Hints: Difference between revisions

From Old World Official Wiki
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| <span style="color:green;">'''Pleased'''</span> || <span style="color:green;">'''100 to 199'''</span>
| <span style="color:green;">'''Pleased'''</span> || <span style="color:green;">'''100 to 199'''</span>
|-
|-
| <span style="color:orange;">'''Content'''</span> || <span style="color:orange;">'''0 to 99'''</span>
| <span style="color:green;">'''Cautious'''</span> || <span style="color:green;">'''0 to 99'''</span>
|-
| <span style="color:orange;">'''Content'''</span> || <span style="color:orange;">'''0'''</span>
|-
|-
| <span style="color:red;">'''Upset'''</span> || <span style="color:red;">'''-99 to -1'''</span>
| <span style="color:red;">'''Upset'''</span> || <span style="color:red;">'''-99 to -1'''</span>

Revision as of 22:39, 9 March 2023

In Old World you will explore the map with Scouts, expand your Nation by founding Cities on City Sites, exploit Harvestable Resources and Luxuries, and recruit armies to exterminate rival Nations and Tribes (or negotiate and trade with them). When starting a new game the map is yet unexplored, awaiting discovery.

The Terrain units more order will have an impact on how far they can move each turn. Hills, Sand, crossing a River, Scrub and Trees all add an extra movement point. Rivers and Roads within owned territory require only 2/3 of a movement point.

As a rule of thumb, it is best to have at least one Worker per city and a few extras to build Roads or assist where needed.

A promotion can be used to strengthen a unit.

Unit types

There are two types of units:

  • Melee units need to be adjacent to an enemy unit to attack it

Opinion

Every Character, Religion, Family, Foreign Leader, Nation and Tribe has an opinion on the leader of a Nation.

  • Character opinion affects the cost of their missions, combat effectiveness as Generals and discontent as Governors. If the character is the head of a Family, Religion, Nation or Tribe it will also affect the opinion of those entities. Influence Missions allow the chance to improve a Character's Opinion.
  • Family opinion affects the Strength of their units and the YIELD CIVICS.png Civics, YIELD TRAINING.png Training and YIELD MONEY.png Maintenance of their Cities. A negative opinion can also spawn rebel armies near their cities.
  • Religion opinion affects the Happiness of cities with that Religion.
  • Nation opinion affects the success chance of diplomatic missions and the odds that the Nation will declare war.
  • Nation opinion affects the success chance of diplomatic missions and the odds that the Tribe will declare war or send raiders. It also affects the cost of hiring them as Mercenaries or settling Cities on their Tribal Sites.

Opinion may have the following values:

Opinion Values
Friendly 200 and above
Pleased 100 to 199
Cautious 0 to 99
Content 0
Upset -99 to -1
Angry -199 to -100
Furious -200 and below

Religion

Each Nation will follow a unique Pagan Religion at first. When certain requirements are met the Nation can found a different Religion which can use Disciplines.