Hints: Difference between revisions
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* 75% chance the character converts to the Nation's religion | * 75% chance the character converts to the Nation's religion | ||
* 25% chance Convert Target to Religion Event | * 25% chance Convert Target to Religion Event | ||
| Character does not follow the Nation's religion | | Character is at least 18<br>Character does not follow the Nation's religion<br>Character is not a Religion Head | ||
|- | |- | ||
| [[File:MISSION DIVORCE.png]] Divorce | | [[File:MISSION DIVORCE.png]] Divorce |
Revision as of 23:56, 9 March 2023
In Old World you will explore the map with Scouts, expand your Nation by founding Cities on City Sites, exploit Harvestable Resources and Luxuries, and recruit armies to exterminate rival Nations and Tribes (or negotiate and trade with them). When starting a new game the map is yet unexplored, awaiting discovery.
The Terrain units more order will have an impact on how far they can move each turn. Hills, Sand, crossing a River, Scrub and Trees all add an extra movement point. Rivers and Roads within owned territory require only 2/3 of a movement point.
As a rule of thumb, it is best to have at least one Worker per city and a few extras to build Roads or assist where needed.
A promotion can be used to strengthen a unit.
Opinion
Every Character, Religion, Family, Foreign Leader, Nation and Tribe has an opinion on the leader of a Nation.
- Character opinion affects the cost of their missions, combat effectiveness as Generals and discontent as Governors. If the character is the head of a Family, Religion, Nation or Tribe it will also affect the opinion of those entities. Influence Missions allow the chance to improve a Character's Opinion.
- Family opinion affects the Strength of their units and the Civics, Training and Maintenance of their Cities. A negative opinion can also spawn rebel armies near their cities.
- Religion opinion affects the Happiness of cities with that Religion.
- Nation opinion affects the success chance of diplomatic missions and the odds that the Nation will declare war.
- Nation opinion affects the success chance of diplomatic missions and the odds that the Tribe will declare war or send raiders. It also affects the cost of hiring them as Mercenaries or settling Cities on their Tribal Sites.
Opinion may have the following values:
Opinion | Values |
---|---|
Friendly | 200 and above |
Pleased | 100 to 199 |
Cautious | 0 to 99 |
Content | 0 |
Upset | -99 to -1 |
Angry | -199 to -100 |
Furious | -200 and below |
Character interactions
Characters may be interacted by clicking on their portrait and then choosing an interaction from the menu that appears on the left.
Religion
Each Nation will follow a unique Pagan Religion at first. When certain requirements are met the Nation can found a different Religion which can use Disciplines.
Each character will follow its own Religion. When enough characters in a Family convert to the Nation's religion the Nation will receive additional benefits.