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After a War ends the two Nations cannot be at war again for 5 turns.
After a War ends the two Nations cannot be at war again for 5 turns.
== Trees ==
Trees can be cut by a Worker to produce [[File:YIELD WOOD.png|25px]] Wood. Trees cut down will regrow in a few turns. But if a tile is cleared completely of trees they will not grow again.

Revision as of 22:57, 12 March 2023

In Old World you will explore the map with Scouts, expand your Nation by founding Cities on City Sites, exploit Harvestable Resources and Luxuries, and recruit armies to exterminate rival Nations and Tribes (or negotiate and trade with them). When starting a new game the map is yet unexplored, awaiting discovery.

As a rule of thumb, it is best to have at least one Worker per City, a few extras to build Roads or assist where needed and at least one to cut down trees each turn until a Lumbermill is built.

Scouts can hide in trees in friendly or enemy territory, preventing the enemy from seeing them. They can hide in all tiles if the Nation Leader has the TRAIT SCHEMER.png Schemer archerype. Owned units that are hidden will display the STATUS HIDDEN.png icon above them.

After a War ends the two Nations cannot be at war again for 5 turns.