Resources: Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
! Resource !! Use !! Primary sources | ! Resource !! Use !! Primary sources !! Can be bought | ||
|- | |- | ||
| [[File:YIELD FOOD.png|35px]] Food | | [[File:YIELD FOOD.png|35px]] Food | ||
| Feeding the population<br>Producing settlers | | Feeding the population<br>Producing settlers | ||
| Farms<br>Farmers<br>Fishers<br>Ranchers | | Farms<br>Farmers<br>Fishers<br>Ranchers | ||
| Yes | |||
|- | |- | ||
| [[File:YIELD IRON.png|35px]] Iron | | [[File:YIELD IRON.png|35px]] Iron | ||
| Producing military units<br>Upkeep of certain military units | | Producing military units<br>Upkeep of certain military units | ||
| Mines | | Mines | ||
| Yes | |||
|- | |- | ||
| [[File:YIELD MONEY.png|35px]] Money | | [[File:YIELD MONEY.png|35px]] Money | ||
| Buyng resources | | Buyng resources | ||
| Selling resources<br>Hamlets<br>Markets<br>Treasuries<br>Members of the Court with high Discipline | | Selling resources<br>Hamlets<br>Markets<br>Treasuries<br>Members of the Court with high Discipline | ||
| Yes | |||
|- | |- | ||
| [[File:YIELD ORDERS.png|35px]] Orders | | [[File:YIELD ORDERS.png|35px]] Orders | ||
| Unit actions<br>Assigning governors<br>Sending councilors of missions<br>Unused orders are sold for [[File:YIELD MONEY.png|25px]] Money at the end of the turn | | Unit actions<br>Assigning governors<br>Sending councilors of missions<br>Unused orders are sold for [[File:YIELD MONEY.png|25px]] Money at the end of the turn | ||
| Legitimacy<br>Garrissons | | Legitimacy<br>Garrissons | ||
| Yes | |||
|- | |||
| [[File:YIELD STONE.png|35px]] Stone | |||
| Producing improvements | |||
| Quarries | |||
| Yes | |||
|- | |||
| [[File:YIELD WOOD.png|35px]] Wood | |||
| Producing improvements<br>Producing some military units<br>Upkeep of certain military units | |||
| Chopping down trees<br>Lumbermills | |||
| Yes | |||
|- | |||
| [[File:YIELD CIVICS.png|35px]] Civics | |||
| Producing specialists<br>Producing projects<br>Enacting Laws<br>Establishing Theologies<br>Constructing Wonders<br>Hurry Production<br>Missions | |||
| Stonecutters<br>Forums<br>Members of the Court with high Charisma | |||
| No | |||
|- | |- | ||
| [[File:YIELD SCIENCE.png|35px]] Science | | [[File:YIELD SCIENCE.png|35px]] Science | ||
| Researching new technologies | | Researching new technologies | ||
| Freedom Law<br>Archives I project<br>Training specialists<br>Members of the Court with high Wisdom | | Freedom Law<br>Archives I project<br>Training specialists<br>Members of the Court with high Wisdom | ||
| | | No | ||
|- | |- | ||
| [[File:YIELD TRAINING.png|35px]] Training | | [[File:YIELD TRAINING.png|35px]] Training | ||
| Producing military units<br>Buying Orders<br>Moving units beyond their Movement stat<br>Assigning generals<br>Promotions | | Producing military units<br>Buying Orders<br>Moving units beyond their Movement stat<br>Assigning generals<br>Promotions | ||
| Miners<br>Barracks<br>Ranges<br>Members of the Court with high Courage | | Miners<br>Barracks<br>Ranges<br>Members of the Court with high Courage | ||
| | | No | ||
|} | |} | ||
Revision as of 13:12, 10 March 2023
Aside from regular production, resources can also be bought and sold on the market. To do this, hold the mouse cursor over a resource.
- Regular click buys 1 resource
- SHIFT+click buys 10 resources
- CTRL+click buys 100 resources
City resources
City resources are specific to each City.
Culture
When a City's Culture bar fills a positive Event occurs and the city's Culture Level increases. Culture is primarily increased by building Shrines and Odeons, training certain Specialists, adopting certain Laws or spreading a Religion to a City.
National resources
National resources are refined from natural resources and used directly by a Nation.
Natural resources
Natural resources appear on certain hexes on the map and are used to refine national resources. They can also be harvested by units that have the ability to do so.
Resource | Yearly resources (no improvement) | Yearly resources (mine) | Harvest |
---|---|---|---|
Ore | 1 Iron | 2 Training 5 Iron |
10 Iron |