Resources: Difference between revisions
From Old World Official Wiki
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| [[File:RESOURCE BARLEY.png|50px]] Barley || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 5 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || [[File:IMPROVEMENT FARM.png|25px]] Farm | | [[File:RESOURCE BARLEY.png|50px]] Barley || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 5 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || [[File:IMPROVEMENT FARM.png|25px]] Farm | ||
|- | |- | ||
| [[File:RESOURCE CAMEL.png|50px]] Camels || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD ORDERS.png|25px]] | | [[File:RESOURCE CAMEL.png|50px]] Camels || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD ORDERS.png|25px]] 0.5 Orders || [[File:IMPROVEMENT CAMP.png|25px]] Camp | ||
|- | |- | ||
| [[File:RESOURCE CATTLE.png|50px]] Cattle || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || [[File:IMPROVEMENT PASTURE.png|25px]] Pasture | | [[File:RESOURCE CATTLE.png|50px]] Cattle || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || [[File:IMPROVEMENT PASTURE.png|25px]] Pasture | ||
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| [[File:RESOURCE DYE.png|50px]] Dyes || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money<br>Luxury Resource || [[File:IMPROVEMENT NETS.png|25px]] Nets | | [[File:RESOURCE DYE.png|50px]] Dyes || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money<br>Luxury Resource || [[File:IMPROVEMENT NETS.png|25px]] Nets | ||
|- | |- | ||
| [[File:RESOURCE ELEPHANT.png|50px]] Elephants || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD ORDERS.png|25px]] | | [[File:RESOURCE ELEPHANT.png|50px]] Elephants || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD ORDERS.png|25px]] 0.5 Orders || [[File:IMPROVEMENT CAMP.png|25px]] Camp | ||
|- | |- | ||
| [[File:RESOURCE FISH.png|50px]] Fish || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || [[File:IMPROVEMENT NETS.png|25px]] Nets | | [[File:RESOURCE FISH.png|50px]] Fish || [[File:YIELD FOOD.png|25px]] 1 Food || [[File:YIELD FOOD.png|25px]] 10 Food<br>[[File:YIELD GROWTH.png|25px]] 2 Growth || [[File:IMPROVEMENT NETS.png|25px]] Nets | ||
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| [[File:RESOURCE GOLD.png|50px]] Gold || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD MONEY.png|25px]] 40 Money<br>Unlocks Bullion || [[File:IMPROVEMENT MINE.png|25px]] Mine | | [[File:RESOURCE GOLD.png|50px]] Gold || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD MONEY.png|25px]] 40 Money<br>Unlocks Bullion || [[File:IMPROVEMENT MINE.png|25px]] Mine | ||
|- | |||
| [[File:RESOURCE HONEY.png|50px]] Honey || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD FOOD.png|25px]] 5 Food<br>Luxury Resource || [[File:IMPROVEMENT GROVE.png|25px]] Grove | |||
|- | |||
| [[File:RESOURCE HORSE.png|50px]] Horses || [[File:YIELD MONEY.png|25px]] 5 Money || [[File:YIELD ORDERS.png|25px]] 0.5 Orders || [[File:IMPROVEMENT PASTURE.png|25px]] Pasture | |||
|- | |||
| [[File:RESOURCE INCENSE.png|50px]] Incense || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money<br>Luxury Resource || [[File:IMPROVEMENT GROVE.png|25px]] Grove | |||
|- | |||
| [[File:RESOURCE LAVENDER.png|50px]] Lavender || [[File:YIELD CULTURE.png|25px]] 1 Culture || [[File:YIELD CULTURE.png|25px]] 2 Culture<br>[[File:YIELD MONEY.png|25px]] 20 Money<br>Luxury Resource || [[File:IMPROVEMENT GROVE.png|25px]] Grove | |||
|- | |||
| [[File:RESOURCE MARBLES.png|50px]] Marble || [[File:YIELD STONE.png|25px]] 1 Stone || [[File:YIELD STONE.png|25px]] 5 Stone<br>[[File:YIELD CIVICS.png|25px]] 2 Civics || [[File:IMPROVEMENT QUARRY.png|25px]] Quarry | |||
|- | |- | ||
| [[File:RESOURCE IRON.png|50px]] Ore || [[File:YIELD IRON.png|25px]] 1 Iron || [[File:YIELD IRON.png|25px]] 5 Iron<br>[[File:YIELD TRAINING.png|25px]] 2 Training || [[File:IMPROVEMENT MINE.png|25px]] Mine | | [[File:RESOURCE IRON.png|50px]] Ore || [[File:YIELD IRON.png|25px]] 1 Iron || [[File:YIELD IRON.png|25px]] 5 Iron<br>[[File:YIELD TRAINING.png|25px]] 2 Training || [[File:IMPROVEMENT MINE.png|25px]] Mine | ||
|} | |} |
Revision as of 14:33, 10 March 2023
City resources
City resources are specific to each City.
Culture
When a City's Culture bar fills a positive Event occurs and the city's Culture Level increases. Culture is primarily increased by building Shrines and Odeons, training certain Specialists, adopting certain Laws or spreading a Religion to a City.
National resources
National resources are refined from natural resources and used directly by a Nation. Some national resources can be bought and sold for Money. The option will appear by hovering over the resource.
- Regular click buys 1 resource
- SHIFT+click buys 10 resources
- CTRL+click buys 100 resources
Natural resources
Natural resources appear on certain hexes on the map and can be refined into national resources. They can also be desired by certain Families. Natural resources can be exploited in three ways:
- Having the natural resource within the Nation's borders provides a small amount of national resources each year
- Constructing a certain improvement on the natural resource provides a large amount of national resources each year
- Certain units may harvest from the natural resource every couple of years, providing a large amount of national resources
Resource | Yearly resources (no Improvement) | Yearly resources (Improvement) | Improvement |
---|---|---|---|
Barley | 1 Food | 5 Food 2 Growth |
Farm |
Camels | 5 Money | 0.5 Orders | Camp |
Cattle | 1 Food | 10 Food 2 Growth |
Pasture |
Citrus | 1 Food | 10 Food 2 Growth |
Grove |
Crabs | 1 Food | 10 Food 2 Growth |
Nets |
Dyes | 1 Culture | 2 Culture 20 Money Luxury Resource |
Nets |
Elephants | 5 Money | 0.5 Orders | Camp |
Fish | 1 Food | 10 Food 2 Growth |
Nets |
Fur | 1 Culture | 2 Culture 20 Money Luxury Resource |
Camp |
Game | 1 Food | 10 Food 2 Growth |
Camp |
Gems | 1 Culture | 2 Culture 20 Money Luxury Resource Unlocks Bullion |
Mine |
Goats | 1 Food | 10 Food 2 Growth |
Pasture |
Gold | 5 Money | 40 Money Unlocks Bullion |
Mine |
Honey | 1 Culture | 2 Culture 5 Food Luxury Resource |
Grove |
Horses | 5 Money | 0.5 Orders | Pasture |
Incense | 1 Culture | 2 Culture 20 Money Luxury Resource |
Grove |
Lavender | 1 Culture | 2 Culture 20 Money Luxury Resource |
Grove |
File:RESOURCE MARBLES.png Marble | 1 Stone | 5 Stone 2 Civics |
Quarry |
Ore | 1 Iron | 5 Iron 2 Training |
Mine |