⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Translations:Buildings/15/en

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Revision as of 19:57, 25 April 2024 by FuzzyBot (talk | contribs) (Importing a new version from external source)
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Building Cost Effects Workplaces Storage Relocation Development branch
Logging Camp 2 Timber Turns trees into Timber. 3 28 Timber Yes
Woodcutter's Lodge 1 Timber Turns trees into Firewood. 3 50 Firewood Yes
Sawpit 2 Timber Turns Timber into Planks.
Can set a Construction Reserve of Timber, meaning the building will only work if the stored amount is greater.
2 50 Planks Yes
Forester's Hut 2 Timber Produces trees. 2 Yes
Charcoal Kiln 2 Timber Turns 1 Firewood into 2 Charcoal. 3 50 Charcoal No Charcoal Burning
Hunting Camp Turns Wild Animals into Meat and Hides.
Can set a Hunting Limit, meaning the building will only work if the animal number is greater.
2 12 Hides
36 Meat
Yes
Forager Hut 1 Timber Gathers Berries from nearby Berry Deposits.
Can be upgraded with a Herb Garden for 2 Planks and 25 Regional Wealth, allowing it to produce Herbs.
4 50 Berries Yes
Apiary 2 Planks Produces Honey.
Every region can sustain up to 2 apiaries by default. Placing more will not increase the yields.
4 5 Honey No Beekeeping