⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Search results

From Manor Lords Official Wiki
  • ...rs would have to retrieve the ox for themselves and spend time guiding the ox themselves.
    562 bytes (101 words) - 18:40, 18 May 2024
  • ...amp will require 2 timber to be constructed. Timber requires an [[{{tl}}Ox|ox]] to be moved. Once fully built, up to 3 [[{{tl}}Family|families]] can be a
    212 bytes (36 words) - 19:04, 11 May 2024
  • ...ediately, the ox can move it back to the logging camp for storage. Also an ox can be permanently assigned to the camp, which speeds up the transport proc
    562 bytes (108 words) - 19:04, 11 May 2024
  • ...d only then be able to start work on the construction. By contrast with an ox guide, they can go to their construction or assigned task immediately and f
    448 bytes (85 words) - 18:40, 18 May 2024
  • ...s job. If you don’t have enough timber, or unassigned families to work the Ox to transport the timber, then production will halt.
    309 bytes (56 words) - 11:55, 29 April 2024
  • '''Why does my Ox keep running away?'''
    39 bytes (8 words) - 11:55, 29 April 2024
  • ...amp will require 2 timber to be constructed. Timber requires an [[{{tl}}Ox|ox]] to be moved. Once fully built, up to 3 [[{{tl}}Family|families]] can be a ...ediately, the ox can move it back to the logging camp for storage. Also an ox can be permanently assigned to the camp, which speeds up the transport proc
    2 KB (267 words) - 18:44, 8 June 2024
  • ...till be purchased if insufficient stable space will be remaining after the ox is delivered. It is up to the player to manage the stable space available i
    537 bytes (91 words) - 18:40, 18 May 2024
  • ...amp will require 2 timber to be constructed. Timber requires an [[{{tl}}Ox|ox]] to be moved. Once fully built, up to 3 [[{{tl}}Family|families]] can be a ...ediately, the ox can move it back to the logging camp for storage. Also an ox can be permanently assigned to the camp, which speeds up the transport proc
    2 KB (301 words) - 18:28, 8 June 2024
  • ...on can only be done by unassigned families work. In addition, at least one ox is required if the building requires [[{{tl}}Resources#Construction|timber]
    165 bytes (25 words) - 18:45, 11 May 2024
  • ...z drwali będzie wymagał 2 kłód drewna do zbudowania. Drewno wymaga [[{{tl}}Ox|wołu]] do przeniesienia. Po wybudowaniu obozu, do pracy w nim mogą zosta�
    245 bytes (37 words) - 11:04, 13 May 2024
  • ...resource. As a general rule, timber cannot be moved without the help of an ox. Oxen can also plough [[{{tl}}field|fields]] with the correct [[{{tl}}devel ...rs would have to retrieve the ox for themselves and spend time guiding the ox themselves.
    4 KB (605 words) - 18:36, 8 June 2024
  • ...resource. As a general rule, timber cannot be moved without the help of an ox. Oxen can also plough [[{{tl}}field|fields]] with the correct [[{{tl}}devel ...rs would have to retrieve the ox for themselves and spend time guiding the ox themselves.
    4 KB (663 words) - 18:28, 8 June 2024
  • ...cherons nécessite 2 Bois pour être construit. Le Bois nécessite un [[{{tl}}Ox|bœuf]] pour être déplacé. Une fois construit, jusque 3 [[{{tl}}Family|f
    258 bytes (43 words) - 14:13, 12 May 2024
  • ...resource. As a general rule, timber cannot be moved without the help of an ox. Oxen can also plough [[{{tl}}field|fields]] with the correct [[{{tl}}devel
    466 bytes (71 words) - 18:40, 18 May 2024
  • ...{{tl}}development|development]] upgrades are applied. An [[{{tl}}livestock|ox]] costs 20 regional wealth to buy using the [[{{tl}}hitching post|hitching
    411 bytes (60 words) - 20:28, 12 June 2024
  • .... Timber is also used to produce firewood via the woodcutter's lodge. An [[ox]] is required to transport logs to various locations in a village for const
    1 KB (147 words) - 21:07, 25 July 2024
  • ...lds, you first need to build the Plow in the farmhouse, and then assign an Ox to the Farmhouse for it to work.
    1 KB (188 words) - 11:55, 29 April 2024
  • ...{{tl}}development|development]] upgrades are applied. An [[{{tl}}livestock|ox]] costs 20 regional wealth to buy using the [[{{tl}}hitching post|hitching
    1 KB (168 words) - 20:29, 12 June 2024
  • ...{{tl}}development|development]] upgrades are applied. An [[{{tl}}livestock|ox]] costs 20 regional wealth to buy using the [[{{tl}}hitching post|hitching
    1 KB (178 words) - 20:28, 12 June 2024
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)