Resources: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
! Resource !! Use !! Primary sources
! Resource !! Use !! Primary sources !! Can be bought
|-
| [[File:YIELD CIVICS.png|35px]] Civics
| Producing specialists<br>Producing projects<br>Enacting Laws<br>Establishing Theologies<br>Constructing Wonders<br>Hurry Production<br>Missions
| Stonecutters<br>Forums<br>Members of the Court with high Charisma
|-
|-
| [[File:YIELD FOOD.png|35px]] Food
| [[File:YIELD FOOD.png|35px]] Food
| Feeding the population<br>Producing settlers
| Feeding the population<br>Producing settlers
| Farms<br>Farmers<br>Fishers<br>Ranchers
| Farms<br>Farmers<br>Fishers<br>Ranchers
| Yes
|-
|-
| [[File:YIELD IRON.png|35px]] Iron
| [[File:YIELD IRON.png|35px]] Iron
| Producing military units<br>Upkeep of certain military units
| Producing military units<br>Upkeep of certain military units
| Mines
| Mines
| Yes
|-
|-
| [[File:YIELD MONEY.png|35px]] Money
| [[File:YIELD MONEY.png|35px]] Money
| Buyng resources
| Buyng resources
| Selling resources<br>Hamlets<br>Markets<br>Treasuries<br>Members of the Court with high Discipline
| Selling resources<br>Hamlets<br>Markets<br>Treasuries<br>Members of the Court with high Discipline
| Yes
|-
|-
| [[File:YIELD ORDERS.png|35px]] Orders
| [[File:YIELD ORDERS.png|35px]] Orders
| Unit actions<br>Assigning governors<br>Sending councilors of missions<br>Unused orders are sold for [[File:YIELD MONEY.png|25px]] Money at the end of the turn
| Unit actions<br>Assigning governors<br>Sending councilors of missions<br>Unused orders are sold for [[File:YIELD MONEY.png|25px]] Money at the end of the turn
| Legitimacy<br>Garrissons
| Legitimacy<br>Garrissons
| Yes
|-
| [[File:YIELD STONE.png|35px]] Stone
| Producing improvements
| Quarries
| Yes
|-
| [[File:YIELD WOOD.png|35px]] Wood
| Producing improvements<br>Producing some military units<br>Upkeep of certain military units
| Chopping down trees<br>Lumbermills
| Yes
|-
| [[File:YIELD CIVICS.png|35px]] Civics
| Producing specialists<br>Producing projects<br>Enacting Laws<br>Establishing Theologies<br>Constructing Wonders<br>Hurry Production<br>Missions
| Stonecutters<br>Forums<br>Members of the Court with high Charisma
| No
|-
|-
| [[File:YIELD SCIENCE.png|35px]] Science
| [[File:YIELD SCIENCE.png|35px]] Science
| Researching new technologies
| Researching new technologies
| Freedom Law<br>Archives I project<br>Training specialists<br>Members of the Court with high Wisdom
| Freedom Law<br>Archives I project<br>Training specialists<br>Members of the Court with high Wisdom
|-
| No
| [[File:YIELD STONE.png|35px]] Stone
| Producing improvements
| Quarries
|-
|-
| [[File:YIELD TRAINING.png|35px]] Training
| [[File:YIELD TRAINING.png|35px]] Training
| Producing military units<br>Buying Orders<br>Moving units beyond their Movement stat<br>Assigning generals<br>Promotions
| Producing military units<br>Buying Orders<br>Moving units beyond their Movement stat<br>Assigning generals<br>Promotions
| Miners<br>Barracks<br>Ranges<br>Members of the Court with high Courage
| Miners<br>Barracks<br>Ranges<br>Members of the Court with high Courage
|-
| No
| [[File:YIELD WOOD.png|35px]] Wood
| Producing improvements<br>Producing some military units<br>Upkeep of certain military units
| Chopping down trees<br>Lumbermills
|}
|}



Revision as of 13:12, 10 March 2023

Aside from regular production, resources can also be bought and sold on the market. To do this, hold the mouse cursor over a resource.

  • Regular click buys 1 resource
  • SHIFT+click buys 10 resources
  • CTRL+click buys 100 resources

City resources

City resources are specific to each City.

Culture

When a City's Culture bar fills a positive Event occurs and the city's Culture Level increases. Culture is primarily increased by building Shrines and Odeons, training certain Specialists, adopting certain Laws or spreading a Religion to a City.

National resources

National resources are refined from natural resources and used directly by a Nation.

Resource Use Primary sources Can be bought
YIELD FOOD.png Food Feeding the population
Producing settlers
Farms
Farmers
Fishers
Ranchers
Yes
YIELD IRON.png Iron Producing military units
Upkeep of certain military units
Mines Yes
YIELD MONEY.png Money Buyng resources Selling resources
Hamlets
Markets
Treasuries
Members of the Court with high Discipline
Yes
YIELD ORDERS.png Orders Unit actions
Assigning governors
Sending councilors of missions
Unused orders are sold for YIELD MONEY.png Money at the end of the turn
Legitimacy
Garrissons
Yes
YIELD STONE.png Stone Producing improvements Quarries Yes
YIELD WOOD.png Wood Producing improvements
Producing some military units
Upkeep of certain military units
Chopping down trees
Lumbermills
Yes
YIELD CIVICS.png Civics Producing specialists
Producing projects
Enacting Laws
Establishing Theologies
Constructing Wonders
Hurry Production
Missions
Stonecutters
Forums
Members of the Court with high Charisma
No
YIELD SCIENCE.png Science Researching new technologies Freedom Law
Archives I project
Training specialists
Members of the Court with high Wisdom
No
YIELD TRAINING.png Training Producing military units
Buying Orders
Moving units beyond their Movement stat
Assigning generals
Promotions
Miners
Barracks
Ranges
Members of the Court with high Courage
No

Natural resources

Natural resources appear on certain hexes on the map and are used to refine national resources. They can also be harvested by units that have the ability to do so.

Resource Yearly resources (no improvement) Yearly resources (mine) Harvest
RESOURCE IRON.png Ore YIELD IRON.png 1 Iron YIELD TRAINING.png 2 Training
YIELD IRON.png 5 Iron
YIELD IRON.png 10 Iron