⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
Translations:Beginner's Guide/8/nl
From Manor Lords Official Wiki
- Bevolkingsoverzicht - Een overzicht van verscheidene factoren die invloed hebben op een regio's bevolking.
- Niet-toegewezen gezinnen - Gezinnen die niet zijn toegewezen aan een specifieke job. Deze gezinnen zijn benodigd voor de bouw en voor het begeleiden was ossen die hout transporteren.
- Toegewezen gezinnen - Gezinnen waaraan jobs aangewezen zijn. Deze gezinnen hebben een hoofdarbeider, terwijl de overige gezinsleden deze hoofdarbeider ondersteunen.
- Leefruimte - Hoeveel gezinnen de huidige regio kan huisvesten. Kan vergroot worden door het bijbouwen of uitbreiden van woonpercelen.
- Totale bevolking - Jouw volledige regionale bevolking,onderverdeelt per gezin in verschillende niveaus.
- Goedkeuring - Controleert algemene bevolkingsgroei en het moreel van jouw militie van de regio eens opgeroepen. Een hogere goedkeuring vergroot de snelheid waarmee nieuwe gezinnen je nederzetting toetreden zolang er voldoende leefruimte is.
- Openbare orde - Regelt de kans op criminaliteit, een lage openbare orde zorgt ervoor dat burgers constant overlopen naar de bandieten.
- Regionale rijkdom - Het aantal geld dat je burgers hebben van de huidige regio. Het kan gebruikt worden om goederen te importeren, om ambachtsplekken te upgraden, of om aan je eigen schatkist toe te voegen via een belastingmaatregel.
- Vee - De totale plaats voor stal- en weidedieren, met een indicatie van niet-aangewezen dieren tussen haakjes. Iedereen kan niet-toegewezen dieren gebruiken om grondstoffen te transporteren.
- Supplies - The months before your food and fuel supplies run out. Specific workplaces require fuel, and home fuel consumption doubles during winter.
- Settlement Menu & Notifications- Hovering over your settlement name will bring up a tooltip of the current settlement level and the requirements to level up. Each level provides you with a Development Point that you can use to specialize your town and make it more efficient. Selecting the settlement name will bring up a menu to use Development Points, enact Policies, and set Production limits.
- Total vs Surplus Goods- Total goods show all goods in the region, while surplus shows you what stock remains after resources have been reserved. Imagine you have 5 planks, and place a building that costs 5 planks to build. Your total stock remains 5, but your surplus becomes 0 since the planks are now reserved for construction.
- Goods Categories- A range of goods filtered into categories. Hover over each category to see a breakdown of each good.
- Personal Overview - A glance at your personal stats.
- Legacy - This provides information about yourself, such as personal details, new/active/completed opportunities, etc.
- Visit Mode - Toggle third-person mode and walk around your settlement.
- Treasury - Your personal money can be used for diplomacy, hiring retinues or mercenaries, and settling a new region.
- Annual Royal Tax - Amount of tax money owed to your king.
- Influence - Necessary for diplomacy and pressing claims. Influence is gained by raising the settlement level, enacting policies, conquering bandit camps, and upgrading your churches and manors.
- Kings Favor - Favor can be used for diplomatic purposes, including pressing and refuting claims.
- Seasons & Time - Seasons are deeply connected to your people’s lives and affect different jobs. Hovering over the season icon will give a tooltip explaining when seasons occur and their effect on food and agriculture. Time can be paused or accelerated based on your gameplay style. By default, pressing X accelerates time, while pressing Z decelerates, with the maximum speed currently at x12.
- Game Tools - A set of buttons to build and manage your settlement. These buttons all have hotkeys for faster interaction.
- Roads - construct roads to connect your settlement buildings. Villagers will follow these roads as they travel, depending on their job.
- Construction - This brings up all your construction options across several building types. Hovering over any building will bring up construction costs and any requirements to unlock it.
- Army - Shows any retinues you have created, including militia, retinues, and mercenaries.
- Map - This button brings you to the region map, which gives you visibility over all regions, their ownership, and any resources.
- Help - The help menu defines various mechanics and terminology throughout the game.
- Settings - Customize your game to your needs, from graphics and audio to hotkeys and accessibility.