Units: Difference between revisions
(→Level) |
(→Level) |
||
Line 15: | Line 15: | ||
== Level == | == Level == | ||
Each time a unit fights it will gain 10 XP. Once it gains enough XP (100 x level) it will level up. Alternatively [[File:YIELD TRAINING.png|25px]] Training can be used to fill the missing XP and level up. Each unit can only level up once per year, up to a maximum of 5 levels. Each time a unit levels up it will be able to pick between 4 permanent random bonuses: | Each time a unit fights it will gain 10 XP. Once it gains enough XP (100 x level) it will level up. Alternatively [[File:YIELD TRAINING.png|25px]] Training can be used to fill the missing XP and level up. Each unit can only level up once per year, up to a maximum of 5 levels. Each time a unit levels up it will be able to pick between 4 permanent random bonuses: | ||
{| class="wikitable" | |||
! Promotion !! Effect | |||
|- | |||
| '''Combat''' || +5% [[File:Icon AttackDefense.png]] Strength | |||
|- | |||
| '''Strike''' || +10% [[File:Icon Attack.png]] Attack | |||
|- | |||
| '''Guard''' || +10% [[File:Icon Defense.png]] Defense | |||
|- | |||
| '''Tough''' || +10% [[File:Icon AttackDefense.png]] Strength if Damaged | |||
|- | |||
| '''Highlander''' || +25% [[File:Icon AttackDefense.png]] Strength from Hill | |||
|- | |||
| '''Ranger''' || +25% [[File:Icon AttackDefense.png]] Strength from Forest | |||
|- | |||
| '''Warden''' || +25% [[File:Icon AttackDefense.png]] Strength from Urban | |||
|- | |||
| '''Bloodthirsty''' || +10% [[File:Icon AttackDefense.png]] Strength vs Damaged | |||
|- | |||
| '''Brave''' || +10% [[File:Icon AttackDefense.png]] Strength vs Melee Units | |||
|- | |||
| '''Fierce''' || +10% [[File:Icon AttackDefense.png]] Strength vs Infantry Units | |||
|- | |||
| '''Shieldbearer''' || +10% [[File:Icon AttackDefense.png]] Strength vs Ranged Units | |||
|- | |||
| '''Engineer''' || +25% [[File:Icon AttackDefense.png]] Strength vs Siege and Ship Units | |||
|- | |||
| '''Horsebane''' || +25% [[File:Icon AttackDefense.png]] Strength vs Mounted Units | |||
|- | |||
| '''Tracker''' || +3 Vision and +1 Reveal | |||
|- | |||
| '''Herbalist''' || +4HP from Heal Action | |||
|} | |||
== Units list == | == Units list == |
Revision as of 10:53, 10 March 2023
Health
If a unit runs out of Health, it will be destroyed. A unit will regain 1 HP each turn it is within the borders of its Nation. It can also be given 5 HP at the cost of 1 Orders and the unit's remaining Movement points.
Movement
A unit's Movement stat determines how many hexes can a unit move. If a unit runs out of Movement is can still be moved but it will cost 100 Training and twice as many Orders.
Generals
Generals are characters assigned to units to grant them extra abilities. The character must be from the same Family as the unit, with the exception of the nation's Leader. Adding or replacing a General costs 100 Training and consumes the unit's remaining Movement points. Characters must be younger than 50 to be assigned as Generals and will retire at the age of 60. If the unit is attacked the General has a 1% chance of being injured.
Unit types
There are two types of units:
- Melee units need to be adjacent to an enemy unit to attack it
- Ranged units can attack from afar
Level
Each time a unit fights it will gain 10 XP. Once it gains enough XP (100 x level) it will level up. Alternatively Training can be used to fill the missing XP and level up. Each unit can only level up once per year, up to a maximum of 5 levels. Each time a unit levels up it will be able to pick between 4 permanent random bonuses: