Units: Difference between revisions

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== Movement ==
A Unit's movement stat determines how many hexes can a unit move before it becomes Fatigued. If a unit becomes Fatigued moving it will cost 100 Training and twice as many [[File:YIELD ORDERS.png|25px]] Orders.
== Units list ==
{| class="wikitable"
{| class="wikitable"
! Unit !! HP !! Strength !! Movement !! Vision !! Cost !! Notes
! Unit !! HP !! Strength !! Movement !! Vision !! Cost !! Notes

Revision as of 23:33, 8 March 2023

Movement

A Unit's movement stat determines how many hexes can a unit move before it becomes Fatigued. If a unit becomes Fatigued moving it will cost 100 Training and twice as many YIELD ORDERS.png Orders.

Units list

Unit HP Strength Movement Vision Cost Notes
UNIT SCOUT.png Scout 20 3 3 5 YIELD GROWTH.png 60 Growth
  • Reveal Range: +1
  • Fatigue Limit: +1
  • Can Harvest Resources
  • Ignores ZOC
  • Starts with Stealth