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The Terrain units more order will have an impact on how far they can move each turn. Hills, Sand, crossing a River, Scrub and Trees all add an extra movement point. Rivers and Roads within owned territory require only 2/3 of a movement point.
The Terrain units more order will have an impact on how far they can move each turn. Hills, Sand, crossing a River, Scrub and Trees all add an extra movement point. Rivers and Roads within owned territory require only 2/3 of a movement point.


As a rule of thumb, it is best to have at least one Worker per city.
As a rule of thumb, it is best to have at least one Worker per city and a few extras to build Roads or assist where needed.


== Unit types ==
== Unit types ==
There are two types of units:
There are two types of units:
* '''Melee''' units need to be adjacent to an enemy unit to attack it
* '''Melee''' units need to be adjacent to an enemy unit to attack it

Revision as of 19:07, 9 March 2023

In Old World you will explore the map with Scouts, expand your Nation by founding Cities on City Sites, exploit Harvestable Resources and Luxuries, and recruit armies to exterminate rival Nations and Tribes (or negotiate and trade with them). When starting a new game the map is yet unexplored, awaiting discovery.

The Terrain units more order will have an impact on how far they can move each turn. Hills, Sand, crossing a River, Scrub and Trees all add an extra movement point. Rivers and Roads within owned territory require only 2/3 of a movement point.

As a rule of thumb, it is best to have at least one Worker per city and a few extras to build Roads or assist where needed.

Unit types

There are two types of units:

  • Melee units need to be adjacent to an enemy unit to attack it