Resources: Difference between revisions

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| [[File:YIELD FOOD.png|35px]] Food
| [[File:YIELD FOOD.png|35px]] Food
| Feeding the population<br>Producing settlers
| Feeding the population<br>Producing settlers
| Farms<br>Farmers<br>Fishers<br>Ranchers
| [[File:SPECIALIST FARMER.png|25px]] Farmer specialists<br>[[File:SPECIALIST FISHER.png|25px]] Fisher specialists<br>[[File:SPECIALIST RANCHER.png|25px]] Rancher specialists<br>[[File:IMPROVEMENT FARM.png|25px]] Farm improvements<br>[[File:IMPROVEMENT NETS.png|25px]] Nets improvements
| <span style="color:green;">'''Yes'''</span>
| <span style="color:green;">'''Yes'''</span>
|-
|-
| [[File:YIELD IRON.png|35px]] Iron
| [[File:YIELD IRON.png|35px]] Iron
| Producing military units<br>Upkeep of certain military units
| Producing military units<br>Upkeep of certain military units
| Mines
| [[File:IMPROVEMENT MINE.png|25px]] Mine improvements
| <span style="color:green;">'''Yes'''</span>
| <span style="color:green;">'''Yes'''</span>
|-
|-
| [[File:YIELD MONEY.png|35px]] Money
| [[File:YIELD MONEY.png|35px]] Money
| Buyng resources
| Buyng resources
| Selling other resources<br>Hamlets<br>Markets<br>Treasuries<br>Members of the Court with high Discipline
| [[File:YIELD MONEY.png|25px]] Selling other resources<br>Hamlets<br>Markets<br>Treasuries<br>Members of the Court with high Discipline
| <span style="color:green;">'''Yes'''</span>
| <span style="color:green;">'''Yes'''</span>
|-
|-

Revision as of 23:15, 11 March 2023

There are two types of resources a Nation must always keep track of: city resources and national resources. A third type of resources and the natural resources present on the map, which while less important should be a priority for conquest to gain their benefits.

City resources

The three city resources

City resources are specific to each City. YIELD GROWTH.png Growth and YIELD CULTURE.png Culture are resources every city should seek to maximize while YIELD DISCONTENT.png Discontent is something every city should minimize.

Resource Uses Primary sources
YIELD GROWTH.png Growth Growing Citizens
Producing Civilian Units
SPECIALIST FARMER.png Farmer specialists
SPECIALIST FISHER.png Fisher specialists
IMPROVEMENT FARM.png Farm improvements on certain Natural Resources
IMPROVEMENT NETS.png Nets improvements on certain Natural Resources
YIELD CULTURE.png Culture Positive Events Triggering
Increasing the City's Culture Level
IMPROVEMENT SHRINE LOVE.png Shrine improvements
IMPROVEMENT ODEON.png Odeon improvements
Certain Specialists
Spreading a Religion to a City
Certain Laws
YIELD DISCONTENT.png Discontent Reduces City Science
Increases City Maintenance
Reduces the Opinion of the City's Family
YIELD HAPPINESS.png Happiness amount

National resources

National resources are refined from natural resources and used directly by a Nation. Some national resources can be bought and sold for YIELD MONEY.png Money, with the price slowly increasing or decreasing based on demand. The option will appear by hovering over the resource.

  • Regular click buys 1 resource
  • SHIFT+click buys 10 resources
  • CTRL+click buys 100 resources
  • Holding ALT while pressing on an object the Nation doesn't have the resources to produce will automatically buy sufficient resources for it as long as there is sufficient YIELD MONEY.png Money.
Resource Uses Primary sources Can be bought and sold
YIELD FOOD.png Food Feeding the population
Producing settlers
SPECIALIST FARMER.png Farmer specialists
SPECIALIST FISHER.png Fisher specialists
SPECIALIST RANCHER.png Rancher specialists
IMPROVEMENT FARM.png Farm improvements
IMPROVEMENT NETS.png Nets improvements
Yes
YIELD IRON.png Iron Producing military units
Upkeep of certain military units
IMPROVEMENT MINE.png Mine improvements Yes
YIELD MONEY.png Money Buyng resources YIELD MONEY.png Selling other resources
Hamlets
Markets
Treasuries
Members of the Court with high Discipline
Yes
YIELD ORDERS.png Orders Unit actions
Assigning governors
Sending councilors of missions
Unused orders are sold for YIELD MONEY.png Money at the end of the turn
Legitimacy
Garrissons
Yes
YIELD STONE.png Stone Producing improvements Quarries Yes
YIELD WOOD.png Wood Producing improvements
Producing some military units
Upkeep of certain military units
Chopping down trees
Lumbermills
Yes
YIELD CIVICS.png Civics Producing specialists
Producing projects
Enacting Laws
Establishing Theologies
Constructing Wonders
Hurry Production
Missions
Stonecutters
Forums
Members of the Court with high Charisma
No
YIELD SCIENCE.png Science Researching new technologies Freedom Law
Archives I project
Training specialists
Members of the Court with high Wisdom
No
YIELD TRAINING.png Training Producing military units
Buying Orders
Moving units beyond their Movement stat
Assigning generals
Promotions
Miners
Barracks
Ranges
Members of the Court with high Courage
No
UI HUD Icon Luxury.png Luxuries Sending them to Cities
Diplomacy
Specialists working on Improvements built upon Natural Resources No

Natural resources

Natural resources appear on certain hexes on the map and can be refined into national resources. They can also be desired by certain Families. Natural resources can be exploited in three ways:

  • Having the natural resource within the Nation's borders provides a small amount of national resources each year
  • Constructing a certain improvement on the natural resource provides a large amount of national resources each year
  • Certain units may harvest from the natural resource every couple of years, providing a large amount of national resources
Resource Yearly resources (no Improvement) Yearly resources (Improvement) Luxury Resource Improvement
RESOURCE BARLEY.png Barley YIELD FOOD.png 1 Food YIELD FOOD.png 5 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT FARM.png Farm
RESOURCE CAMEL.png Camels YIELD MONEY.png 5 Money YIELD ORDERS.png 0.5 Orders No IMPROVEMENT CAMP.png Camp
RESOURCE CATTLE.png Cattle YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT PASTURE.png Pasture
RESOURCE CITRUS.png Citrus YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT GROVE.png Grove
RESOURCE CRAB.png Crabs YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT NETS.png Nets
RESOURCE DYE.png Dyes YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Yes IMPROVEMENT NETS.png Nets
RESOURCE ELEPHANT.png Elephants YIELD MONEY.png 5 Money YIELD ORDERS.png 0.5 Orders No IMPROVEMENT CAMP.png Camp
RESOURCE FISH.png Fish YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT NETS.png Nets
RESOURCE FUR.png Fur YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Yes IMPROVEMENT CAMP.png Camp
RESOURCE GAME.png Game YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT CAMP.png Camp
RESOURCE GEM.png Gems YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Unlocks Bullion
Yes IMPROVEMENT MINE.png Mine
RESOURCE GOAT.png Goats YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT PASTURE.png Pasture
RESOURCE GOLD.png Gold YIELD MONEY.png 5 Money YIELD MONEY.png 40 Money
Unlocks Bullion
No IMPROVEMENT MINE.png Mine
RESOURCE HONEY.png Honey YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD FOOD.png 5 Food
Yes IMPROVEMENT GROVE.png Grove
RESOURCE HORSE.png Horses YIELD MONEY.png 5 Money YIELD ORDERS.png 0.5 Orders No IMPROVEMENT PASTURE.png Pasture
RESOURCE INCENSE.png Incense YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Yes IMPROVEMENT GROVE.png Grove
RESOURCE LAVENDER.png Lavender YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Yes IMPROVEMENT GROVE.png Grove
RESOURCE STONE.png Marble YIELD STONE.png 1 Stone YIELD STONE.png 5 Stone
YIELD CIVICS.png 2 Civics
No IMPROVEMENT QUARRY.png Quarry
RESOURCE OLIVE.png Olives YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD FOOD.png 5 Food
Yes IMPROVEMENT GROVE.png Grove
RESOURCE IRON.png Ore YIELD IRON.png 1 Iron YIELD IRON.png 5 Iron
YIELD TRAINING.png 2 Training
No IMPROVEMENT MINE.png Mine
RESOURCE PEARL.png Pearls YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Unlocks Bullion
Yes IMPROVEMENT NETS.png Nets
RESOURCE PIG.png Pig YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT PASTURE.png Pasture
RESOURCE SALT.png Sale YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Yes IMPROVEMENT MINE.png Mine
RESOURCE SHEEP.png Sheep YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT PASTURE.png Pasture
RESOURCE SILVER.png Silver YIELD MONEY.png 5 Money YIELD MONEY.png 40 Money
Unlocks Bullion
No IMPROVEMENT MINE.png Mine
RESOURCE SORGHUM.png Sorghum YIELD FOOD.png 1 Food YIELD FOOD.png 5 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT FARM.png Farm
RESOURCE WHEAT.png Wheat YIELD FOOD.png 1 Food YIELD FOOD.png 5 Food
YIELD GROWTH.png 2 Growth
No IMPROVEMENT FARM.png Farm
RESOURCE WINE.png Wine YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD FOOD.png 5 Food
Yes IMPROVEMENT GROVE.png Grove