⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Game setup

From Manor Lords Official Wiki
Revision as of 20:20, 9 April 2024 by Aether (talk | contribs) (Created page with "== Game Setup == The first thing you will do when starting a new game is set up the game rules. The game also offers a few pre-made sets of settings for objectives and difficulty, which can be combined together. * '''End goal''' ** ''Growth'': Reach Large Town settlement level to win. ** ''Conquest'': Claim all regions to win. ** ''None'': Endless play. * '''Off map adversary''' ** ''Absent'': No adversary. ** ''Present'': Adds an AI opponent located off map. He controls...")
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Game Setup

The first thing you will do when starting a new game is set up the game rules. The game also offers a few pre-made sets of settings for objectives and difficulty, which can be combined together.

  • End goal
    • Growth: Reach Large Town settlement level to win.
    • Conquest: Claim all regions to win.
    • None: Endless play.
  • Off map adversary
    • Absent: No adversary.
    • Present: Adds an AI opponent located off map. He controls 2 regions and brings his soldiers to the main game map when challenged.
  • AI aggressiveness
    • Reactive: AI lords don't press claims towards the player's regions, but they will protect their own.
    • Balanced: AI lords may press a claim towards the player's regions after they run out of neutral regions to claim.
    • Aggressive: AI lords may press claims towards the player's regions at will.