Nations: Difference between revisions
(→Laws) |
(→Laws) |
||
Line 123: | Line 123: | ||
* <span style="color:green;">'''+20'''</span> Landowners Opinion | * <span style="color:green;">'''+20'''</span> Landowners Opinion | ||
* [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+5'''</span> Orders per year | * [[File:YIELD ORDERS.png|25px]] <span style="color:green;">'''+5'''</span> Orders per year | ||
* [[File:YIELD MONEY.png|25px]] <span style="color:red;">''' | * [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-12'''</span> Money per year | ||
* [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+1'''</span> Discontent per year [All Cities] | * [[File:YIELD DISCONTENT.png|25px]] <span style="color:red;">'''+1'''</span> Discontent per year [All Cities] | ||
| [[File:TECH NAVIGATION.png|25px]] Navigation | | [[File:TECH NAVIGATION.png|25px]] Navigation | ||
Line 133: | Line 133: | ||
| [[File:LAW POLYTHEISM.png|40px]] Polytheism | | [[File:LAW POLYTHEISM.png|40px]] Polytheism | ||
* <span style="color:green;">'''+20'''</span> Mythology Opinion | * <span style="color:green;">'''+20'''</span> Mythology Opinion | ||
* Shrines can be constructed multiple times | |||
* [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-12'''</span> Money per year | |||
| [[File:TECH MONASTICISM.png|25px]] Monasticism | |||
|} | |} | ||
Line 141: | Line 144: | ||
|- | |- | ||
| [[File:LAW DIVINE RULE.png|40px]] Divine Rule | | [[File:LAW DIVINE RULE.png|40px]] Divine Rule | ||
* <span style="color:green;">'''+30'''</span> Clerics Opinion | |||
* Can Adopt Pagan State Religions | |||
* [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+1'''</span> Happiness per year per Shrine [All Cities] | |||
* [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-18'''</span> Money per year | |||
| [[File:LAW LEGAL CODE.png|40px]] Legal Code | | [[File:LAW LEGAL CODE.png|40px]] Legal Code | ||
* <span style="color:green;">'''+30'''</span> Judge Opinion | |||
* [[File:YIELD CIVICS.png|25px]] <span style="color:green;">'''+10'''</span> Civics per year per Active Law | |||
* [[File:YIELD ORDERS.png|25px]] <span style="color:red;">'''--0.6'''</span> Orders per year | |||
| [[File:TECH CITIZENSHIP.png|25px]] Citizenship | |||
|- | |- | ||
| [[File:LAW TOLERANCE.png|40px]] Tolerance | | [[File:LAW TOLERANCE.png|40px]] Tolerance | ||
* <span style="color:green;">'''+30'''</span> Dualism Opinion | |||
* Can Build Non-State Religions Disciples | |||
* [[File:YIELD HAPPINESS.png|25px]] <span style="color:green;">'''+2'''</span> Happiness per year per Non-State Religion [All Cities] | |||
* [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-6'''</span> Civics per year | |||
| [[File:LAW ORTHODOXY.png|40px]] Orthodoxy | | [[File:LAW ORTHODOXY.png|40px]] Orthodoxy | ||
* <span style="color:green;">'''+30'''</span> Revelation Opinion | |||
* Disciples Can Purge World Religions | |||
* Can Hurry production with Orders [Stare Religion Cities] | |||
* [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-18'''</span> Money per year | |||
| [[File:TECH DOCTRINE.png|25px]] Doctrine | |||
|- | |- | ||
| [[File:LAW PROFESSIONAL ARMY.png|40px]] Professional Army | | [[File:LAW PROFESSIONAL ARMY.png|40px]] Professional Army | ||
* <span style="color:green;">'''+30'''</span> Tactician Opinion | |||
* <span style="color:green;">'''+50%'''</span> XP from Combat | |||
* [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+2'''</span> Training per year with Treasury [All Cities] | |||
* [[File:YIELD MONEY.png|25px]] <span style="color:red;">'''-18'''</span> Money per year | |||
| [[File:LAW VOLUNTEERS.png|40px]] Volunteers | | [[File:LAW VOLUNTEERS.png|40px]] Volunteers | ||
* <span style="color:green;">'''+20'''</span> Champions Opinion | |||
* Can Hurry production with Population | |||
* [[File:YIELD TRAINING.png|25px]] <span style="color:green;">'''+20'''</span> Training per year per War | |||
* [[File:YIELD CIVICS.png|25px]] <span style="color:red;">'''-6'''</span> Civics per year | |||
| [[File:TECH MANOR.png|25px]] Manor | |||
|} | |} | ||
Revision as of 15:52, 11 March 2023
Nations are the major states that are vying for Victory in Old World.
A player Nation must be ruled by a member of the same dynasty as the Nation's founder. If the Nation's leader dies without a Heir the game ends.
Laws
Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law.
No Upkeep Laws
No Upkeep Laws cost 250 Civics to pass and do not have any penalties.
Low Upkeep Laws
Low Upkeep Laws cost 400 Civics to pass and have low penalties.
Law 1 | Law 2 | Required technology |
---|---|---|
Tyranny | Constitution | Sovereignty |
Colonies | Serfdom | Navigation |
Monotheism | Polytheism | Monasticism |
Medium Upkeep Laws
Medium Upkeep Laws cost 400 Civics to pass and have medium penalties.
Law 1 | Law 2 | Required technology |
---|---|---|
Divine Rule | Legal Code | Citizenship |
Tolerance | Orthodoxy | Doctrine |
Professional Army | Volunteers | Manor |
High Upkeep Laws
High Upkeep Laws cost 400 Civics to pass and have high penalties.
Law 1 | Law 2 | Required technology |
---|---|---|
Philosophy | Engineering | |
Iconography | Calligraphy | |
Pilgrimage | Holy War |
Very High Upkeep Laws
Very High Upkeep Laws cost 400 Civics to pass and have very high penalties.
Law 1 | Law 2 | Required technology |
---|---|---|
Guilds | Elites | |
Autarky | Trade League | |
Coin Debasement | Monetary Reform |
Tribes
Tribes occupy certain City Sites at the start of the game. Tribes can be converted to a Religion and tribe characters can intermarry with Nation characters. Nations can conduct diplomacy with tribes.
Tribes that aren't allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.
Barbarians
Barbarians occupy certain City Sites at the start of the game. They are always at War with all Nations and have to be defeated to claim the City Site.