⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Translations:Buildings/15/en

From Manor Lords Official Wiki
Revision as of 09:41, 9 May 2024 by FuzzyBot (talk | contribs) (Importing a new version from external source)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Building Cost Effects Workplaces Storage Relocation Development branch
Logging camp 2 Timber Turns trees into Timber. 3 28 Timber
Yes check.png
Woodcutter's lodge 1 Timber Turns trees into Firewood. 3 50 Firewood
Yes check.png
Sawpit 2 Timber Turns Timber into Planks.
Can set a Construction reserve of Timber, meaning the building will only work if the stored amount is greater.
2 50 Planks
Yes check.png
Forester's hut 2 Timber Produces trees. 2
Yes check.png
Charcoal kiln 2 Timber Turns 1 Firewood into 2 Charcoal. 3 50 Charcoal
Dark Red x.png
Charcoal burning
Hunting camp Turns Wild animals into Meat and Hides.
Can set a Hunting limit, meaning the building will only work if the animal number is greater.
2 12 Hides
36 Meat
Yes check.png
Forager hut 1 Timber Gathers Berries from nearby Berry deposits.
Can be upgraded with a Herb Garden for 2 Planks and 25 Regional Wealth, allowing it to produce Herbs.
4 50 Berries
Yes check.png
Apiary 2 Planks Produces Honey.
Every region can sustain up to 2 apiaries by default. Placing more will not increase the yields.
4 5 Honey
Dark Red x.png
Beekeeping