Cities: Difference between revisions
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== Improvements == | == Improvements == | ||
Improvements can be used to grand various bonuses to a City. There are two types of improvements: rural and urban. | Improvements can be used to grand various bonuses to a City. There are two types of improvements: rural and urban. | ||
Improvements without a Specialist will increase the City's [[File:YIELD MONEY.png|25px]] Maintenance. | |||
=== Rural improvements === | === Rural improvements === |
Revision as of 20:19, 9 March 2023
City sites
City sites are the only locations where Settlers can found new Cities. A city site can be claimed by a nation by moving a Unity onto it.
Barbarians
Barbarians occupy City-States like other Tribes, but they are in a permanent state of War with all Nations. They have a number of special units: Marauders, Skirmishers, Elite Marauders and Elite Skirmishers.
Improvements
Improvements can be used to grand various bonuses to a City. There are two types of improvements: rural and urban.
Improvements without a Specialist will increase the City's Maintenance.
Rural improvements
Rural improvements may be built on any non-urban tile. Tiles where Rural improvements may be constructed will show the improvement with an icon above if a Worker is currently standing on the tile.
Improvement | Output | Cost | Terrain | Required technology |
---|---|---|---|---|
Farm | 5 Food | 20 Wood 1 Orders for 3 years |
Lush, Temperate, Arid, Wheat, Barley, Sorghum, Marsh (requires Centralization law) | None |
Urban improvements
Urban improvements expand the urban area of a city by transforming the terrain underneath to Urban.