Nations

Nations are the major states that are vying for Victory in Old World.

Player nations
A player Nation must be ruled by a member of the same dynasty as the Nation's founder. If the Nation's leader dies without a Heir the game ends.

Laws
Laws provide a permanent bonus to a Nation. They come in two mutually-exclusive groups and five levels of penalties. The Laws button will glow when there is a group without any active law and enough Civics to pass it.

No Upkeep Laws
No Upkeep Laws cost 250 Civics to pass and have no yearly costs.

Low Upkeep Laws
Low Upkeep Laws cost 400 Civics to pass and have low yearly costs.

Medium Upkeep Laws
Medium Upkeep Laws cost 400 Civics to pass and have medium yearly costs.

High Upkeep Laws
High Upkeep Laws cost 400 Civics to pass and have high yearly costs.

Very High Upkeep Laws
Very High Upkeep Laws cost 400 Civics to pass and have very high yearly costs.

Tribes
Tribes occupy certain City Sites at the start of the game. Tribes can be converted to a Religion and tribe characters can intermarry with Nation characters. Nations can conduct diplomacy with tribes.

Tribes that aren't allied with any Nation will eventually spawn a raiders army. Raiders are always at War with all Nations and will attack the nearest City. How far raiders are willing to travel depends on the game difficulty.

A couple of tribes will be Barbarians. Barbarians are Tribes that are always at War with all Nations.