Ships

Movement controls
If a formation action menu is opened movement controls will be applied to the guide ship.

Tactics

 * ORB / Orbit Position allows most weapons to have a good angle on the target. However it also exposes the same armor side continuously, which can be whittled down with enough fire.
 * HDG / Hold Heading can be used to avoid exposing the main engines, drive module and reactor to enemy fire but the ships will have less acceleration.
 * ROL / Roll Ship can be used to keep certain weapons or radar panels angled at an enemy ship. Ships can roll faster than enemy ships of the same size can position around them.
 * ALD / Assume Lead is useful if the guide ship becomes disabled but the rest of the fleet need to carry on with their objective.

Posture controls
Posture controls determine how a ship will operate and maneuver and which sensor and defensive systems are enabled.

Integrity rating
A ship's integrity directly affects how said its components are from damage. Lots of empty space means less structural members to absorb damage and protect components. A ship with the majority of its component slots filled will have full protection of the hull's Damage Reduction value, while a mostly empty hull will not.

Ship hulls
Ship hulls determine a ship's base stats as well as how many components it can have.

Shelter Alliance hulls
Shelter Alliance ships scale linearly. Larger ships are more resilient and carry more components but are slower and more expensive.

Outlying Systems Protectorate hulls
Outlying Systems Protectorate are more specialized, with each ship hull being made for different roles.