⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
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From Manor Lords Official Wiki
- |produces = {{Icon|meat}} Meat<br/> {{Icon|hides}} Hides ...' is a gathering [[{{tl}}Building|building]] used to collect {{Icon|meat}} meat and {{Icon|hides}} hide [[{{tl}}Resources|resources]] from the wild animal2 KB (241 words) - 16:48, 9 June 2024
- |produces = <translate><!--T:5--> {{Icon|meat}} Meat<br/> {{Icon|hides}} Hides</translate> ...' is a gathering [[{{tl}}Building|building]] used to collect {{Icon|meat}} meat and {{Icon|hides}} hide [[{{tl}}Resources|resources]] from the wild animal2 KB (281 words) - 16:42, 9 June 2024
- |produces = {{Icon|meat}} Viande<br/> {{Icon|hides}} Peaux ...llecte utilisé pour récupérer des [[{{tl}}Resources|ressources]] de {{Icon|meat}} viande et de {{Icon|hides}} peau à partir des animaux sauvages dans la [2 KB (287 words) - 16:46, 9 June 2024
- ...lly lay traps in the forest, which gives a passive income of {{Icon|meat}} meat. | colspan=2 width=25% | '''Advanced skinning'''<br>Doubles the amount of meat harvested by hunters and butchers and from goat pens.4 KB (520 words) - 18:09, 18 May 2024
- ...lly lay traps in the forest, which gives a passive income of {{Icon|meat}} meat. | colspan=2 width=25% | '''Advanced skinning'''<br>Doubles the amount of meat harvested by hunters and butchers and from goat pens.4 KB (546 words) - 18:08, 18 May 2024
- ...e poser des pièges en forêt, ce qui donne une production passive de {{Icon|meat}} viande.5 KB (754 words) - 12:33, 22 May 2024
- ...g will only work if the animal number is greater. || 2 || 12 Hides<br />36 Meat || || {{Yes}}13 KB (1,890 words) - 20:47, 12 June 2024
- ...g will only work if the animal number is greater. || 2 || 12 Hides<br />36 Meat || ||</span> {{Yes}}15 KB (2,229 words) - 20:45, 12 June 2024
- * '''Meat''': obtained from Wild animals deposits at Hunting camp6 KB (878 words) - 10:36, 9 May 2024
- ...g will only work if the animal number is greater. || 2 || 12 Hides<br />36 Meat || || </translate>{{Yes}}14 KB (2,017 words) - 05:47, 28 July 2024
- * '''Meat''': obtained from Wild animals deposits at Hunting camp6 KB (922 words) - 10:34, 9 May 2024
- * '''Meat''': obtained from Wild animals deposits at Hunting camp7 KB (1,043 words) - 10:40, 9 May 2024
- ...lots to Level 2. A Food Stall with diverse food types (e.g., berries, and meat) will boost village approval ratings initially, setting the stage for addit ...an explore that will double the yield of Berry Bushes, or increase passive meat generation from Hunting Camps.21 KB (3,644 words) - 11:55, 29 April 2024
- ...lots to Level 2. A Food Stall with diverse food types (e.g., berries, and meat) will boost village approval ratings initially, setting the stage for addit ...an explore that will double the yield of Berry Bushes, or increase passive meat generation from Hunting Camps.22 KB (3,876 words) - 11:55, 29 April 2024
- ...lots to Level 2. A Food Stall with diverse food types (e.g., berries, and meat) will boost village approval ratings initially, setting the stage for addit ...an explore that will double the yield of Berry Bushes, or increase passive meat generation from Hunting Camps.24 KB (4,133 words) - 00:58, 30 April 2024
- ...lots to Level 2. A Food Stall with diverse food types (e.g., berries, and meat) will boost village approval ratings initially, setting the stage for addit ...an explore that will double the yield of Berry Bushes, or increase passive meat generation from Hunting Camps.24 KB (4,085 words) - 19:10, 4 May 2024
- ...an explore that will double the yield of Berry Bushes, or increase passive meat generation from Hunting Camps. * Ensure that hides go to the Storehouse and meat goes to the Granary; otherwise, the hunters' function will be disrupted. Fa29 KB (3,715 words) - 18:21, 16 May 2024