Resources: Difference between revisions
Line 9: | Line 9: | ||
| [[File:YIELD GROWTH.png]] Growth | | [[File:YIELD GROWTH.png]] Growth | ||
| Growing Citizens<br>Producing Civilian Units | | Growing Citizens<br>Producing Civilian Units | ||
| | | [[File:SPECIALIST FARMER.png|25px]] Farmer specialists<br>[[File:SPECIALIST FISHER.png|25px]] Fisher specialists<br>[[File:IMPROVEMENT FARM.png|25px]] Farm improvements on certain Natural Resources<br>[[File:IMPROVEMENT NETS.png|25px]] Nets improvements on certain Natural Resources | ||
|- | |- | ||
| [[File:YIELD CULTURE.png]] Culture | | [[File:YIELD CULTURE.png]] Culture | ||
| Positive Events Triggering<br>Increasing the City's Culture Level | | Positive Events Triggering<br>Increasing the City's Culture Level | ||
| | | [[File:IMPROVEMENT SHRINE LOVE.png|25px]] Shrine improvements<br>[[File:IMPROVEMENT ODEON.png|25px]] Odeon improvements<br>Certain Specialists<br>Spreading a Religion to a City<br>Certain Laws | ||
|- | |- | ||
| [[File:YIELD DISCONTENT.png]] Discontent | | [[File:YIELD DISCONTENT.png]] Discontent | ||
| Reduces City Science<br>Increases City Maintenance<br>Reduces the Opinion of the City's Family | | Reduces City Science<br>Increases City Maintenance<br>Reduces the Opinion of the City's Family | ||
| Happiness amount | | [[File:YIELD HAPPINESS.png|25px]] Happiness amount | ||
|} | |} | ||
Revision as of 23:13, 11 March 2023
There are two types of resources a Nation must always keep track of: city resources and national resources. A third type of resources and the natural resources present on the map, which while less important should be a priority for conquest to gain their benefits.
City resources
City resources are specific to each City. Growth and Culture are resources every city should seek to maximize while Discontent is something every city should minimize.
National resources
National resources are refined from natural resources and used directly by a Nation. Some national resources can be bought and sold for Money, with the price slowly increasing or decreasing based on demand. The option will appear by hovering over the resource.
- Regular click buys 1 resource
- SHIFT+click buys 10 resources
- CTRL+click buys 100 resources
- Holding ALT while pressing on an object the Nation doesn't have the resources to produce will automatically buy sufficient resources for it as long as there is sufficient Money.
Natural resources
Natural resources appear on certain hexes on the map and can be refined into national resources. They can also be desired by certain Families. Natural resources can be exploited in three ways:
- Having the natural resource within the Nation's borders provides a small amount of national resources each year
- Constructing a certain improvement on the natural resource provides a large amount of national resources each year
- Certain units may harvest from the natural resource every couple of years, providing a large amount of national resources