Resources

There are two types of resources a Nation must always keep track of: city resources and national resources. City resources are specific to each City while national resources are used by the entire Nation.

City resources
Each City has three resources that the Nation must keep track of:
 * [[File:YIELD GROWTH.png]] Growth: Determines how fast the City can produce civilian units. When the Growth Bar fills the City will gain a new Citizen. Ways to increase a City's Growth include building Farms or Nets on certain resources and training Farmers and Fishers.
 * [[File:YIELD CULTURE.png]] Culture: When the bar fills the City's Culture Level increases and a positive Event occurs. Ways to increase a City's Culture include building Shrines and Odeons, training certain Specialists, spreading a Religion to the City and adopting certain Laws.
 * [[File:YIELD HAPPINESS.png]] Happiness: Visible when the city has more Happiness than Discontent. When the bar fills the city will gain a Happiness Level. Each Happiness Level gives +5% YIELD GROWTH.png Growth and -5% YIELD MAINTENANCE.png Maintenance. Ways to increase a City's Happiness include connecting the city to the Trade Network, Festival projects, adopting certain Laws, having a positive Opinion with the city's Religion and building Baths.
 * [[File:YIELD DISCONTENT.png]] Discontent: Visible when the city has more Discontent than Happiness. When the bar fills the city will gain a Discontent Level. Each Discontent Level gives -5% YIELD SCIENCE.png Science, +5% YIELD MAINTENANCE.png Maintenance and -20 Opinion with the City's Family.

National resources
National resources are refined from natural resources and used directly by a Nation. Some national resources can be bought and sold for Money, with the price slowly increasing or decreasing based on demand. The option will appear by hovering over the resource.
 * Regular click buys 1 resource
 * SHIFT+click buys 10 resources
 * CTRL+click buys 100 resources
 * Holding ALT while pressing on an object the Nation doesn't have the resources to produce will automatically buy sufficient resources for it as long as there is sufficient YIELD MONEY.png Money.