⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

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From Manor Lords Official Wiki
  • ...g will only work if the animal number is greater. || 2 || 12 Hides<br />36 Meat || ||
    227 bytes (35 words) - 18:45, 11 May 2024
  • {{Icon|meat}} Meat can be immediately used as food. {{Icon|hides}} Hides can be processed into
    166 bytes (25 words) - 18:34, 18 May 2024
  • ...' is a gathering [[{{tl}}Building|building]] used to collect {{Icon|meat}} meat and {{Icon|hides}} hide [[{{tl}}Resources|resources]] from the wild animal
    242 bytes (35 words) - 16:21, 9 June 2024
  • {{Icon|meat}} Meat<br/> {{Icon|hides}} Hides
    44 bytes (7 words) - 18:34, 18 May 2024
  • ...lly lay traps in the forest, which gives a passive income of {{Icon|meat}} meat. | colspan=2 width=25% | '''Advanced skinning'''<br>Doubles the amount of meat harvested by hunters and butchers and from goat pens.
    817 bytes (108 words) - 18:09, 18 May 2024
  • |produces = {{Icon|meat}} Meat<br/> {{Icon|hides}} Hides ...' is a gathering [[{{tl}}Building|building]] used to collect {{Icon|meat}} meat and {{Icon|hides}} hide [[{{tl}}Resources|resources]] from the wild animal
    2 KB (241 words) - 16:48, 9 June 2024
  • {{Icon|meat}} Viande<br/> {{Icon|hides}} Peaux
    46 bytes (7 words) - 14:57, 22 May 2024
  • |produces = <translate><!--T:5--> {{Icon|meat}} Meat<br/> {{Icon|hides}} Hides</translate> ...' is a gathering [[{{tl}}Building|building]] used to collect {{Icon|meat}} meat and {{Icon|hides}} hide [[{{tl}}Resources|resources]] from the wild animal
    2 KB (281 words) - 16:42, 9 June 2024
  • La {{Icon|meat}} viande peut être utilisée immédiatement comme nourriture. Les {{Icon|h
    207 bytes (30 words) - 15:06, 22 May 2024
  • ...llecte utilisé pour récupérer des [[{{tl}}Resources|ressources]] de {{Icon|meat}} viande et de {{Icon|hides}} peau à partir des animaux sauvages dans la [
    250 bytes (40 words) - 14:59, 22 May 2024
  • ...lots to Level 2.  A Food Stall with diverse food types (e.g., berries, and meat) will boost village approval ratings initially, setting the stage for addit
    390 bytes (62 words) - 11:55, 29 April 2024
  • |meat = Meat
    1 KB (143 words) - 17:35, 18 May 2024
  • |Meat |<nowiki>{{Icon|meat}}</nowiki>
    4 KB (505 words) - 04:08, 11 May 2024
  • ...ing will only work if the animal number is greater. || 2 || 12 Hides<br>36 Meat || {{Yes}} ||
    1 KB (176 words) - 09:41, 9 May 2024
  • |produces = {{Icon|meat}} Viande<br/> {{Icon|hides}} Peaux ...llecte utilisé pour récupérer des [[{{tl}}Resources|ressources]] de {{Icon|meat}} viande et de {{Icon|hides}} peau à partir des animaux sauvages dans la [
    2 KB (287 words) - 16:46, 9 June 2024
  • |{{icon|meat}}||{{User:76561198023776638/icon|meat}} || Meat |[[File:meat.png]] = Meat
    7 KB (823 words) - 03:24, 11 May 2024
  • * Ensure that hides go to the Storehouse and meat goes to the Granary; otherwise, the hunters' function will be disrupted. Fa
    570 bytes (91 words) - 11:55, 29 April 2024
  • * '''Meat''': obtained from Wild animals deposits at Hunting camp
    664 bytes (89 words) - 10:34, 9 May 2024
  • ...lly lay traps in the forest, which gives a passive income of {{Icon|meat}} meat. | colspan=2 width=25% | '''Advanced skinning'''<br>Doubles the amount of meat harvested by hunters and butchers and from goat pens.
    4 KB (520 words) - 18:09, 18 May 2024
  • ...e poser des pièges en forêt, ce qui donne une production passive de {{Icon|meat}} viande.
    920 bytes (139 words) - 12:33, 22 May 2024
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