Components

For best efficiency and redundancy, all ship components should be placed far away from components that fulfill the same function. Smaller components can be installed in slots supporting larger components.

Mounts
Mount components are installed on the exterior of the ship's hull and grant the ship some ability. Almost all mounts are faction-exclusive.

Shelter Alliance mounts
The following mounts are only available to the Shelter Alliance. All their weapons are mounted on turrets.

Missile weapons
Shelter Alliance missile weapons have a catastrophic event probability of 5%.

Projectile weapons
All projectile weapons have an optical backup.

Spinal weapons
Spinal weapons have dimensions of 4x12x4. The only ship capable of mounting them is the Keystone Destroyer Class. Both of them are offensive weapons that have an optical backup.

Outlying Systems Protectorate mounts
The following mounts are only available to the Outlying Systems Protectorate. Their weapons use both turrets and casemates.

Projectile weapons
All projectile weapons have an optical backup.

Energy weapons
All energy weapons have an optical backup.

Compartments
Compartment components are installed on the interior of the ship's hull. Most of them do not require any power.

Command
Command compartments are used to relay orders throughout the ship and analyze local tracks. A ship without operational command compartments cannot receive any orders.

Damage control
Damage control compartments are used to repair damage during combat.

Modules
Module components are installed on the interior of the ship's hull.

Propulsion
Propulsion modules enable ship movement and provide additional power to the ship. All propulsion modules have a catastrophic event probability of 5% and require 10 crew to operate.

Weapon support
Weapon support modules improve the performance of weapons at the cost of ship power.