after a character's name and is granted after a character does enough specific actions. Cognomens affect [[File:YIELD LEGITIMACY.png|25px]] Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more [[File:YIELD LEGITIMACY.png|25px]] Legitimacy than the current one. If a Nation Leader dies the Heir will start as "The New", which grants no Legitimacy. | |||
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%). | |||
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses. | |||
{| class="wikitable sortable" | |||
! Cognomen !! [[File:YIELD LEGITIMACY.png|25px]] Legitimacy !! Required points !! Ways to gain points | |||
|- | |||
| '''The New''' || 0 || 0 || New characters start at this level | |||
|- | |||
| '''The Founder''' || 10 || 0 || The first character starts at this level | |||
|- | |||
| '''The Warrior''' || 10 || 1000 || rowspan=7 | | |||
* <span style="color:green;">'''+200'''</span> per killed military unit | |||
* <span style="color:green;">'''+200'''</span> per killed military unit (as General) | |||
* <span style="color:red;">'''-200'''</span> per lost unit | |||
|- | |||
| '''The Drillmaster''' || 20 || 2000 | |||
|- | |||
| '''The Valiant''' || 30 || 3000 | |||
|- | |||
| '''The Mighty''' || 40 || 4000 | |||
|- | |||
| '''The Victorious''' || 50 || 5000 | |||
|- | |||
| '''The Lion''' || 60 || 6000 | |||
|- | |||
| '''The Invincible''' || 70 || 7000 | |||
|- | |||
| '''The Mason''' || 10 || 1000 || rowspan=4 | | |||
* <span style="color:green;">'''+50'''</span> per improvement finished | |||
* <span style="color:green;">'''+2000'''</span> per wonder finished | |||
|- | |||
| '''The Architect''' || 20 || 2000 | |||
|- | |||
| '''The Keystone''' || 40 || 4000 | |||
|- | |||
| '''The Fountainhead''' || 60 || 6000 | |||
|- | |||
| '''The Destroyer''' || 20 || 2000 || rowspan=3 | | |||
* <span style="color:green;">'''+500'''</span> per tribal site cleared | |||
|- | |||
| '''The Avenger''' || 40 || 4000 | |||
|- | |||
| '''The White Death''' || 60 || 6000 | |||
|- | |||
| '''The Ambitious''' || 20 || 2000 || rowspan=3 | | |||
* <span style="color:green;">'''+100'''</span> per specialist trained | |||
* <span style="color:green;">'''+1000'''</span> per courtier added | |||
|- | |||
| '''The Brilliant''' || 40 || 4000 | |||
|- | |||
| '''The Beloved''' || 60 || 6000 | |||
|- | |||
| '''The Learned''' || 20 || 2000 || rowspan=3 | | |||
* <span style="color:green;">'''+500'''</span> per technology researched | |||
|- | |||
| '''The Enlightened''' || 40 || 4000 | |||
|- | |||
| '''The Wise''' || 60 || 6000 | |||
|- | |||
| '''The Capable''' || 20 || 2000 || rowspan=2 | | |||
* <span style="color:green;">'''+100'''</span> per unit trainer | |||
* <span style="color:green;">'''+100'''</span> per unit promoted | |||
|- | |||
| '''The Ready''' || 30 || 3000 | |||
|- | |||
| '''The Settler''' || 20 || 2000 || rowspan=2 | | |||
* <span style="color:green;">'''+1000'''</span> per city founded | |||
|- | |||
| '''The Pioneer''' || 40 || 4000 | |||
|- | |||
| '''The Intercessor''' || 30 || 3000 || rowspan=2 | | |||
* <span style="color:green;">'''+1000'''</span> per tribal peace formed | |||
* <span style="color:green;">'''+1000'''</span> per nation peace formed | |||
* <span style="color:green;">'''+2000'''</span> per tribal alliance formed | |||
* <span style="color:green;">'''+2000'''</span> per nation alliance formed | |||
|- | |||
| '''The Peacemaker''' || 50 || 5000 | |||
|- | |||
| '''The Conqueror''' || 40 || 4000 || rowspan=2 | | |||
* <span style="color:green;">'''+2000'''</span> per city captured | |||
* <span style="color:green;">'''+2000'''</span> per capital captured | |||
|- | |||
| '''The Subjugator''' || 60 || 6000 | |||
|- | |||
| '''The Restorer''' || 40 || 4000 || rowspan=2 | | |||
* <span style="color:green;">'''+2000'''</span> per city recaptured | |||
|- | |||
| '''The Liberator''' || 60 || 6000 | |||
|- | |||
| '''The Devout''' || 20 || 2000 || rowspan=2 | | |||
* <span style="color:green;">'''+200'''</span> per religion spread | |||
* <span style="color:green;">'''+1000'''</span> per theology established | |||
* <span style="color:green;">'''+1500'''</span> per world religion founded | |||
|- | |||
| '''The Holy''' || 40 || 4000 | |||
|- | |||
| '''The Explorer''' || 30 || 3000 || rowspan=2 | | |||
* <span style="color:green;">'''+1'''</span> per tile revealed | |||
* <span style="color:green;">'''+100'''</span> per tribe contacted | |||
* <span style="color:green;">'''+100'''</span> per nation contacted | |||
* <span style="color:green;">'''+200'''</span> per caravans arrived | |||
* <span style="color:green;">'''+200'''</span> per ruins explored | |||
* <span style="color:green;">'''+300'''</span> per landmarks discovered | |||
* <span style="color:green;">'''+400'''</span> per landmarks named | |||
|- | |||
| '''The Intrepid''' || 50 || 5000 | |||
|- | |||
| '''The Old''' || 40 || 4000 || rowspan=2 | | |||
* <span style="color:green;">'''+100'''</span> per year reigned | |||
|- | |||
| '''The Ancient''' || 50 || 5000 | |||
|- | |||
| '''The Rebuilder''' || 20 || 2000 || | |||
* <span style="color:green;">'''+200'''</span> per improvement repaired | |||
|- | |||
| '''The Able''' || 30 || 30000 || rowspan=8 | All the above | |||
|- | |||
| '''The Just''' || 40 || 40000 | |||
|- | |||
| '''The Good''' || 50 || 50000 | |||
|- | |||
| '''The Strong''' || 60 || 60000 | |||
|- | |||
| '''The Noble''' || 70 || 70000 | |||
|- | |||
| '''The Glorious''' || 80 || 80000 | |||
|- | |||
| '''The Magnificent''' || 90 || 90000 | |||
|- | |||
| '''The Great''' || 100 || 100000 | |||
|- | |||
| '''The Unfortunate''' || -20 || 2000 || rowspan=5 | | |||
* <span style="color:red;">'''+2000'''</span> per city lost | |||
* <span style="color:red;">'''+200'''</span> per unit lost | |||
* <span style="color:green;">'''-200'''</span> per killed military unit | |||
* <span style="color:green;">'''-200'''</span> per killed military unit (as General) | |||
* <span style="color:green;">'''-2000'''</span> per city captured | |||
* <span style="color:green;">'''-2000'''</span> per city recaptured | |||
|- | |||
| '''The Unready''' || -40 || 4000 | |||
|- | |||
| '''The Weak''' || -60 || 6000 | |||
|- | |||
| '''The Bad''' || -80 || 8000 | |||
|- | |||
| '''The Bloody''' || -100 || 10000 | |||
|} | |} |
Latest revision as of 17:39, 8 September 2024
Characters are the various important people that exist in the world, both historical and fictional. All characters can be renamed at any point.
The council
Each Nation has a council, made up of up to 5 characters that hold special status. Appointing a character on the council costs 100 75 Civics and 2 2 Orders.
Character actions
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.
Attributes
Each character has four attributes, which determines what are the bonuses for appointing them as Governor, General, Nation Leader or Councilor.
Archetypes
Each character has an Archetype, which determines how a character may be employed and what bonuses they provide. The Archetype of Heirs is determined by the chosen field of study for them.
Traits
Each character may have one or more traits, which describe their personality. Traits that provide benefits are called Strengths and traits that provide penalties are called Weaknesses. A character can only have up to 3 Strengths and 3 Weaknesses. Characters that have the same trait will receive +20 or +40 Opinion of each other, while characters that have opposite traits will receive -20 or -40 opinion of each other.
Strength | Weakness | ||||
---|---|---|---|---|---|
Trait | Effects | Included in | Trait | Effects | Included in |
Bold |
|
Timid |
| ||
Educated |
|
Superstitious |
| ||
Gracious |
|
Greedy |
| ||
Loyal |
|
Deceitful |
| ||
Compassionate |
|
Spoiled |
| ||
Humble | Proud | ||||
Witty |
|
Drunk |
| ||
Chaste | Wanton |
| |||
Romantic |
|
Bitter | |||
Pious |
|
Impious |
| ||
Righteous |
|
Debauched |
| ||
Affable |
|
Cruel |
| ||
Eloquent |
|
Intolerant |
| ||
Inspiring |
|
Uncouth |
| ||
Intelligent |
|
Foolish |
| ||
Warlike |
|
Slothful |
| ||
Prosperous |
|
Extravagant |
| ||
Famous |
|
Infamous |
|
| |
Frugal |
|
|
Corrupt |
| |
Robust |
| ||||
Carpenter |
|
| |||
Equestrian |
|
||||
Strict |
|
| |||
Cultivator |
| ||||
Delver |
| ||||
Naturalist |
| ||||
Pathfinder |
| ||||
Vigilant |
|
| |||
Cunning |
| ||||
Besieger |
| ||||
Highlander |
| ||||
Ranger |
| ||||
Bloodthirsty |
| ||||
Brave |
| ||||
Engineer |
| ||||
Fierce |
| ||||
Heckler | |||||
Horsebane | |||||
Shieldbearer | |||||
Steadfast |
| ||||
Tough |
| ||||
Herbalist |
| ||||
Swift |
| ||||
Tracker |
|
|
Injuries
Very rarely a character who is a General can become Wounded or Severely Wounded when its unit is attacked. In a few years the character may die, heal, or gain a permanent trait.
Injury | Effect |
---|---|
Wounded | |
Severely Wounded | |
Blinded |
|
Crippled |
|
Scarred |
Legitimacy
Legitimacy comes from Ambitions, Cognomen and random events. Each point of Legitimacy grants 1 Family Opinion and 0.1 Orders per turn.
Ambitions are a Leader's desires for what they want to achieve. Completing an Ambition will give +10 Legitimacy while failing or abandoning an Ambition an Ambition will give -5 Legitimacy. When a Nation Leader dies its Ambitions become Legacies, meaning that they will fail if not completed within 20 turns. Legacies provide only +5 Legitimacy when completed.
Legitimacy gained from events and Ambitions does not decay when a new Leader takes the throne. It is better to complete Ambitions before they become Legacies.
If a human player Nation completes 10 Ambitions (including Legacies) an Ambition Victory will be achieved if this Victory type is enabled.
Cognomen
The Cognomen is the title that appears after a character's name and is granted after a character does enough specific actions. Cognomens affect Legitimacy and once a character acquires a Cognomen it can only acquire a different one if it grants more Legitimacy than the current one. If a Nation Leader dies the Heir will start as "The New", which grants no Legitimacy.
Legitimacy from the Cognomens of previous Leaders decays each time a new Leader takes control (it starts at 50% and decays to 33%, 25%, 20%, 16.6%, 13.3%, 11.6% and 10%).
The renown threshold for unlocking Cognomens increases by 5% for each subsequent Leader, making them more expensive as the game progresses.