Units: Difference between revisions
No edit summary Tag: Manual revert |
|||
Line 12: | Line 12: | ||
== Unit types == | == Unit types == | ||
[[File:Anchoring.png|thumb|300px|A settler able to traverse water tiles thanks to an Anchored ship]] | [[File:Anchoring.png|thumb|300px|A settler able to traverse water tiles thanks to an Anchored ship]] | ||
{| class="wikitable" | |||
! Attribute !! Effect | |||
|- | |||
| '''Camel''' || <span style="color:green;">'''+50%'''</span> Strength vs Horse Units | |||
|- | |||
| '''Disciple''' || Can Establish Theology<br>Can Spread Religion | |||
|- | |||
| '''Elephant''' || Targets attempt to Retreat, if it can't becomes Stunned | |||
|- | |||
| '''Horse''' || Ignores ZOC | |||
|- | |||
| '''Infantry''' || <span style="color:green;">'''+25%'''</span> Defense from Urban | |||
|- | |||
| '''Melee''' || Melee Counterattack: -1 HP<br><span style="color:red;">'''-50%'''</span> Attack Across River | |||
|- | |||
| '''Mounted''' || <span style="color:green;">'''+25%'''</span> Melee Attack into Flat and Clear<br><span style="color:green;">'''+50%'''</span> Strength vs Siege Units | |||
|- | |||
| '''Polearm''' || Cannot be Routed<br>ZOC blocks Mounted | |||
|- | |||
| '''Ranged''' || <span style="color:red;">'''-25%'''</span> Attack Into Scrub<br><span style="color:red;">'''-50%'''</span> Attack Into Trees | |||
|- | |||
| '''Siege''' || <span style="color:green;">'''-50%'''</span> Road Movement Cost<br><span style="color:green;">'''+50%'''</span> Attack Into Urban<br>Ignores Distance Modifier | |||
|- | |||
| '''Ship''' || Melee Counterattack: -1 HP<br>Can Anchor | |||
|- | |||
| '''Tribal''' || Can only be recruited by Tribes and Barbarians<br>Cannot be promoted or earn XP | |||
|- | |||
| '''Worker''' || Can Build Improvements | |||
|} | |||
== Level == | == Level == |
Revision as of 20:00, 11 March 2023
Aside from common units, each Nation has access to two unique units. One is available in Cities that have a Stronghold and the other in cities that have a Citadel.
Health
If a unit runs out of Health, it will be destroyed. A unit will regain 1 HP each turn it is within the borders of its Nation. It can also be given 5 HP at the cost of 1 Orders and the unit's remaining Movement points.
Movement
A unit's Movement stat determines how many hexes can a unit move. If a unit runs out of Movement is can still be moved but it will cost 100 Training and twice as many Orders.
Generals
Generals are characters assigned to units to grant them extra abilities. The character must be from the same Family as the unit, with the exception of the nation's Leader. Adding or replacing a General costs 100 Training and consumes the unit's remaining Movement points. Characters must be younger than 50 to be assigned as Generals and will retire at the age of 60. If the unit is attacked the General has a 1% chance of being injured.
Unit types
Attribute | Effect |
---|---|
Camel | +50% Strength vs Horse Units |
Disciple | Can Establish Theology Can Spread Religion |
Elephant | Targets attempt to Retreat, if it can't becomes Stunned |
Horse | Ignores ZOC |
Infantry | +25% Defense from Urban |
Melee | Melee Counterattack: -1 HP -50% Attack Across River |
Mounted | +25% Melee Attack into Flat and Clear +50% Strength vs Siege Units |
Polearm | Cannot be Routed ZOC blocks Mounted |
Ranged | -25% Attack Into Scrub -50% Attack Into Trees |
Siege | -50% Road Movement Cost +50% Attack Into Urban Ignores Distance Modifier |
Ship | Melee Counterattack: -1 HP Can Anchor |
Tribal | Can only be recruited by Tribes and Barbarians Cannot be promoted or earn XP |
Worker | Can Build Improvements |
Level
Each time a unit fights it will gain 10 XP. Once it gains enough XP (100 x level) it will level up. Alternatively Training can be used to fill the missing XP and level up. Each unit can only level up once per year, up to a maximum of 5 levels. Each time a unit levels up it will be able to pick between 4 permanent random bonuses: