⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Marché

From Manor Lords Official Wiki
Revision as of 19:21, 21 May 2024 by Baloo (talk | contribs) (Created page with "==Utilisation== Le marché est en placement libre. Il utilise le système de parcelle dynamique. Les emplacements des étals sont visibles lors du placement du marché. Il ne nécessite pas de temps de construction. Plusieurs marchés peuvent exister, bien que dans ce cas, il n'est pas encore connu si l'emplacement ou la capacité de chaque marché impacte l'installation d'un étal.")

Le marché est un lieu résidentiel. Il fournit le mécanisme permettant de fournir les censives.

Utilisation

Le marché est en placement libre. Il utilise le système de parcelle dynamique. Les emplacements des étals sont visibles lors du placement du marché. Il ne nécessite pas de temps de construction. Plusieurs marchés peuvent exister, bien que dans ce cas, il n'est pas encore connu si l'emplacement ou la capacité de chaque marché impacte l'installation d'un étal.

Once placed, a few families employed at building types with a stall will come here to setup a stall. The stall types are fuel, food, and clothing. These families can be assigned to resource production buildings or storage buildings like the granary to distribute food, or the storehouse which can provide firewood. This will not typically be all the families assigned to that building, just one or two. Each family that operates a marketplace stall takes up one space.

Each stall can hold 50 generic storage or 50 pantry storage for distribution. They will all distribute their resources to nearby burgage plots and additionally in the case of fuel, any extra buildings that also require fuel. Sometimes family members will visit the marketplace and do a "peddling" action at the stall. There can also be various voices heard advertising goods or discussing the sales of items, but this appears to be mainly for flavor and atmospheric reasons rather than having a gameplay purpose.

Supplying burgage plot residents well with a varied selection of resources increases approval. By contrast, if there are not enough resources to fully supply all plots, those closest to the market location will get served first.

Gallery

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