Resources: Difference between revisions

From Old World Official Wiki
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| [[File:RESOURCE BARLEY.png|50px]] Barley || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 5 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || [[File:IMPROVEMENT FARM.png|25px]] Farm
| [[File:RESOURCE BARLEY.png|50px]] Barley || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 5 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || [[File:IMPROVEMENT FARM.png|25px]] Farm
|-
|-
| [[File:RESOURCE CAMEL.png|50px]] Camels || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD ORDERS.png|25px]] 1 Orders || [[File:IMPROVEMENT CAMP.png|25px]] Camp
| [[File:RESOURCE CAMEL.png|50px]] Camels || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD ORDERS.png|25px]] 0.5 Orders || [[File:IMPROVEMENT CAMP.png|25px]] Camp
|-
|-
| [[File:RESOURCE CATTLE.png|50px]] Cattle || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || [[File:IMPROVEMENT PASTURE.png|25px]] Pasture
| [[File:RESOURCE CATTLE.png|50px]] Cattle || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || [[File:IMPROVEMENT PASTURE.png|25px]] Pasture
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| [[File:RESOURCE DYE.png|50px]] Dyes || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money<br>Luxury Resource || [[File:IMPROVEMENT NETS.png|25px]] Nets
| [[File:RESOURCE DYE.png|50px]] Dyes || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money<br>Luxury Resource || [[File:IMPROVEMENT NETS.png|25px]] Nets
|-
|-
| [[File:RESOURCE ELEPHANT.png|50px]] Elephants || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD ORDERS.png|25px]] 1 Orders || [[File:IMPROVEMENT CAMP.png|25px]] Camp
| [[File:RESOURCE ELEPHANT.png|50px]] Elephants || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD ORDERS.png|25px]] 0.5 Orders || [[File:IMPROVEMENT CAMP.png|25px]] Camp
|-
|-
| [[File:RESOURCE FISH.png|50px]] Fish || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || [[File:IMPROVEMENT NETS.png|25px]] Nets
| [[File:RESOURCE FISH.png|50px]] Fish || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || [[File:IMPROVEMENT NETS.png|25px]] Nets
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|-
|-
| [[File:RESOURCE GOLD.png|50px]] Gold || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD MONEY.png|25px]] 40 Money<br>Unlocks Bullion || [[File:IMPROVEMENT MINE.png|25px]] Mine
| [[File:RESOURCE GOLD.png|50px]] Gold || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD MONEY.png|25px]] 40 Money<br>Unlocks Bullion || [[File:IMPROVEMENT MINE.png|25px]] Mine
|-
| [[File:RESOURCE HONEY.png|50px]] Honey || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD FOOD.png|25px]] 5 Food<br>Luxury Resource || [[File:IMPROVEMENT GROVE.png|25px]] Grove
|-
| [[File:RESOURCE HORSE.png|50px]] Horses || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD ORDERS.png|25px]] 0.5 Orders || [[File:IMPROVEMENT PASTURE.png|25px]] Pasture
|-
| [[File:RESOURCE INCENSE.png|50px]] Incense || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money<br>Luxury Resource || [[File:IMPROVEMENT GROVE.png|25px]] Grove
|-
| [[File:RESOURCE LAVENDER.png|50px]] Lavender || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money<br>Luxury Resource || [[File:IMPROVEMENT GROVE.png|25px]] Grove
|-
| [[File:RESOURCE MARBLES.png|50px]] Marble || [[File:YIELD STONE.png|25px]] 1 Stone || [[File:YIELD STONE.png|25px]] 5 Stone<br>[[File:YIELD CIVICS.png|25px]] 2 Civics || [[File:IMPROVEMENT QUARRY.png|25px]] Quarry
|-
|-
| [[File:RESOURCE IRON.png|50px]] Ore || [[File:YIELD IRON.png|25px]] 1 Iron || [[File:YIELD IRON.png|25px]] 5 Iron<br>[[File:YIELD TRAINING.png|25px]] 2 Training || [[File:IMPROVEMENT MINE.png|25px]] Mine
| [[File:RESOURCE IRON.png|50px]] Ore || [[File:YIELD IRON.png|25px]] 1 Iron || [[File:YIELD IRON.png|25px]] 5 Iron<br>[[File:YIELD TRAINING.png|25px]] 2 Training || [[File:IMPROVEMENT MINE.png|25px]] Mine
|}
|}

Revision as of 14:33, 10 March 2023

City resources

City resources are specific to each City.

Culture

When a City's Culture bar fills a positive Event occurs and the city's Culture Level increases. Culture is primarily increased by building Shrines and Odeons, training certain Specialists, adopting certain Laws or spreading a Religion to a City.

National resources

National resources are refined from natural resources and used directly by a Nation. Some national resources can be bought and sold for YIELD MONEY.png Money. The option will appear by hovering over the resource.

  • Regular click buys 1 resource
  • SHIFT+click buys 10 resources
  • CTRL+click buys 100 resources
Resource Use Primary sources Can be bought
YIELD FOOD.png Food Feeding the population
Producing settlers
Farms
Farmers
Fishers
Ranchers
Yes
YIELD IRON.png Iron Producing military units
Upkeep of certain military units
Mines Yes
YIELD MONEY.png Money Buyng resources Selling other resources
Hamlets
Markets
Treasuries
Members of the Court with high Discipline
Yes
YIELD ORDERS.png Orders Unit actions
Assigning governors
Sending councilors of missions
Unused orders are sold for YIELD MONEY.png Money at the end of the turn
Legitimacy
Garrissons
Yes
YIELD STONE.png Stone Producing improvements Quarries Yes
YIELD WOOD.png Wood Producing improvements
Producing some military units
Upkeep of certain military units
Chopping down trees
Lumbermills
Yes
YIELD CIVICS.png Civics Producing specialists
Producing projects
Enacting Laws
Establishing Theologies
Constructing Wonders
Hurry Production
Missions
Stonecutters
Forums
Members of the Court with high Charisma
No
YIELD SCIENCE.png Science Researching new technologies Freedom Law
Archives I project
Training specialists
Members of the Court with high Wisdom
No
YIELD TRAINING.png Training Producing military units
Buying Orders
Moving units beyond their Movement stat
Assigning generals
Promotions
Miners
Barracks
Ranges
Members of the Court with high Courage
No

Natural resources

Natural resources appear on certain hexes on the map and can be refined into national resources. They can also be desired by certain Families. Natural resources can be exploited in three ways:

  • Having the natural resource within the Nation's borders provides a small amount of national resources each year
  • Constructing a certain improvement on the natural resource provides a large amount of national resources each year
  • Certain units may harvest from the natural resource every couple of years, providing a large amount of national resources
Resource Yearly resources (no Improvement) Yearly resources (Improvement) Improvement
RESOURCE BARLEY.png Barley YIELD FOOD.png 1 Food YIELD FOOD.png 5 Food
YIELD GROWTH.png 2 Growth
IMPROVEMENT FARM.png Farm
RESOURCE CAMEL.png Camels YIELD MONEY.png 5 Money YIELD ORDERS.png 0.5 Orders IMPROVEMENT CAMP.png Camp
RESOURCE CATTLE.png Cattle YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
IMPROVEMENT PASTURE.png Pasture
RESOURCE CITRUS.png Citrus YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
IMPROVEMENT GROVE.png Grove
RESOURCE CRAB.png Crabs YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
IMPROVEMENT NETS.png Nets
RESOURCE DYE.png Dyes YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Luxury Resource
IMPROVEMENT NETS.png Nets
RESOURCE ELEPHANT.png Elephants YIELD MONEY.png 5 Money YIELD ORDERS.png 0.5 Orders IMPROVEMENT CAMP.png Camp
RESOURCE FISH.png Fish YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
IMPROVEMENT NETS.png Nets
RESOURCE FUR.png Fur YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Luxury Resource
IMPROVEMENT CAMP.png Camp
RESOURCE GAME.png Game YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
IMPROVEMENT CAMP.png Camp
RESOURCE GEM.png Gems YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Luxury Resource
Unlocks Bullion
IMPROVEMENT MINE.png Mine
RESOURCE GOAT.png Goats YIELD FOOD.png 1 Food YIELD FOOD.png 10 Food
YIELD GROWTH.png 2 Growth
IMPROVEMENT PASTURE.png Pasture
RESOURCE GOLD.png Gold YIELD MONEY.png 5 Money YIELD MONEY.png 40 Money
Unlocks Bullion
IMPROVEMENT MINE.png Mine
RESOURCE HONEY.png Honey YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD FOOD.png 5 Food
Luxury Resource
IMPROVEMENT GROVE.png Grove
RESOURCE HORSE.png Horses YIELD MONEY.png 5 Money YIELD ORDERS.png 0.5 Orders IMPROVEMENT PASTURE.png Pasture
RESOURCE INCENSE.png Incense YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Luxury Resource
IMPROVEMENT GROVE.png Grove
RESOURCE LAVENDER.png Lavender YIELD CULTURE.png 1 Culture YIELD CULTURE.png 2 Culture
YIELD MONEY.png 20 Money
Luxury Resource
IMPROVEMENT GROVE.png Grove
File:RESOURCE MARBLES.png Marble YIELD STONE.png 1 Stone YIELD STONE.png 5 Stone
YIELD CIVICS.png 2 Civics
IMPROVEMENT QUARRY.png Quarry
RESOURCE IRON.png Ore YIELD IRON.png 1 Iron YIELD IRON.png 5 Iron
YIELD TRAINING.png 2 Training
IMPROVEMENT MINE.png Mine