Units: Difference between revisions
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== Movement == | == Movement == | ||
A unit's Movement stat determines how many hexes can a unit move. If a unit runs out of Movement is can still be moved but it will cost 100 [[File:YIELD TRAINING.png|25px]] Training and twice as many [[File:YIELD ORDERS.png|25px]] Orders. | A unit's Movement stat determines how many hexes can a unit move. If a unit runs out of Movement is can still be moved but it will cost 100 [[File:YIELD TRAINING.png|25px]] Training and twice as many [[File:YIELD ORDERS.png|25px]] Orders. | ||
== Generals == | |||
Generals are characters assigned to units to grant them extra abilities. The character must be from the same Family as the unit, with the exception of the nation's Leader. | |||
== Promotion == | == Promotion == | ||
A Promotion will grant various bonuses to a unit. Promotions can be obtained either from acquiring 100 XP through battle or by spending 100 [[File:YIELD TRAINING.png|25px]] Training. A unit can be promoted to gain any of the following: | A Promotion will grant various bonuses to a unit. Promotions can be obtained either from acquiring 100 XP through battle or by spending 100 [[File:YIELD TRAINING.png|25px]] Training (cost increases with each level). A unit can be promoted to gain any of the following: | ||
* '''Guard''': +10% HP | * '''Guard''': +10% HP | ||
* '''Tough''': +10% Strength if Damaged | * '''Tough''': +10% Strength if Damaged |
Revision as of 20:00, 9 March 2023
Movement
A unit's Movement stat determines how many hexes can a unit move. If a unit runs out of Movement is can still be moved but it will cost 100 Training and twice as many Orders.
Generals
Generals are characters assigned to units to grant them extra abilities. The character must be from the same Family as the unit, with the exception of the nation's Leader.
Promotion
A Promotion will grant various bonuses to a unit. Promotions can be obtained either from acquiring 100 XP through battle or by spending 100 Training (cost increases with each level). A unit can be promoted to gain any of the following:
- Guard: +10% HP
- Tough: +10% Strength if Damaged
- Bloodthirsty: +10% Strength vs Damaged
- Horsebane: +25% Strength vs Mounted Units
Units list
Unit | HP | Strength | Movement | Vision | Cost | Notes |
---|---|---|---|---|---|---|
Scout | 20 | 3 | 3 | 5 | 60 Growth |
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